• Re: Favorite text adventure?

    From Kalevi Kolttonen@3:633/10 to All on Thu Jun 11 19:55:16 2026
    Brent Hendricks <[email protected]> wrote:
    What was your favorite text adventure or graphics/text adventure for the Commodore 8-bit line?

    I always avoided the text adventures because of their limited
    "understanding" of what you could do. I did try Hulk, or was
    it Incredible Hulk.

    In the beginning you were tied up and I guess you had to do
    "bite lip" to get free. If you did not do so, you would be
    forever stuck in the beginning. I never got anything done
    and gave up.

    br,
    KK

    --- PyGate Linux v1.5.15
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Anssi Saari@3:633/10 to All on Thu Jun 11 12:21:05 2026
    [email protected] (Kalevi Kolttonen) writes:

    Brent Hendricks <[email protected]> wrote:
    What was your favorite text adventure or graphics/text adventure for the
    Commodore 8-bit line?

    For me it was probably "Gruds in Space" which I managed to beat by
    myself. I think it may be the only one I solved by myself so likely it
    was fairly easy.

    I always avoided the text adventures because of their limited
    "understanding" of what you could do. I did try Hulk, or was
    it Incredible Hulk.

    I remember that style, there was a bunch of these superhero text
    adventures. I think I played Spider-Man as well. Didn't get far in
    either.

    In the beginning you were tied up and I guess you had to do
    "bite lip" to get free. If you did not do so, you would be
    forever stuck in the beginning. I never got anything done
    and gave up.

    Sounds familiar. As I recall, anything you could do tied up to hurt
    yourself would turn you into the Hulk and free you from the ropes. There
    was "tip chair" for example. This puzzle at least wasn't the weird "moon
    logic" kind so favored by some adventure games.

    --- PyGate Linux v1.5.15
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Brent Hendricks@3:633/10 to All on Thu Jun 11 19:55:16 2026
    On Wed 10-Jun-2026 4:07p, [email protected] wrote:
    Brent Hendricks <[email protected]> wrote:
    What was your favorite text adventure or graphics/text adventure for the Commodore 8-bit line?

    forever stuck in the beginning. I never got anything done
    and gave up.

    LOL, don't feel bad! That is how most of my experience with these adventure or puzzle games went.

    I think out of all the ones I tried.

    * Scott Adams series
    Adventureland
    Pirates Adventure

    * Windham Classic's
    Treasure Island
    Swiss Family Robinson

    *Tellarium
    Rendevouz With Rama

    *Sierra Online
    Leisure Suit Larry
    Police Quest 3
    Police Quest

    *Unknown publisher
    Masqurade

    I was only ever able to complete
    Treaure Island and Police Quest 3....

    So there ya go! :)

    Rug Rat (Brent Hendricks)
    Blog and Forums - www.catracing.org
    IMAGE BBS! 3.0 - bbs.catracing.org 6400
    C-Net Amiga BBS - bbs.catracing.org 6840
    Ham's Over IP - 104196


    --- PyGate Linux v1.5.15
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Andreas Kohlbach@3:633/10 to All on Tue Jun 16 13:00:01 2026
    On Wednesday, 10 Jun 26 10:12:55, Brent Hendricks wrote:

    What was your favorite text adventure or graphics/text adventure for the Commodore 8-bit line? Mine was Trasure Island by Windham Classics. It has the dubious honor of being one of the only adventure game that I ever solved (and it took me MONTHS!), it also got me to read the actual book by Rober Louis Stevenson.

    I liked the game engine, and the graphics and music also added to the overall experience.

    The Hobbit. Simply, because I was not into graphic adventures, but a
    friend used to play it. So it's the only one I know.

    Odd, when trying to post this it was refused due to the header line

    | Distribution: The Rat's Den Amiga - bbs.catracing.org:6840

    How did this get into my header? I removed it now.
    --
    Andreas

    --- PyGate Linux v1.5.16
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Kalevi Kolttonen@3:633/10 to All on Wed Jun 17 06:30:02 2026
    Andreas Kohlbach <[email protected]> wrote:
    Odd, when trying to post this it was refused due to the header line

    | Distribution: The Rat's Den Amiga - bbs.catracing.org:6840

    How did this get into my header? I removed it now.

    Using tin, my replies were also refused and I had to
    manually remove the offending line. I guess it originates
    from those Amiga BBS systems that relay messages to
    Usenet.

    br,
    KK

    --- PyGate Linux v1.5.17
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Gary McCulloch@1:154/50 to All on Tue Jun 16 19:38:25 2026
    At times I still like logging onto my BBS and loading up some InfoGames text file advetures myself.

    * ACIS Member. AmigaNet ArakNet C=Net DescipleNet FidoNet PiNet RetroNet
    * C-Net/5
    * Origin: call.rofbbs.com ports 6800 6400 8502 423-541-8271 rofbbs.com (1:154/50)