From Newsgroup: comp.sys.ibm.pc.games.action
On Thu, 9 Oct 2025 17:56:30 -0700, Dimensional Traveler
<
[email protected]> wrote:
On 10/9/2025 2:56 PM, rms wrote:
KPBZ 2� uggcf://jjj.tbt.pbz/erqrrz/CI9SOR4P85974SRRSQ
Eh, what the hell. Snagged.
I felt the same way about the game; "X-COM 2" is definitely an 'eh,
what the hell experience.'
It's not really bad, but it lacked any of the excitement of the first.
Like too many sequels, it felt like a product made for the sake of
making a product, rather than because it really had anything new to
say.
That said, I thought that going with the "aliens won, suck it humans!"
as the canonical end to the first game was an interesting choice
(certainly better than what they did with the sequel to the original
1994 game, which was a "oh look, there are MORE aliens under the couch
cushions that you just never noticed" storyline). But for all that you
were *supposed* to feel as if you were a scrappy band of underground
rebels fighting the Big Bad Evil Alien Empire, in actual game-play it
didn't feel much different from the first game... where you were a multinational army supported by funding from all the major nations of
the world. Which, you know, sort of defeated the whole tone of the
game.
But, eh, might as well play it. It's still X-Com, and that's not a bad
thing.
--- Synchronet 3.21a-Linux NewsLink 1.2