• A minor Borderlands 4 kerfuffle

    From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Fri Sep 12 11:14:49 2025
    From Newsgroup: comp.sys.ibm.pc.games.action


    So, "Borderlands 4" is out. That's a big deal to some, but not to me.
    The series was never something I had great interest in, and it didn't
    seem to be getting any better with each iteration. Supposedly this
    fourth* game is better than the third, but that's not a particularly
    high bar as far as I'm concerned. Anyway, I'm not really here to talk
    about the game itself, which I'm unlikely to play any time soon (or
    possibly ever).

    Instead, I'd rather observe the kerfuffle Take Two and Gearbox have
    gotten themselves into, and how it was all so avoidable. It's not a
    big kerfuffle** but it is having an impact on their release-day sales
    Whether it will actually amount to anything is debatable, but I'm not
    a fan of Randy Pitchford, so anything that pours sand in his corn
    flakes is okay by me. ;-)

    See, the problem all stems from the Take Two EULA that is attached to
    the game. It's not a new EULA; it's actually one that was last revised
    a few months ago. It made a few waves back then too; it's a bit over
    broad, technically allowing Take Two to allow kernel-level monitors
    that, if you agreed to it, allowed them to basically monitor and track
    user personal data. This was done all in the name of fighting online
    cheaters and I'll --perhaps unwisely-- give Take Two the benefit of
    the doubt that their /intent/ was as narrow-focused as they claim.
    Maybe they never intended to vacuum up and resell everybody's data...
    but they sure as heck made sure to give them the rights to do so in
    the legal boilerplate.

    That's why it's not without some small amusement that I see this EULA
    problem rear up again with the release of "Borderlands 4". Previously,
    the upset about the EULA didn't have much affect; the games that it
    pertained to were years old, and the customers making a fuss were
    small enough in number that they couldn't rock the needle much
    compared to the already massive sales (and positive user reviews) of
    those games. But with the newly released "Borderlands 4", the ratio
    between happy gamers and upset gamers is skewed, and the latter's
    unhappiness is definitely affecting sales (not to mention overall
    review score).

    And, of course, all this could have been avoided. "Oh," says Gearbox
    and Take Two, "Don't hold us accountable to the language in the EULA.
    We'd NEVER do everything it allows us to do." They make it sound as if
    the EULA is something they themselves have no control over; a bit of
    legal jargon that has them at its mercy as much as the customers. But
    of course, that's untrue. They have the ability to modify the EULA at
    any time; to make it a lot less expansive. They just choose not to.

    So Take Two and Gearbox asking us to trust them seems a bit
    ridiculous. You want trust? Act trustworthy!

    In the long run, none of this will matter of course. I'm sure that the
    fuss about the EULA will abate, sales of the game will skyrocket, and
    the tiny percentage of people who are aware of the problem (and
    actively complaining about it) will amount to a rounding error in Take
    Two's ledgers. But in the short run, it _is_ affecting their sales...
    and it could have all been avoided if Take Two -like all corporations-
    wasn't acting like a self-entitled psychopathic asshole.



    Oh, also, the game apparently needs >100GB to install. That's apropos
    of nothing; I just know a number of people here are discouraged by how
    big games are getting in terms of storage requirements, so I thought
    I'd throw that out there. ;-)













    * well, ninth for the franchise and fifth for the series***, but who's
    counting ;-)
    ** Kerfuffle. Kerfuffle. I really like that word.
    *** not including DLC or special editions that collect/repackage
    existing releases


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From vallor@[email protected] to comp.sys.ibm.pc.games.action on Sat Sep 13 00:58:50 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 12 Sep 2025 11:14:49 -0400, Spalls Hurgenson wrote:

    So, "Borderlands 4" is out. That's a big deal to some, but not to me.
    The series was never something I had great interest in, and it didn't
    seem to be getting any better with each iteration. Supposedly this
    fourth* game is better than the third, but that's not a particularly
    high bar as far as I'm concerned. Anyway, I'm not really here to talk
    about the game itself, which I'm unlikely to play any time soon (or
    possibly ever).

    Instead, I'd rather observe the kerfuffle Take Two and Gearbox have
    gotten themselves into, and how it was all so avoidable. It's not a
    big kerfuffle** but it is having an impact on their release-day sales
    Whether it will actually amount to anything is debatable, but I'm not
    a fan of Randy Pitchford, so anything that pours sand in his corn
    flakes is okay by me. ;-)

    See, the problem all stems from the Take Two EULA that is attached to
    the game. It's not a new EULA; it's actually one that was last revised
    a few months ago. It made a few waves back then too; it's a bit over
    broad, technically allowing Take Two to allow kernel-level monitors
    that, if you agreed to it, allowed them to basically monitor and track
    user personal data. This was done all in the name of fighting online
    cheaters and I'll --perhaps unwisely-- give Take Two the benefit of
    the doubt that their /intent/ was as narrow-focused as they claim.
    Maybe they never intended to vacuum up and resell everybody's data...
    but they sure as heck made sure to give them the rights to do so in
    the legal boilerplate.

    That's why it's not without some small amusement that I see this EULA
    problem rear up again with the release of "Borderlands 4". Previously,
    the upset about the EULA didn't have much affect; the games that it
    pertained to were years old, and the customers making a fuss were
    small enough in number that they couldn't rock the needle much
    compared to the already massive sales (and positive user reviews) of
    those games. But with the newly released "Borderlands 4", the ratio
    between happy gamers and upset gamers is skewed, and the latter's
    unhappiness is definitely affecting sales (not to mention overall
    review score).

    And, of course, all this could have been avoided. "Oh," says Gearbox
    and Take Two, "Don't hold us accountable to the language in the EULA.
    We'd NEVER do everything it allows us to do." They make it sound as if
    the EULA is something they themselves have no control over; a bit of
    legal jargon that has them at its mercy as much as the customers. But
    of course, that's untrue. They have the ability to modify the EULA at
    any time; to make it a lot less expansive. They just choose not to.

    So Take Two and Gearbox asking us to trust them seems a bit
    ridiculous. You want trust? Act trustworthy!

    In the long run, none of this will matter of course. I'm sure that the
    fuss about the EULA will abate, sales of the game will skyrocket, and
    the tiny percentage of people who are aware of the problem (and
    actively complaining about it) will amount to a rounding error in Take
    Two's ledgers. But in the short run, it _is_ affecting their sales...
    and it could have all been avoided if Take Two -like all corporations-
    wasn't acting like a self-entitled psychopathic asshole.



    Oh, also, the game apparently needs >100GB to install. That's apropos
    of nothing; I just know a number of people here are discouraged by how
    big games are getting in terms of storage requirements, so I thought
    I'd throw that out there. ;-)

    I've been a fan of the franchise.

    But I just looked at the prices in Steam. Um...I'll pass for now.


    * well, ninth for the franchise and fifth for the series***, but who's counting ;-)
    ** Kerfuffle. Kerfuffle. I really like that word.
    *** not including DLC or special editions that collect/repackage
    existing releases
    --
    -Scott System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090Ti 24G
    OS: Linux 6.16.7 D: Mint 22.2 DE: Xfce 4.18
    NVIDIA: 580.82.09 Mem: 258G
    ""I think not," said Descartes, and promptly disappeared."
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Xocyll@[email protected] to comp.sys.ibm.pc.games.action on Sat Sep 13 08:56:59 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <[email protected]> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    So, "Borderlands 4" is out. That's a big deal to some, but not to me.
    The series was never something I had great interest in, and it didn't
    seem to be getting any better with each iteration. Supposedly this
    fourth* game is better than the third, but that's not a particularly
    high bar as far as I'm concerned. Anyway, I'm not really here to talk
    about the game itself, which I'm unlikely to play any time soon (or
    possibly ever).

    I like the Borderland games (except for the pre-sequel,) but this is
    going to be a wait-for-a-sale game. $90 CDN before tax, fuck that!

    Instead, I'd rather observe the kerfuffle Take Two and Gearbox have
    gotten themselves into, and how it was all so avoidable. It's not a
    big kerfuffle** but it is having an impact on their release-day sales
    Whether it will actually amount to anything is debatable, but I'm not
    a fan of Randy Pitchford, so anything that pours sand in his corn
    flakes is okay by me. ;-)

    See, the problem all stems from the Take Two EULA that is attached to
    the game. It's not a new EULA; it's actually one that was last revised
    a few months ago. It made a few waves back then too; it's a bit over
    broad, technically allowing Take Two to allow kernel-level monitors
    that, if you agreed to it, allowed them to basically monitor and track
    user personal data. This was done all in the name of fighting online
    cheaters and I'll --perhaps unwisely-- give Take Two the benefit of
    the doubt that their /intent/ was as narrow-focused as they claim.
    Maybe they never intended to vacuum up and resell everybody's data...
    but they sure as heck made sure to give them the rights to do so in
    the legal boilerplate.

    That's why it's not without some small amusement that I see this EULA
    problem rear up again with the release of "Borderlands 4". Previously,
    the upset about the EULA didn't have much affect; the games that it
    pertained to were years old, and the customers making a fuss were
    small enough in number that they couldn't rock the needle much
    compared to the already massive sales (and positive user reviews) of
    those games. But with the newly released "Borderlands 4", the ratio
    between happy gamers and upset gamers is skewed, and the latter's
    unhappiness is definitely affecting sales (not to mention overall
    review score).

    And, of course, all this could have been avoided. "Oh," says Gearbox
    and Take Two, "Don't hold us accountable to the language in the EULA.
    We'd NEVER do everything it allows us to do." They make it sound as if
    the EULA is something they themselves have no control over; a bit of
    legal jargon that has them at its mercy as much as the customers. But
    of course, that's untrue. They have the ability to modify the EULA at
    any time; to make it a lot less expansive. They just choose not to.

    So Take Two and Gearbox asking us to trust them seems a bit
    ridiculous. You want trust? Act trustworthy!

    Like a lot of things in EULAs, especially their lists of things they
    aren't responsible, no company actually wants to test it in court.

    They want you to assume that it's all legal and a forgone conclusion
    that you'd lose in court if you challenged it.

    But that's not a forgone conclusion at all and they don't want to test
    it in court.

    So I don't think Take Two/Gearbox are going to be vacuuming up all of
    our data and selling it, because they don't want to test that EULA in
    court either, they might lose and have to shell out millions - goodbye
    bonuses for sales, goodbye new Ferrari, etc.

    In the long run, none of this will matter of course. I'm sure that the
    fuss about the EULA will abate, sales of the game will skyrocket, and
    the tiny percentage of people who are aware of the problem (and
    actively complaining about it) will amount to a rounding error in Take
    Two's ledgers. But in the short run, it _is_ affecting their sales...
    and it could have all been avoided if Take Two -like all corporations-
    wasn't acting like a self-entitled psychopathic asshole.

    Oh, also, the game apparently needs >100GB to install.

    Slightly concerning.

    That's apropos
    of nothing; I just know a number of people here are discouraged by how
    big games are getting in terms of storage requirements, so I thought
    I'd throw that out there. ;-)

    * well, ninth for the franchise and fifth for the series***, but who's >counting ;-)
    ** Kerfuffle. Kerfuffle. I really like that word.

    I have a Captain in Star Trek Online named Kerfuffle.


    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Sat Sep 13 10:02:40 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 13 Sep 2025 08:56:59 -0400, Xocyll <[email protected]> wrote:

    Spalls Hurgenson <[email protected]> looked up from reading the >entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    So, "Borderlands 4" is out. That's a big deal to some, but not to me.
    The series was never something I had great interest in, and it didn't
    seem to be getting any better with each iteration. Supposedly this
    fourth* game is better than the third, but that's not a particularly
    high bar as far as I'm concerned. Anyway, I'm not really here to talk
    about the game itself, which I'm unlikely to play any time soon (or >>possibly ever).

    I like the Borderland games (except for the pre-sequel,) but this is
    going to be a wait-for-a-sale game. $90 CDN before tax, fuck that!

    To be fair, Pitchford _did_ warn us that this was going to be a
    premium priced game. He initially wanted it to sell for $80USD (~$110
    CAD, ~�70 EU) but had to back down when people told him to fuck off
    with that nonsense.

    I fully expect to pay the same price for "Borderlands 4" as I did for Borderlands Pre-Sequel and 3 (and Tiny Tinas Wonderlands, and Tales
    from the Borderlands, and all the DLC)... which is to say, $0* because
    I got them all as freebies or included as extra games in bundles I
    bought for other reasons.

    As far as I'm concerned, the gameplay of the main "Borderlands" series
    bores me. It's a first-person looter-shooter; it's Diablo in space
    except you see through the protagonist's eyes and it has a much weaker
    story. It's ten gajillion guns boast is meaningless to me because 99.9999999999999999999% are worthless or dupicates of the few guns
    actually worth owning. This makes the looting part of the game
    incredibly unsatisfying to me. And I find the shooting bits are at
    pretty average too. It's great that some people love this series, but
    in my eyes it's a one-note novelty game that barely engaged me enough
    to finish the first title, and I've had little interest in the series
    since then.

    So the outrageous price doesn't bother me much. I was never going to
    pay even half that for the game.









    * or as close to as matters

    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Dimensional Traveler@[email protected] to comp.sys.ibm.pc.games.action on Sat Sep 13 07:41:08 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/13/2025 5:56 AM, Xocyll wrote:
    Spalls Hurgenson <[email protected]> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    So, "Borderlands 4" is out. That's a big deal to some, but not to me.
    The series was never something I had great interest in, and it didn't
    seem to be getting any better with each iteration. Supposedly this
    fourth* game is better than the third, but that's not a particularly
    high bar as far as I'm concerned. Anyway, I'm not really here to talk
    about the game itself, which I'm unlikely to play any time soon (or
    possibly ever).

    I like the Borderland games (except for the pre-sequel,) but this is
    going to be a wait-for-a-sale game. $90 CDN before tax, fuck that!

    Instead, I'd rather observe the kerfuffle Take Two and Gearbox have
    gotten themselves into, and how it was all so avoidable. It's not a
    big kerfuffle** but it is having an impact on their release-day sales
    Whether it will actually amount to anything is debatable, but I'm not
    a fan of Randy Pitchford, so anything that pours sand in his corn
    flakes is okay by me. ;-)

    See, the problem all stems from the Take Two EULA that is attached to
    the game. It's not a new EULA; it's actually one that was last revised
    a few months ago. It made a few waves back then too; it's a bit over
    broad, technically allowing Take Two to allow kernel-level monitors
    that, if you agreed to it, allowed them to basically monitor and track
    user personal data. This was done all in the name of fighting online
    cheaters and I'll --perhaps unwisely-- give Take Two the benefit of
    the doubt that their /intent/ was as narrow-focused as they claim.
    Maybe they never intended to vacuum up and resell everybody's data...
    but they sure as heck made sure to give them the rights to do so in
    the legal boilerplate.

    That's why it's not without some small amusement that I see this EULA
    problem rear up again with the release of "Borderlands 4". Previously,
    the upset about the EULA didn't have much affect; the games that it
    pertained to were years old, and the customers making a fuss were
    small enough in number that they couldn't rock the needle much
    compared to the already massive sales (and positive user reviews) of
    those games. But with the newly released "Borderlands 4", the ratio
    between happy gamers and upset gamers is skewed, and the latter's
    unhappiness is definitely affecting sales (not to mention overall
    review score).

    And, of course, all this could have been avoided. "Oh," says Gearbox
    and Take Two, "Don't hold us accountable to the language in the EULA.
    We'd NEVER do everything it allows us to do." They make it sound as if
    the EULA is something they themselves have no control over; a bit of
    legal jargon that has them at its mercy as much as the customers. But
    of course, that's untrue. They have the ability to modify the EULA at
    any time; to make it a lot less expansive. They just choose not to.

    So Take Two and Gearbox asking us to trust them seems a bit
    ridiculous. You want trust? Act trustworthy!

    Like a lot of things in EULAs, especially their lists of things they
    aren't responsible, no company actually wants to test it in court.

    They want you to assume that it's all legal and a forgone conclusion
    that you'd lose in court if you challenged it.

    But that's not a forgone conclusion at all and they don't want to test
    it in court.

    Which is why there is a clause in the EULA saying you have to go thru arbitration. ;)
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Sun Sep 14 18:01:01 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 13 Sep 2025 08:56:59 -0400, Xocyll <[email protected]> wrote:
    Spalls Hurgenson <[email protected]> looked up from reading the >entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    Oh, also, the game apparently needs >100GB to install.

    Slightly concerning.


    Not really related to Borderlands in specific, but I read an article*
    a week or two back that said that one of the benefits of switching to ray-tracing for your rendering is that it can result in smaller
    storage footprints because you aren't shipping all that baked-in
    lighting. Honestly, I can't imagine that would actually net you THAT
    much in the way of savings (and the article wasn't very specific in
    terms of numbers), but with games getting ever larger, any little bit
    helps.





    * no article link this time. I don't remember where I read it.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Xocyll@[email protected] to comp.sys.ibm.pc.games.action on Sun Sep 14 21:23:00 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Dimensional Traveler <[email protected]> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On 9/13/2025 5:56 AM, Xocyll wrote:
    Spalls Hurgenson <[email protected]> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:
    <snip>
    And, of course, all this could have been avoided. "Oh," says Gearbox
    and Take Two, "Don't hold us accountable to the language in the EULA.
    We'd NEVER do everything it allows us to do." They make it sound as if
    the EULA is something they themselves have no control over; a bit of
    legal jargon that has them at its mercy as much as the customers. But
    of course, that's untrue. They have the ability to modify the EULA at
    any time; to make it a lot less expansive. They just choose not to.

    So Take Two and Gearbox asking us to trust them seems a bit
    ridiculous. You want trust? Act trustworthy!

    Like a lot of things in EULAs, especially their lists of things they
    aren't responsible, no company actually wants to test it in court.

    They want you to assume that it's all legal and a forgone conclusion
    that you'd lose in court if you challenged it.

    But that's not a forgone conclusion at all and they don't want to test
    it in court.

    Which is why there is a clause in the EULA saying you have to go thru >arbitration. ;)

    Ahh, but since the EULA has not been proved to be legally binding,
    including that clause, it's off to court they go.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Xocyll@[email protected] to comp.sys.ibm.pc.games.action on Mon Sep 15 08:36:58 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <[email protected]> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Sat, 13 Sep 2025 08:56:59 -0400, Xocyll <[email protected]> wrote:

    Spalls Hurgenson <[email protected]> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    So, "Borderlands 4" is out. That's a big deal to some, but not to me.
    The series was never something I had great interest in, and it didn't >>>seem to be getting any better with each iteration. Supposedly this >>>fourth* game is better than the third, but that's not a particularly
    high bar as far as I'm concerned. Anyway, I'm not really here to talk >>>about the game itself, which I'm unlikely to play any time soon (or >>>possibly ever).

    I like the Borderland games (except for the pre-sequel,) but this is
    going to be a wait-for-a-sale game. $90 CDN before tax, fuck that!

    To be fair, Pitchford _did_ warn us that this was going to be a
    premium priced game. He initially wanted it to sell for $80USD (~$110
    CAD, ~�70 EU) but had to back down when people told him to fuck off
    with that nonsense.

    I fully expect to pay the same price for "Borderlands 4" as I did for >Borderlands Pre-Sequel and 3 (and Tiny Tinas Wonderlands, and Tales
    from the Borderlands, and all the DLC)... which is to say, $0* because
    I got them all as freebies or included as extra games in bundles I
    bought for other reasons.

    As far as I'm concerned, the gameplay of the main "Borderlands" series
    bores me. It's a first-person looter-shooter; it's Diablo in space
    except you see through the protagonist's eyes and it has a much weaker
    story. It's ten gajillion guns boast is meaningless to me because >99.9999999999999999999% are worthless or dupicates of the few guns
    actually worth owning. This makes the looting part of the game
    incredibly unsatisfying to me. And I find the shooting bits are at
    pretty average too. It's great that some people love this series, but
    in my eyes it's a one-note novelty game that barely engaged me enough
    to finish the first title, and I've had little interest in the series
    since then.

    To be fair the gameplay changed a bit after the first one. I have
    tried to get into Borderlands 1 again but I cannot, it's just so slow
    starting.

    So the outrageous price doesn't bother me much. I was never going to
    pay even half that for the game.

    My issue is that even with a sale, with the base price so high it's
    likely to be a very long time before it's discounted enough to be worth
    it.

    Oh well, it's irrelevant to me, since I purchased a game recently (you
    posted some game I chose not to take but it had a sale on another one
    that took my fancy - The Outer Worlds - so far it plays like a combo of Borderlands and Fallout3-4, more fallout3 than borderlands though.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Xocyll@[email protected] to comp.sys.ibm.pc.games.action on Mon Sep 15 08:48:45 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <[email protected]> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Sat, 13 Sep 2025 08:56:59 -0400, Xocyll <[email protected]> wrote:
    Spalls Hurgenson <[email protected]> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    Oh, also, the game apparently needs >100GB to install.

    Slightly concerning.


    Not really related to Borderlands in specific, but I read an article*
    a week or two back that said that one of the benefits of switching to >ray-tracing for your rendering is that it can result in smaller
    storage footprints because you aren't shipping all that baked-in
    lighting. Honestly, I can't imagine that would actually net you THAT
    much in the way of savings (and the article wasn't very specific in
    terms of numbers), but with games getting ever larger, any little bit
    helps.

    When I said slightly concerning it's just cause of the apparent bloat.
    Ray Tracing is only useful if you have a card that does it and last I
    checked, storage is cheaper than a new video card, especially since the
    crypto miners etc aren't scooping up all the HDs.

    Since I built my machine with a 2TB SSD and 16TB of spinning rust, I am
    not going to run low for quite some time.

    * no article link this time. I don't remember where I read it.

    <gasp>

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Justisaur@[email protected] to comp.sys.ibm.pc.games.action on Mon Sep 15 09:08:32 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/13/2025 5:56 AM, Xocyll wrote:
    Spalls Hurgenson <[email protected]> looked up from reading the

    * well, ninth for the franchise and fifth for the series***, but who's
    counting ;-)
    ** Kerfuffle. Kerfuffle. I really like that word.

    I have a Captain in Star Trek Online named Kerfuffle.
    Kirkfuffle :)

    There was an SF story I was reading where one of the characters playing
    an advanced tech LARP of Star Trek renamed himself Captain Picirk (amalgamation of Picard and Kirk.) or was Kirpic?
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Dimensional Traveler@[email protected] to comp.sys.ibm.pc.games.action on Mon Sep 15 17:28:42 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/14/2025 6:23 PM, Xocyll wrote:
    Dimensional Traveler <[email protected]> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On 9/13/2025 5:56 AM, Xocyll wrote:
    Spalls Hurgenson <[email protected]> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:
    <snip>
    And, of course, all this could have been avoided. "Oh," says Gearbox
    and Take Two, "Don't hold us accountable to the language in the EULA.
    We'd NEVER do everything it allows us to do." They make it sound as if >>>> the EULA is something they themselves have no control over; a bit of
    legal jargon that has them at its mercy as much as the customers. But
    of course, that's untrue. They have the ability to modify the EULA at
    any time; to make it a lot less expansive. They just choose not to.

    So Take Two and Gearbox asking us to trust them seems a bit
    ridiculous. You want trust? Act trustworthy!

    Like a lot of things in EULAs, especially their lists of things they
    aren't responsible, no company actually wants to test it in court.

    They want you to assume that it's all legal and a forgone conclusion
    that you'd lose in court if you challenged it.

    But that's not a forgone conclusion at all and they don't want to test
    it in court.

    Which is why there is a clause in the EULA saying you have to go thru
    arbitration. ;)

    Ahh, but since the EULA has not been proved to be legally binding,
    including that clause, it's off to court they go.

    Only until the customer goes through arbitration, loses and then comes
    up with enough money to take it to court.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Tue Sep 16 08:35:22 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 15 Sep 2025 08:48:45 -0400, Xocyll <[email protected]> wrote:
    Spalls Hurgenson <[email protected]> looked up from reading the
    On Sat, 13 Sep 2025 08:56:59 -0400, Xocyll <[email protected]> wrote:
    Spalls Hurgenson <[email protected]> looked up from reading the



    Oh, also, the game apparently needs >100GB to install.


    Slightly concerning.

    Not really related to Borderlands in specific, but I read an article*
    a week or two back that said that one of the benefits of switching to >>ray-tracing for your rendering is that it can result in smaller
    storage footprints because you aren't shipping all that baked-in
    lighting. Honestly, I can't imagine that would actually net you THAT
    much in the way of savings (and the article wasn't very specific in
    terms of numbers), but with games getting ever larger, any little bit >>helps.

    ON a related unrelated note:

    BORDERLANDS 4 has apparently been suffering from stuttering issues and seriously underperforms on powerful hardware compared to other games
    (many of which look significantly more impressive visually). Of
    course, this isn't that unusual for just-released games (especially
    those running Unreal Engine 5). But one solution is to up the shader
    cache for the game through an INI tweak...

    ... to 100GB.*


    BECAUSE, you know, games weren't taking up enough space already. ;-)


    LIKE I said, I don't think this is a /real/ solution. I mean, it
    probably works, but it's likely a stop-gap until something better
    comes along that requires less disk-space. But I found it an amusing
    story considering the 100GB+ footprint the game already occupies.






    * says the guy here

    https://www.pcgamer.com/hardware/i-fixed-borderlands-4s-stuttering-issue-by-upping-my-shader-cache-size-to-100-gb-which-feels-like-something-i-shouldnt-have-to-do-in-a-well-optimised-game/



    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From candycanearter07@[email protected] to comp.sys.ibm.pc.games.action on Wed Sep 17 19:50:03 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Dimensional Traveler <[email protected]> wrote at 00:28 this Tuesday (GMT):
    On 9/14/2025 6:23 PM, Xocyll wrote:
    Dimensional Traveler <[email protected]> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On 9/13/2025 5:56 AM, Xocyll wrote:
    Spalls Hurgenson <[email protected]> looked up from reading the >>>> entrails of the porn spammer to utter "The Augury is good, the signs
    say:
    <snip>
    And, of course, all this could have been avoided. "Oh," says Gearbox >>>>> and Take Two, "Don't hold us accountable to the language in the EULA. >>>>> We'd NEVER do everything it allows us to do." They make it sound as if >>>>> the EULA is something they themselves have no control over; a bit of >>>>> legal jargon that has them at its mercy as much as the customers. But >>>>> of course, that's untrue. They have the ability to modify the EULA at >>>>> any time; to make it a lot less expansive. They just choose not to.

    So Take Two and Gearbox asking us to trust them seems a bit
    ridiculous. You want trust? Act trustworthy!

    Like a lot of things in EULAs, especially their lists of things they
    aren't responsible, no company actually wants to test it in court.

    They want you to assume that it's all legal and a forgone conclusion
    that you'd lose in court if you challenged it.

    But that's not a forgone conclusion at all and they don't want to test >>>> it in court.

    Which is why there is a clause in the EULA saying you have to go thru
    arbitration. ;)

    Ahh, but since the EULA has not been proved to be legally binding,
    including that clause, it's off to court they go.

    Only until the customer goes through arbitration, loses and then comes
    up with enough money to take it to court.


    So the whole thing is a massive catch-22?
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Dimensional Traveler@[email protected] to comp.sys.ibm.pc.games.action on Wed Sep 17 13:42:30 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/17/2025 12:50 PM, candycanearter07 wrote:
    Dimensional Traveler <[email protected]> wrote at 00:28 this Tuesday (GMT):
    On 9/14/2025 6:23 PM, Xocyll wrote:
    Dimensional Traveler <[email protected]> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On 9/13/2025 5:56 AM, Xocyll wrote:
    Spalls Hurgenson <[email protected]> looked up from reading the >>>>> entrails of the porn spammer to utter "The Augury is good, the signs >>>>> say:
    <snip>
    And, of course, all this could have been avoided. "Oh," says Gearbox >>>>>> and Take Two, "Don't hold us accountable to the language in the EULA. >>>>>> We'd NEVER do everything it allows us to do." They make it sound as if >>>>>> the EULA is something they themselves have no control over; a bit of >>>>>> legal jargon that has them at its mercy as much as the customers. But >>>>>> of course, that's untrue. They have the ability to modify the EULA at >>>>>> any time; to make it a lot less expansive. They just choose not to. >>>>>>
    So Take Two and Gearbox asking us to trust them seems a bit
    ridiculous. You want trust? Act trustworthy!

    Like a lot of things in EULAs, especially their lists of things they >>>>> aren't responsible, no company actually wants to test it in court.

    They want you to assume that it's all legal and a forgone conclusion >>>>> that you'd lose in court if you challenged it.

    But that's not a forgone conclusion at all and they don't want to test >>>>> it in court.

    Which is why there is a clause in the EULA saying you have to go thru
    arbitration. ;)

    Ahh, but since the EULA has not been proved to be legally binding,
    including that clause, it's off to court they go.

    Only until the customer goes through arbitration, loses and then comes
    up with enough money to take it to court.


    So the whole thing is a massive catch-22?

    Well, once the customer actually DOES take it to court (and the _judge_ doesn't just toss the suit out because there is an EULA without reading
    the merits of the case) you generally don't have to keep going back and
    forth between the two. Its less "Catch-22" and more "another obstacle
    set up by the companies to prevent anything from _going_ to court in the
    first place.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Xocyll@[email protected] to comp.sys.ibm.pc.games.action on Wed Sep 17 17:40:15 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Justisaur <[email protected]> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On 9/13/2025 5:56 AM, Xocyll wrote:
    Spalls Hurgenson <[email protected]> looked up from reading the

    * well, ninth for the franchise and fifth for the series***, but who's
    counting ;-)
    ** Kerfuffle. Kerfuffle. I really like that word.

    I have a Captain in Star Trek Online named Kerfuffle.
    Kirkfuffle :)

    And if you are ever in a Harry Potter game you could join the
    Kerfufflepuff house. :)

    Obviously it would have to be an amalgam of the Potterverse with
    something like Doom, and maximum carnage inflicted.

    Thingus Explodicus! <Massive Gibs everywhere>

    There was an SF story I was reading where one of the characters playing
    an advanced tech LARP of Star Trek renamed himself Captain Picirk >(amalgamation of Picard and Kirk.) or was Kirpic?

    Probably Picirk, since you really get the kirk portion of it, and the
    pic is obvious. Kirpic is more the name of a minor character in a
    webcomic that goes under after a year cause the artist got bored.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Rin Stowleigh@[email protected] to comp.sys.ibm.pc.games.action on Wed Sep 17 19:23:54 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 12 Sep 2025 11:14:49 -0400, Spalls Hurgenson <[email protected]> wrote:


    So, "Borderlands 4" is out.

    From what I've seen and read, it's mostly a shit show of bad
    performance even on honking PCs. So to buy or not.. maybe in the
    future when its $10-15 and has been better optimized, but definitely
    not now.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Anssi Saari@[email protected] to comp.sys.ibm.pc.games.action on Thu Sep 18 14:27:59 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <[email protected]> writes:

    BORDERLANDS 4 has apparently been suffering from stuttering issues and seriously underperforms on powerful hardware compared to other games
    (many of which look significantly more impressive visually).

    No issue here with performance, steady 58 fps for some reason. Not
    trying to run maxed out, just what the autodetect decided, which seems
    to be "medium" mostly. RTX3070Ti, 1440p. Monitor good for 165 fps
    but... <useless rant about GSync and fps deleted>.

    Oh well, I've had all of one play sessions so far and the game seems
    fine or in fact promising. Had one crash. I have some settings to add
    for killing the intro movies and there's a setting for engine.ini to
    turn off the outline shader, as usual.

    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From candycanearter07@[email protected] to comp.sys.ibm.pc.games.action on Thu Sep 18 18:40:07 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Rin Stowleigh <[email protected]> wrote at 23:23 this Wednesday (GMT):
    On Fri, 12 Sep 2025 11:14:49 -0400, Spalls Hurgenson
    <[email protected]> wrote:


    So, "Borderlands 4" is out.

    From what I've seen and read, it's mostly a shit show of bad
    performance even on honking PCs. So to buy or not.. maybe in the
    future when its $10-15 and has been better optimized, but definitely
    not now.


    Don't you love it when companies don't bother to optimize a single
    thing because "new computers can handle it" :D
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Dimensional Traveler@[email protected] to comp.sys.ibm.pc.games.action on Thu Sep 18 13:58:46 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/18/2025 11:40 AM, candycanearter07 wrote:
    Rin Stowleigh <[email protected]> wrote at 23:23 this Wednesday (GMT):
    On Fri, 12 Sep 2025 11:14:49 -0400, Spalls Hurgenson
    <[email protected]> wrote:


    So, "Borderlands 4" is out.

    From what I've seen and read, it's mostly a shit show of bad
    performance even on honking PCs. So to buy or not.. maybe in the
    future when its $10-15 and has been better optimized, but definitely
    not now.


    Don't you love it when companies don't bother to optimize a single
    thing because "new computers can handle it" :D

    Scene: Inside Game Company Boardroom
    "Okay, we've got our latest money sucking game out now and the PR dept
    has done their job so the peons are buying it. Once we've gotten enough
    sales we can continue the work, finish the game and actually come up
    with something that is usually playable and works."
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Rin Stowleigh@[email protected] to comp.sys.ibm.pc.games.action on Thu Sep 18 17:26:33 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 18 Sep 2025 18:40:07 -0000 (UTC), candycanearter07 <[email protected]> wrote:

    Rin Stowleigh <[email protected]> wrote at 23:23 this Wednesday (GMT):
    On Fri, 12 Sep 2025 11:14:49 -0400, Spalls Hurgenson >><[email protected]> wrote:


    So, "Borderlands 4" is out.

    From what I've seen and read, it's mostly a shit show of bad
    performance even on honking PCs. So to buy or not.. maybe in the
    future when its $10-15 and has been better optimized, but definitely
    not now.


    Don't you love it when companies don't bother to optimize a single
    thing because "new computers can handle it" :D

    They can do whatever they want, and I'll vote with my wallet.

    I think these days a lot of these companies are counting on frame
    generation to provide numbers that look good enough, and hoping
    players don't notice the input lag. Some don't, but I do.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Fri Sep 19 10:44:50 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 18 Sep 2025 13:58:46 -0700, Dimensional Traveler
    <[email protected]> wrote:


    Scene: Inside Game Company Boardroom
    "Okay, we've got our latest money sucking game out now and the PR dept
    has done their job so the peons are buying it. Once we've gotten enough >sales we can continue the work, finish the game and actually come up
    with something that is usually playable and works."

    Or sometimes, not even that much.

    "Then again: we got already their money; why fix it? We'll
    just say, 'oops, our bad', make some vague promises about
    correcting the problems that we have no intent on keeping,
    then get to work on hyping the next game where we'll assure
    them all the performance issues will be resolved. The brand
    is so popular, I'm sure they'll buy it."

    And if you're Randy Pitchford, you don't even have to say the 'oops'
    bit.

    "You're playing the game wrong, plus, there aren't any bugs,
    and only a few people are reporting them, and anyway, if
    you don't have a computer powerful enough, you don't DESERVE
    to play our games. But the DLC will be great, so be sure to
    buy the season pass, 'cause we're putting all our efforts
    into the expansions now!" ;-)

    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Sat Sep 20 13:36:44 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 19 Sep 2025 10:44:50 -0400, Spalls Hurgenson <[email protected]> wrote:

    On Thu, 18 Sep 2025 13:58:46 -0700, Dimensional Traveler
    <[email protected]> wrote:


    Scene: Inside Game Company Boardroom
    "Okay, we've got our latest money sucking game out now and the PR dept
    has done their job so the peons are buying it. Once we've gotten enough >>sales we can continue the work, finish the game and actually come up
    with something that is usually playable and works."

    Or sometimes, not even that much.

    "Then again: we got already their money; why fix it? We'll
    just say, 'oops, our bad', make some vague promises about
    correcting the problems that we have no intent on keeping,
    then get to work on hyping the next game where we'll assure
    them all the performance issues will be resolved. The brand
    is so popular, I'm sure they'll buy it."

    And if you're Randy Pitchford, you don't even have to say the 'oops'
    bit.

    "You're playing the game wrong, plus, there aren't any bugs,
    and only a few people are reporting them, and anyway, if
    you don't have a computer powerful enough, you don't DESERVE
    to play our games. But the DLC will be great, so be sure to
    buy the season pass, 'cause we're putting all our efforts
    into the expansions now!" ;-)

    For somebody else's take, here's a video:
    https://youtu.be/JjijJGRwSSw?t=122
    (I skipped ahead for you; the first two minutes of the game are just a
    recap of what "Borderlands 4" is)

    Anyway, the video is called "Borderlands 4 has a Randy Pitchford
    Problem" and it basically says -a bit more concisely and elegantly
    than me- the same thing: Randy Pitchford's defensive responses to
    "Borderlands 4" are not helping his case. In a normal world, the best
    thing he could do is shut-the-fuck-up. Unfortuantely, he operates in
    this world, where being a loud blowhard seems to be the path to
    success for too many people.


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From candycanearter07@[email protected] to comp.sys.ibm.pc.games.action on Sat Sep 20 20:50:03 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Rin Stowleigh <[email protected]> wrote at 21:26 this Thursday (GMT):
    On Thu, 18 Sep 2025 18:40:07 -0000 (UTC), candycanearter07
    <[email protected]> wrote:

    Rin Stowleigh <[email protected]> wrote at 23:23 this Wednesday (GMT):
    On Fri, 12 Sep 2025 11:14:49 -0400, Spalls Hurgenson >>><[email protected]> wrote:


    So, "Borderlands 4" is out.

    From what I've seen and read, it's mostly a shit show of bad
    performance even on honking PCs. So to buy or not.. maybe in the
    future when its $10-15 and has been better optimized, but definitely
    not now.


    Don't you love it when companies don't bother to optimize a single
    thing because "new computers can handle it" :D

    They can do whatever they want, and I'll vote with my wallet.

    I think these days a lot of these companies are counting on frame
    generation to provide numbers that look good enough, and hoping
    players don't notice the input lag. Some don't, but I do.


    If there's one thing people care about, its input lag. At least
    from what I've seen, a game feeling sluggish is unforgivable,
    especially for competitive games.
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Sun Sep 21 10:07:21 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 20 Sep 2025 20:50:03 -0000 (UTC), candycanearter07 <[email protected]> wrote:

    If there's one thing people care about, its input lag. At least
    from what I've seen, a game feeling sluggish is unforgivable,
    especially for competitive games.

    Much more ---for me, at least-- is uneven framerate. I can _deal_ with
    a 20fps framerate (or even lower) so long as it remains consistent.
    But having the framerate suddenly drop from 60 to 30 (and then back to
    45 and down to 20 and up to 90) makes a game unplayable.

    (While not actually related to input lag, the issue is similar since
    you can't consistently judge when your commands are going to take
    effect. Input lag itself isn't terrible either... if it is consistent.
    If you need to press JUMP a tenth of a second before the jump, or a half-second, your brain can handle it... so long as it doesn't keep
    changing.)



    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Rin Stowleigh@[email protected] to comp.sys.ibm.pc.games.action on Sun Sep 21 12:01:18 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 21 Sep 2025 10:07:21 -0400, Spalls Hurgenson <[email protected]> wrote:

    On Sat, 20 Sep 2025 20:50:03 -0000 (UTC), candycanearter07 ><[email protected]> wrote:

    If there's one thing people care about, its input lag. At least
    from what I've seen, a game feeling sluggish is unforgivable,
    especially for competitive games.

    Much more ---for me, at least-- is uneven framerate. I can _deal_ with
    a 20fps framerate (or even lower) so long as it remains consistent.
    But having the framerate suddenly drop from 60 to 30 (and then back to
    45 and down to 20 and up to 90) makes a game unplayable.

    (While not actually related to input lag, the issue is similar since
    you can't consistently judge when your commands are going to take
    effect. Input lag itself isn't terrible either... if it is consistent.
    If you need to press JUMP a tenth of a second before the jump, or a >half-second, your brain can handle it... so long as it doesn't keep >changing.)

    The problem is that, in all things (whether games, cloud
    architectures, music production, etc.) that involve measurable
    latency, there is almost never a single source of latency, and then we
    are dealing with what we call "compounded latency" in the audio
    engineering space.

    For example one source of latency adds 3ms here, another one adds 4ms
    there, etc. and before you know it you're getting the compounded
    effect of the multiple sources, which ends up being more than the sum
    of the individual latencies (because it can have a multiplicative
    effect).

    And because none of those sources have a perfectly constant latency
    amount, you can expect the overall latency to fluctuate.

    As far as games go, frame generation itself always introduces some
    amount of latency. An LCD monitor will have a certain amount of
    latency. Without even factoring things like input peripherals, the
    various system settings (and custom tweaks like deferred procedure
    call latency), just those two sources of latency can work against each
    other to diminish the feeling of immediate control.

    An argument could be made that "well, I'll just slow my brain down to
    the lowest common denominator of my shittiest lag case and let myself
    get used to it". And if that works for anyone, fine.

    But as candycane pointed out, in competitive online games that's a
    catastrophic plan, because then it becomes a shooting match between
    someone who knows how to optimize their rig against someone who
    doesn't... and that's probably an unfair match.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Justisaur@[email protected] to comp.sys.ibm.pc.games.action on Mon Sep 22 08:19:35 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/21/2025 9:01 AM, Rin Stowleigh wrote:
    On Sun, 21 Sep 2025 10:07:21 -0400, Spalls Hurgenson <[email protected]> wrote:

    As far as games go, frame generation itself always introduces some
    amount of latency. An LCD monitor will have a certain amount of
    latency. Without even factoring things like input peripherals, the
    various system settings (and custom tweaks like deferred procedure
    call latency), just those two sources of latency can work against each
    other to diminish the feeling of immediate control.

    CRTs apparently have 0 latency. One more advantage of the big heavy old boxes.
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Rin Stowleigh@[email protected] to comp.sys.ibm.pc.games.action on Mon Sep 22 17:52:56 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 22 Sep 2025 08:19:35 -0700, Justisaur <[email protected]>
    wrote:

    On 9/21/2025 9:01 AM, Rin Stowleigh wrote:
    On Sun, 21 Sep 2025 10:07:21 -0400, Spalls Hurgenson
    <[email protected]> wrote:

    As far as games go, frame generation itself always introduces some
    amount of latency. An LCD monitor will have a certain amount of
    latency. Without even factoring things like input peripherals, the
    various system settings (and custom tweaks like deferred procedure
    call latency), just those two sources of latency can work against each
    other to diminish the feeling of immediate control.

    CRTs apparently have 0 latency. One more advantage of the big heavy old >boxes.

    I miss them. The LCD monitor I have now is probably the first one
    I've owned that comes close enough to matching the responsive
    feeling.. and it only took what... 20 years for the technology to
    catch up to what we used to have?

    Granted, I was glad to get rid of CRTs for text reading, so there is
    that.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Anssi Saari@[email protected] to comp.sys.ibm.pc.games.action on Tue Sep 23 07:37:19 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <[email protected]> writes:

    Anyway, the video is called "Borderlands 4 has a Randy Pitchford
    Problem" and it basically says -a bit more concisely and elegantly
    than me- the same thing: Randy Pitchford's defensive responses to "Borderlands 4" are not helping his case. In a normal world, the best
    thing he could do is shut-the-fuck-up. Unfortuantely, he operates in
    this world, where being a loud blowhard seems to be the path to
    success for too many people.

    A couple of related datapoints: Steam reviews are still in the
    unfavorable "mixed" category. Probably by Randy's request. Some
    reviewers say outright it's due to his dorky twittering, so basically
    Randy gets to enjoy a little review bombing for being, well, himself.

    And today, Steam advertises that Borderlands 4 will be part of the Tokyo
    Games show sale event starting Thursday. No idea what the sale price
    will be though.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Xocyll@[email protected] to comp.sys.ibm.pc.games.action on Tue Sep 23 10:38:41 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <[email protected]> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Fri, 19 Sep 2025 10:44:50 -0400, Spalls Hurgenson ><[email protected]> wrote:

    On Thu, 18 Sep 2025 13:58:46 -0700, Dimensional Traveler >><[email protected]> wrote:


    Scene: Inside Game Company Boardroom
    "Okay, we've got our latest money sucking game out now and the PR dept >>>has done their job so the peons are buying it. Once we've gotten enough >>>sales we can continue the work, finish the game and actually come up >>>with something that is usually playable and works."

    Or sometimes, not even that much.

    "Then again: we got already their money; why fix it? We'll
    just say, 'oops, our bad', make some vague promises about
    correcting the problems that we have no intent on keeping,
    then get to work on hyping the next game where we'll assure
    them all the performance issues will be resolved. The brand
    is so popular, I'm sure they'll buy it."

    And if you're Randy Pitchford, you don't even have to say the 'oops'
    bit.

    "You're playing the game wrong, plus, there aren't any bugs,
    and only a few people are reporting them, and anyway, if
    you don't have a computer powerful enough, you don't DESERVE
    to play our games. But the DLC will be great, so be sure to
    buy the season pass, 'cause we're putting all our efforts
    into the expansions now!" ;-)

    For somebody else's take, here's a video:
    https://youtu.be/JjijJGRwSSw?t=122
    (I skipped ahead for you; the first two minutes of the game are just a
    recap of what "Borderlands 4" is)

    Anyway, the video is called "Borderlands 4 has a Randy Pitchford
    Problem" and it basically says -a bit more concisely and elegantly
    than me- the same thing: Randy Pitchford's defensive responses to >"Borderlands 4" are not helping his case. In a normal world, the best
    thing he could do is shut-the-fuck-up. Unfortuantely, he operates in
    this world, where being a loud blowhard seems to be the path to
    success for too many people.

    Someone should make a whack-a-mole type game where you slap down
    blowhards the likes of Randy in a variety of amusing ways.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.21a-Linux NewsLink 1.2