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  • If You Buy Something, Do You Own It? Maybe Not In The USA, But ...

    From Lawrence =?iso-8859-13?q?D=FFOliveiro?=@[email protected] to comp.misc on Sun Jul 12 08:25:26 2026
    From Newsgroup: comp.misc

    Two interesting legal cases, one in Brazil <https://www.tomshardware.com/video-games/xbox/brazilian-court-orders-microsoft-to-restore-a-gamers-account-and-digital-library-after-it-told-him-to-rebuy-his-games>,
    and the other in China <https://www.tomshardware.com/tech-industry/big-tech/chinese-courts-allow-heirs-to-inherent-accounts-of-deceased-gamers-multiple-cases-spanning-years-establish-precedent-for-digital-ownership-of-games-in-game-items-and-microtransactions>
    seem to affirm that buyers do indeed have property rights in console
    games that they buy -- at least in certain countries outside the USA.

    The first case did seem somewhat unfair: Microsoft permanently
    suspended a person’s account, supposedly because of a security breach
    (the authentication information had been changed -- presumbly in a
    suspicious way?). This meant loss of all purchases tied to that account--permanently. They refused to lift the suspension, saying the
    user had to create a new account and buy all the games over again.

    Not good enough, ruled the small-claims tribunal.

    The Chinese case has decided that relatives can inherit the game
    accounts of deceased users, just like any other property.

    Well, you know, companies *will* insist on using the term
    “intellectual property” for their control over these assets, won’t
    they? If it’s “property” to one side, why not to the other side as
    well?
    --- Synchronet 3.22a-Linux NewsLink 1.2
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