• xtrn/yumenikki/.gitignore README.md getdata.js install-xtrn.ini syncrp

    From Rob Swindell (on Debian Linux)@1:103/705 to Git commit to main/sbbs/master on Wed Jul 22 20:38:41 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/13294158eb749904d15cd6f8
    Added Files:
    xtrn/yumenikki/.gitignore README.md getdata.js install-xtrn.ini syncrpg.example.ini
    Modified Files:
    src/doors/syncrpg/README.md deploy.js src/doors/syncrpg/test/boot_yumenikki.sh
    Log Message:
    xtrn: rename the syncrpg install package to yumenikki

    The install package was named after the door ENGINE (syncrpg, the EasyRPG backend) rather than the GAME it installs -- inconsistent with the other game-named packages (spacequest0, cascadequest, betrayedalliance, ...) and confusing, since "syncrpg" is also the binary and the source tree. The package's own internal code was already [prog:YUMENIKKI] with a yumenikki
    save path and game target, so only the directory and its path references lagged.

    git mv xtrn/syncrpg -> xtrn/yumenikki and update every package-path
    reference (the install-xtrn.ini invocation lines, getdata.js, both
    READMEs, the boot test, and deploy.js's xtrn-target field). The door
    engine stays syncrpg throughout: the binary name, src/doors/syncrpg, the
    cmd's `syncrpg%.`, and the door's syncrpg.ini/syncrpg.example.ini config
    are unchanged -- only the game package directory is renamed.

    The one remaining "xtrn/syncrpg" reference is in a dated, completed plan
    doc under docs/superpowers/plans/, left as a historical snapshot.

    Config/docs only; the door binary and engine are untouched.

    Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
    --- SBBSecho 3.37-Linux
    * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)