• Random stuff

    From rms@[email protected] to comp.sys.ibm.pc.games.action on Thu Oct 9 15:56:34 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    KPBZ 2 uggcf://jjj.tbt.pbz/erqrrz/CI9SOR4P85974SRRSQ

    rms
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  • From Dimensional Traveler@[email protected] to comp.sys.ibm.pc.games.action on Thu Oct 9 17:56:30 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 10/9/2025 2:56 PM, rms wrote:
    KPBZ 2  uggcf://jjj.tbt.pbz/erqrrz/CI9SOR4P85974SRRSQ

    Eh, what the hell. Snagged.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
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  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Fri Oct 10 10:32:20 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 9 Oct 2025 17:56:30 -0700, Dimensional Traveler
    <[email protected]> wrote:

    On 10/9/2025 2:56 PM, rms wrote:
    KPBZ 2� uggcf://jjj.tbt.pbz/erqrrz/CI9SOR4P85974SRRSQ

    Eh, what the hell. Snagged.

    I felt the same way about the game; "X-COM 2" is definitely an 'eh,
    what the hell experience.'

    It's not really bad, but it lacked any of the excitement of the first.
    Like too many sequels, it felt like a product made for the sake of
    making a product, rather than because it really had anything new to
    say.

    That said, I thought that going with the "aliens won, suck it humans!"
    as the canonical end to the first game was an interesting choice
    (certainly better than what they did with the sequel to the original
    1994 game, which was a "oh look, there are MORE aliens under the couch
    cushions that you just never noticed" storyline). But for all that you
    were *supposed* to feel as if you were a scrappy band of underground
    rebels fighting the Big Bad Evil Alien Empire, in actual game-play it
    didn't feel much different from the first game... where you were a multinational army supported by funding from all the major nations of
    the world. Which, you know, sort of defeated the whole tone of the
    game.

    But, eh, might as well play it. It's still X-Com, and that's not a bad
    thing.


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