Yes, it's true, and right here: https://store.steampowered.com/app/2195910/Darkenstein_3D/
rms
Yes, it's true, and right here: >https://store.steampowered.com/app/2195910/Darkenstein_3D/*----
rms
Yes, it's true, and right here: >https://store.steampowered.com/app/2195910/Darkenstein_3D/
Yes, it's true, and right here: >https://store.steampowered.com/app/2195910/Darkenstein_3D/
rms
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote:
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/
rms
Long, long ago, in what seems like another lifetime, I would have
described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my
description of games made by small teams with small budgets. They
always had their share of jankiness, but I loved them all the same.
This is brilliant. I absolutely love it. I would have happily have
paid for it. I bought the soundtrack instead. I doubt that I will ever
listen to it, but I hope the creator of the game benefits.
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote:
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/
rms
Long, long ago, in what seems like another lifetime, I would have
described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my
description of games made by small teams with small budgets. They
always had their share of jankiness, but I loved them all the same.
This is brilliant. I absolutely love it. I would have happily have
paid for it. I bought the soundtrack instead. I doubt that I will ever
listen to it, but I hope the creator of the game benefits.
How is Microprose a small team with small budgets?
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz <[email protected]> wrote:
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote:
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/
rms
Long, long ago, in what seems like another lifetime, I would have
described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my
description of games made by small teams with small budgets. They
always had their share of jankiness, but I loved them all the same.
This is brilliant. I absolutely love it. I would have happily have
paid for it. I bought the soundtrack instead. I doubt that I will ever
listen to it, but I hope the creator of the game benefits.
How is Microprose a small team with small budgets?
I think he was referring to the origin of the term he used rather than
saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated
to the size of the actual development team for any given game. I've
had some conversions with one of the developers of one recent
Microprose game, and I know for a fact the development team is small
and their activities are not mixed or conflated with Microprose titles
that are developed by other teams.
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote:
Yes, it's true, and right here: >>https://store.steampowered.com/app/2195910/Darkenstein_3D/
rms
Long, long ago, in what seems like another lifetime, I would have
described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my
description of games made by small teams with small budgets. They
always had their share of jankiness, but I loved them all the same.
This is brilliant. I absolutely love it. I would have happily have
paid for it. I bought the soundtrack instead. I doubt that I will ever
listen to it, but I hope the creator of the game benefits.
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz
<[email protected]> wrote:
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote:
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/
rms
Long, long ago, in what seems like another lifetime, I would have
described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my
description of games made by small teams with small budgets. They
always had their share of jankiness, but I loved them all the same.
This is brilliant. I absolutely love it. I would have happily have
paid for it. I bought the soundtrack instead. I doubt that I will ever >>>> listen to it, but I hope the creator of the game benefits.
How is Microprose a small team with small budgets?
I think he was referring to the origin of the term he used rather than
saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated
to the size of the actual development team for any given game. I've
had some conversions with one of the developers of one recent
Microprose game, and I know for a fact the development team is small
and their activities are not mixed or conflated with Microprose titles
that are developed by other teams.
I think "professional" is a better measure than "size." An efficient
team should be able to wield a $400,000 product with that of near a >$1,000,000 one. Microprose is an old company with a great deal of >experience. Just don't expect me to extend my Castle Wolfenstein
aspirations with Spalls to the third dimension because I could make >something craptastic. It's distasteful to me. You're thinking of Redneck >Rampage.
On Fri, 24 Oct 2025 08:57:55 -0500, The Wizard of Izz <[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz
<[email protected]> wrote:
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote: >>>>>
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/
rms
Long, long ago, in what seems like another lifetime, I would have
described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my
description of games made by small teams with small budgets. They
always had their share of jankiness, but I loved them all the same.
This is brilliant. I absolutely love it. I would have happily have
paid for it. I bought the soundtrack instead. I doubt that I will ever >>>>> listen to it, but I hope the creator of the game benefits.
How is Microprose a small team with small budgets?
I think he was referring to the origin of the term he used rather than
saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated
to the size of the actual development team for any given game. I've
had some conversions with one of the developers of one recent
Microprose game, and I know for a fact the development team is small
and their activities are not mixed or conflated with Microprose titles
that are developed by other teams.
I think "professional" is a better measure than "size." An efficient
team should be able to wield a $400,000 product with that of near a
$1,000,000 one. Microprose is an old company with a great deal of
experience. Just don't expect me to extend my Castle Wolfenstein
aspirations with Spalls to the third dimension because I could make
something craptastic. It's distasteful to me. You're thinking of Redneck
Rampage.
Just know that Microprose didn't weild this product. A single guy
named Roger did.
https://itch.io/profile/rowye
Microprose handled publishing of the game.
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 08:57:55 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz
<[email protected]> wrote:
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote: >>>>>>
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/
rms
Long, long ago, in what seems like another lifetime, I would have
described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my
description of games made by small teams with small budgets. They
always had their share of jankiness, but I loved them all the same. >>>>>>
This is brilliant. I absolutely love it. I would have happily have >>>>>> paid for it. I bought the soundtrack instead. I doubt that I will ever >>>>>> listen to it, but I hope the creator of the game benefits.
How is Microprose a small team with small budgets?
I think he was referring to the origin of the term he used rather than >>>> saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated >>>> to the size of the actual development team for any given game. I've
had some conversions with one of the developers of one recent
Microprose game, and I know for a fact the development team is small
and their activities are not mixed or conflated with Microprose titles >>>> that are developed by other teams.
I think "professional" is a better measure than "size." An efficient
team should be able to wield a $400,000 product with that of near a
$1,000,000 one. Microprose is an old company with a great deal of
experience. Just don't expect me to extend my Castle Wolfenstein
aspirations with Spalls to the third dimension because I could make
something craptastic. It's distasteful to me. You're thinking of Redneck >>> Rampage.
Just know that Microprose didn't weild this product. A single guy
named Roger did.
https://itch.io/profile/rowye
Microprose handled publishing of the game.
What does "weild" mean? It's not in my dictionary.
On Fri, 24 Oct 2025 15:39:20 -0500, The Wizard of Izz <[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 08:57:55 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz
<[email protected]> wrote:
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote: >>>>>>>
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/
rms
Long, long ago, in what seems like another lifetime, I would have >>>>>>> described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my
description of games made by small teams with small budgets. They >>>>>>> always had their share of jankiness, but I loved them all the same. >>>>>>>
This is brilliant. I absolutely love it. I would have happily have >>>>>>> paid for it. I bought the soundtrack instead. I doubt that I will ever >>>>>>> listen to it, but I hope the creator of the game benefits.
How is Microprose a small team with small budgets?
I think he was referring to the origin of the term he used rather than >>>>> saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated >>>>> to the size of the actual development team for any given game. I've >>>>> had some conversions with one of the developers of one recent
Microprose game, and I know for a fact the development team is small >>>>> and their activities are not mixed or conflated with Microprose titles >>>>> that are developed by other teams.
I think "professional" is a better measure than "size." An efficient
team should be able to wield a $400,000 product with that of near a
$1,000,000 one. Microprose is an old company with a great deal of
experience. Just don't expect me to extend my Castle Wolfenstein
aspirations with Spalls to the third dimension because I could make
something craptastic. It's distasteful to me. You're thinking of Redneck >>>> Rampage.
Just know that Microprose didn't weild this product. A single guy
named Roger did.
https://itch.io/profile/rowye
Microprose handled publishing of the game.
What does "weild" mean? It's not in my dictionary.
Ah jeez, not the old 1990s douchey "typo police" thing. Really?
On Fri, 24 Oct 2025 15:39:20 -0500, The Wizard of Izz <[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 08:57:55 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz
<[email protected]> wrote:
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote: >>>>>>
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/
rms
Long, long ago, in what seems like another lifetime, I would have >>>>>> described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my
description of games made by small teams with small budgets. They >>>>>> always had their share of jankiness, but I loved them all the same. >>>>>>
This is brilliant. I absolutely love it. I would have happily have >>>>>> paid for it. I bought the soundtrack instead. I doubt that I will ever >>>>>> listen to it, but I hope the creator of the game benefits.
How is Microprose a small team with small budgets?
I think he was referring to the origin of the term he used rather than >>>> saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated >>>> to the size of the actual development team for any given game. I've >>>> had some conversions with one of the developers of one recent
Microprose game, and I know for a fact the development team is small >>>> and their activities are not mixed or conflated with Microprose titles >>>> that are developed by other teams.
I think "professional" is a better measure than "size." An efficient
team should be able to wield a $400,000 product with that of near a
$1,000,000 one. Microprose is an old company with a great deal of
experience. Just don't expect me to extend my Castle Wolfenstein
aspirations with Spalls to the third dimension because I could make
something craptastic. It's distasteful to me. You're thinking of Redneck >>> Rampage.
Just know that Microprose didn't weild this product. A single guy
named Roger did.
https://itch.io/profile/rowye
Microprose handled publishing of the game.
What does "weild" mean? It's not in my dictionary.
Ah jeez, not the old 1990s douchey "typo police" thing. Really?
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 15:39:20 -0500, The Wizard of IzzNo I don't know if you have ESL or what. Did you mean "wield?" That's
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 08:57:55 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz
<[email protected]> wrote:
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote: >>>>>>>>
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/
rms
Long, long ago, in what seems like another lifetime, I would have >>>>>>>> described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my
description of games made by small teams with small budgets. They >>>>>>>> always had their share of jankiness, but I loved them all the same. >>>>>>>>
This is brilliant. I absolutely love it. I would have happily have >>>>>>>> paid for it. I bought the soundtrack instead. I doubt that I will ever >>>>>>>> listen to it, but I hope the creator of the game benefits.
How is Microprose a small team with small budgets?
I think he was referring to the origin of the term he used rather than >>>>>> saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated >>>>>> to the size of the actual development team for any given game. I've >>>>>> had some conversions with one of the developers of one recent
Microprose game, and I know for a fact the development team is small >>>>>> and their activities are not mixed or conflated with Microprose titles >>>>>> that are developed by other teams.
I think "professional" is a better measure than "size." An efficient >>>>> team should be able to wield a $400,000 product with that of near a
$1,000,000 one. Microprose is an old company with a great deal of
experience. Just don't expect me to extend my Castle Wolfenstein
aspirations with Spalls to the third dimension because I could make
something craptastic. It's distasteful to me. You're thinking of Redneck >>>>> Rampage.
Just know that Microprose didn't weild this product. A single guy
named Roger did.
https://itch.io/profile/rowye
Microprose handled publishing of the game.
What does "weild" mean? It's not in my dictionary.
Ah jeez, not the old 1990s douchey "typo police" thing. Really?
still kind of strange. I think "bear" fits better. Microsoft didn't
bear this product...
On Fri, 24 Oct 2025 19:46:39 -0500, The Wizard of Izz <[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 15:39:20 -0500, The Wizard of IzzNo I don't know if you have ESL or what. Did you mean "wield?" That's
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 08:57:55 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz
<[email protected]> wrote:
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote: >>>>>>>>>
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/ >>>>>>>>>>
rms
Long, long ago, in what seems like another lifetime, I would have >>>>>>>>> described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my >>>>>>>>> description of games made by small teams with small budgets. They >>>>>>>>> always had their share of jankiness, but I loved them all the same. >>>>>>>>>
This is brilliant. I absolutely love it. I would have happily have >>>>>>>>> paid for it. I bought the soundtrack instead. I doubt that I will ever
listen to it, but I hope the creator of the game benefits.
How is Microprose a small team with small budgets?
I think he was referring to the origin of the term he used rather than >>>>>>> saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated >>>>>>> to the size of the actual development team for any given game. I've >>>>>>> had some conversions with one of the developers of one recent
Microprose game, and I know for a fact the development team is small >>>>>>> and their activities are not mixed or conflated with Microprose titles >>>>>>> that are developed by other teams.
I think "professional" is a better measure than "size." An efficient >>>>>> team should be able to wield a $400,000 product with that of near a >>>>>> $1,000,000 one. Microprose is an old company with a great deal of
experience. Just don't expect me to extend my Castle Wolfenstein
aspirations with Spalls to the third dimension because I could make >>>>>> something craptastic. It's distasteful to me. You're thinking of Redneck >>>>>> Rampage.
Just know that Microprose didn't weild this product. A single guy
named Roger did.
https://itch.io/profile/rowye
Microprose handled publishing of the game.
What does "weild" mean? It's not in my dictionary.
Ah jeez, not the old 1990s douchey "typo police" thing. Really?
still kind of strange. I think "bear" fits better. Microsoft didn't
bear this product...
I believe it will make sense to you if you read my response again in
the context of your reply before it... re: your statement about what
an efficient team should wield.
At Fri, 24 Oct 2025 17:53:14 -0400, Rin Stowleigh <[email protected]> wrote:
On Fri, 24 Oct 2025 15:39:20 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 08:57:55 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz
<[email protected]> wrote:
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote: >> >>>>>>
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/
rms
Long, long ago, in what seems like another lifetime, I would have
described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my
description of games made by small teams with small budgets. They
always had their share of jankiness, but I loved them all the same. >> >>>>>>
This is brilliant. I absolutely love it. I would have happily have
paid for it. I bought the soundtrack instead. I doubt that I will ever
listen to it, but I hope the creator of the game benefits.
How is Microprose a small team with small budgets?
I think he was referring to the origin of the term he used rather than >> >>>> saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated >> >>>> to the size of the actual development team for any given game. I've
had some conversions with one of the developers of one recent
Microprose game, and I know for a fact the development team is small
and their activities are not mixed or conflated with Microprose titles >> >>>> that are developed by other teams.
I think "professional" is a better measure than "size." An efficient
team should be able to wield a $400,000 product with that of near a
$1,000,000 one. Microprose is an old company with a great deal of
experience. Just don't expect me to extend my Castle Wolfenstein
aspirations with Spalls to the third dimension because I could make
something craptastic. It's distasteful to me. You're thinking of Redneck >> >>> Rampage.
Just know that Microprose didn't weild this product. A single guy
named Roger did.
https://itch.io/profile/rowye
Microprose handled publishing of the game.
What does "weild" mean? It's not in my dictionary.
Ah jeez, not the old 1990s douchey "typo police" thing. Really?
He should be more charitable in his conversions.
On Sat, 25 Oct 2025 10:29:36 +0000, vallor <[email protected]>
wrote:
At Fri, 24 Oct 2025 17:53:14 -0400, Rin Stowleigh <[email protected]> wrote:
On Fri, 24 Oct 2025 15:39:20 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 08:57:55 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz
<[email protected]> wrote:
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote: >>>>>>>>>
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/ >>>>>>>>>>
rms
Long, long ago, in what seems like another lifetime, I would have >>>>>>>>> described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my >>>>>>>>> description of games made by small teams with small budgets. They >>>>>>>>> always had their share of jankiness, but I loved them all the same. >>>>>>>>>
This is brilliant. I absolutely love it. I would have happily have >>>>>>>>> paid for it. I bought the soundtrack instead. I doubt that I will ever
listen to it, but I hope the creator of the game benefits.
How is Microprose a small team with small budgets?
I think he was referring to the origin of the term he used rather than >>>>>>> saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated >>>>>>> to the size of the actual development team for any given game. I've >>>>>>> had some conversions with one of the developers of one recent
Microprose game, and I know for a fact the development team is small >>>>>>> and their activities are not mixed or conflated with Microprose titles >>>>>>> that are developed by other teams.
I think "professional" is a better measure than "size." An efficient >>>>>> team should be able to wield a $400,000 product with that of near a >>>>>> $1,000,000 one. Microprose is an old company with a great deal of
experience. Just don't expect me to extend my Castle Wolfenstein
aspirations with Spalls to the third dimension because I could make >>>>>> something craptastic. It's distasteful to me. You're thinking of Redneck >>>>>> Rampage.
Just know that Microprose didn't weild this product. A single guy
named Roger did.
https://itch.io/profile/rowye
Microprose handled publishing of the game.
What does "weild" mean? It's not in my dictionary.
Ah jeez, not the old 1990s douchey "typo police" thing. Really?
He should be more charitable in his conversions.
I can't be bothered with pedantic things like the specific order of characters. Or pricks.
Rin Stowleigh wrote:
On Sat, 25 Oct 2025 10:29:36 +0000, vallor <[email protected]>Seriously, it wasn't meant to be a spelling flame. At least not a very
wrote:
At Fri, 24 Oct 2025 17:53:14 -0400, Rin Stowleigh <[email protected]> wrote:
On Fri, 24 Oct 2025 15:39:20 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 08:57:55 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz
<[email protected]> wrote:
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote: >>>>>>>>>>
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/ >>>>>>>>>>>
rms
Long, long ago, in what seems like another lifetime, I would have >>>>>>>>>> described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my >>>>>>>>>> description of games made by small teams with small budgets. They >>>>>>>>>> always had their share of jankiness, but I loved them all the same. >>>>>>>>>>
This is brilliant. I absolutely love it. I would have happily have >>>>>>>>>> paid for it. I bought the soundtrack instead. I doubt that I will ever
listen to it, but I hope the creator of the game benefits. >>>>>>>>>>
How is Microprose a small team with small budgets?
I think he was referring to the origin of the term he used rather than >>>>>>>> saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated >>>>>>>> to the size of the actual development team for any given game. I've >>>>>>>> had some conversions with one of the developers of one recent
Microprose game, and I know for a fact the development team is small >>>>>>>> and their activities are not mixed or conflated with Microprose titles >>>>>>>> that are developed by other teams.
I think "professional" is a better measure than "size." An efficient >>>>>>> team should be able to wield a $400,000 product with that of near a >>>>>>> $1,000,000 one. Microprose is an old company with a great deal of >>>>>>> experience. Just don't expect me to extend my Castle Wolfenstein >>>>>>> aspirations with Spalls to the third dimension because I could make >>>>>>> something craptastic. It's distasteful to me. You're thinking of Redneck
Rampage.
Just know that Microprose didn't weild this product. A single guy >>>>>> named Roger did.
https://itch.io/profile/rowye
Microprose handled publishing of the game.
What does "weild" mean? It's not in my dictionary.
Ah jeez, not the old 1990s douchey "typo police" thing. Really?
He should be more charitable in his conversions.
I can't be bothered with pedantic things like the specific order of
characters. Or pricks.
mean one if it were. It reminded me of the word, "weird" which refers to
a type of spirit/ghost in D & D. It's just always spelled "weird" and
never "wierd," for no discernable reason.
On Sat, 25 Oct 2025 19:15:17 -0500, The Wizard of Izz <[email protected]> wrote:
Rin Stowleigh wrote:
On Sat, 25 Oct 2025 10:29:36 +0000, vallor <[email protected]>Seriously, it wasn't meant to be a spelling flame. At least not a very >mean one if it were. It reminded me of the word, "weird" which refers to
wrote:
At Fri, 24 Oct 2025 17:53:14 -0400, Rin Stowleigh <[email protected]> wrote:
On Fri, 24 Oct 2025 15:39:20 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 08:57:55 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz
<[email protected]> wrote:
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote:
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/ >>>>>>>>>>>
rms
Long, long ago, in what seems like another lifetime, I would have >>>>>>>>>> described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my >>>>>>>>>> description of games made by small teams with small budgets. They >>>>>>>>>> always had their share of jankiness, but I loved them all the same.
This is brilliant. I absolutely love it. I would have happily have >>>>>>>>>> paid for it. I bought the soundtrack instead. I doubt that I will ever
listen to it, but I hope the creator of the game benefits. >>>>>>>>>>
How is Microprose a small team with small budgets?
I think he was referring to the origin of the term he used rather than
saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated
to the size of the actual development team for any given game. I've >>>>>>>> had some conversions with one of the developers of one recent >>>>>>>> Microprose game, and I know for a fact the development team is small >>>>>>>> and their activities are not mixed or conflated with Microprose titles
that are developed by other teams.
I think "professional" is a better measure than "size." An efficient >>>>>>> team should be able to wield a $400,000 product with that of near a >>>>>>> $1,000,000 one. Microprose is an old company with a great deal of >>>>>>> experience. Just don't expect me to extend my Castle Wolfenstein >>>>>>> aspirations with Spalls to the third dimension because I could make >>>>>>> something craptastic. It's distasteful to me. You're thinking of Redneck
Rampage.
Just know that Microprose didn't weild this product. A single guy >>>>>> named Roger did.
https://itch.io/profile/rowye
Microprose handled publishing of the game.
What does "weild" mean? It's not in my dictionary.
Ah jeez, not the old 1990s douchey "typo police" thing. Really?
He should be more charitable in his conversions.
I can't be bothered with pedantic things like the specific order of
characters. Or pricks.
a type of spirit/ghost in D & D. It's just always spelled "weird" and >never "wierd," for no discernable reason.
I wasn't calling you a prick, for what it's worth.
Vallor tried to slip in one of those douchey things that folks with
tiny penises and hang ups whose whole world revolves around games
always does, and got caught on it, is all.
He was trying to boost his own ego by calling out the fact that
another typing mishap had occurred earlier in the thread, when I said conversions and meant conversations.
It's the kind of thing someone who lives in their mom's basement
notice.. the kind of thing guys in their late 50s, and have three hot
chicks in their 20's living with them, whose lives don't revolve
around video games, don't give a fuck about.
At Sat, 25 Oct 2025 20:42:33 -0400, Rin Stowleigh <[email protected]> wrote:
On Sat, 25 Oct 2025 19:15:17 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Sat, 25 Oct 2025 10:29:36 +0000, vallor <[email protected]>Seriously, it wasn't meant to be a spelling flame. At least not a very
wrote:
At Fri, 24 Oct 2025 17:53:14 -0400, Rin Stowleigh <[email protected]> wrote:
On Fri, 24 Oct 2025 15:39:20 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 08:57:55 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz
<[email protected]> wrote:
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote:
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/
rms
Long, long ago, in what seems like another lifetime, I would have >> >>>>>>>>>> described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my
description of games made by small teams with small budgets. They >> >>>>>>>>>> always had their share of jankiness, but I loved them all the same.
This is brilliant. I absolutely love it. I would have happily have
paid for it. I bought the soundtrack instead. I doubt that I will ever
listen to it, but I hope the creator of the game benefits.
How is Microprose a small team with small budgets?
I think he was referring to the origin of the term he used rather than
saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated
to the size of the actual development team for any given game. I've
had some conversions with one of the developers of one recent
Microprose game, and I know for a fact the development team is small
and their activities are not mixed or conflated with Microprose titles
that are developed by other teams.
I think "professional" is a better measure than "size." An efficient >> >>>>>>> team should be able to wield a $400,000 product with that of near a >> >>>>>>> $1,000,000 one. Microprose is an old company with a great deal of
experience. Just don't expect me to extend my Castle Wolfenstein
aspirations with Spalls to the third dimension because I could make >> >>>>>>> something craptastic. It's distasteful to me. You're thinking of Redneck
Rampage.
Just know that Microprose didn't weild this product. A single guy
named Roger did.
https://itch.io/profile/rowye
Microprose handled publishing of the game.
What does "weild" mean? It's not in my dictionary.
Ah jeez, not the old 1990s douchey "typo police" thing. Really?
He should be more charitable in his conversions.
I can't be bothered with pedantic things like the specific order of
characters. Or pricks.
mean one if it were. It reminded me of the word, "weird" which refers to >> >a type of spirit/ghost in D & D. It's just always spelled "weird" and
never "wierd," for no discernable reason.
I wasn't calling you a prick, for what it's worth.
Vallor tried to slip in one of those douchey things that folks with
tiny penises and hang ups whose whole world revolves around games
always does, and got caught on it, is all.
He was trying to boost his own ego by calling out the fact that
another typing mishap had occurred earlier in the thread, when I said
conversions and meant conversations.
It's the kind of thing someone who lives in their mom's basement
notice.. the kind of thing guys in their late 50s, and have three hot
chicks in their 20's living with them, whose lives don't revolve
around video games, don't give a fuck about.
I didn't know your skin was that thin. It was a joke. Sheesh, lighten up.
(For what it's worth, there's no living space in our basement,
we save that for the dungeon.)
On Sun, 26 Oct 2025 05:19:24 +0000, vallor <[email protected]>
wrote:
At Sat, 25 Oct 2025 20:42:33 -0400, Rin Stowleigh <[email protected]> wrote: >>
On Sat, 25 Oct 2025 19:15:17 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Sat, 25 Oct 2025 10:29:36 +0000, vallor <[email protected]>Seriously, it wasn't meant to be a spelling flame. At least not a very >>> >mean one if it were. It reminded me of the word, "weird" which refers to >>> >a type of spirit/ghost in D & D. It's just always spelled "weird" and
wrote:
At Fri, 24 Oct 2025 17:53:14 -0400, Rin Stowleigh <[email protected]> wrote:
On Fri, 24 Oct 2025 15:39:20 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 08:57:55 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz
<[email protected]> wrote:
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote:
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/
rms
Long, long ago, in what seems like another lifetime, I would have
described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my
description of games made by small teams with small budgets. They
always had their share of jankiness, but I loved them all the same.
This is brilliant. I absolutely love it. I would have happily have
paid for it. I bought the soundtrack instead. I doubt that I will ever
listen to it, but I hope the creator of the game benefits.
How is Microprose a small team with small budgets?
I think he was referring to the origin of the term he used rather than
saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated
to the size of the actual development team for any given game. I've
had some conversions with one of the developers of one recent
Microprose game, and I know for a fact the development team is small
and their activities are not mixed or conflated with Microprose titles
that are developed by other teams.
I think "professional" is a better measure than "size." An efficient
team should be able to wield a $400,000 product with that of near a >>> >>>>>>> $1,000,000 one. Microprose is an old company with a great deal of >>> >>>>>>> experience. Just don't expect me to extend my Castle Wolfenstein >>> >>>>>>> aspirations with Spalls to the third dimension because I could make >>> >>>>>>> something craptastic. It's distasteful to me. You're thinking of Redneck
Rampage.
Just know that Microprose didn't weild this product. A single guy >>> >>>>>> named Roger did.
https://itch.io/profile/rowye
Microprose handled publishing of the game.
What does "weild" mean? It's not in my dictionary.
Ah jeez, not the old 1990s douchey "typo police" thing. Really?
He should be more charitable in his conversions.
I can't be bothered with pedantic things like the specific order of
characters. Or pricks.
never "wierd," for no discernable reason.
I wasn't calling you a prick, for what it's worth.
Vallor tried to slip in one of those douchey things that folks with
tiny penises and hang ups whose whole world revolves around games
always does, and got caught on it, is all.
He was trying to boost his own ego by calling out the fact that
another typing mishap had occurred earlier in the thread, when I said
conversions and meant conversations.
It's the kind of thing someone who lives in their mom's basement
notice.. the kind of thing guys in their late 50s, and have three hot
chicks in their 20's living with them, whose lives don't revolve
around video games, don't give a fuck about.
I didn't know your skin was that thin. It was a joke. Sheesh, lighten up. >>
(For what it's worth, there's no living space in our basement,
we save that for the dungeon.)
Don't confuse the identification of a prick move with giving a shit.
On Sun, 26 Oct 2025 08:04:24 -0400, in comp.sys.ibm.pc.games.action, Rin Stowleigh wrote:
On Sun, 26 Oct 2025 05:19:24 +0000, vallor <[email protected]>
wrote:
At Sat, 25 Oct 2025 20:42:33 -0400, Rin Stowleigh <[email protected]> wrote:
On Sat, 25 Oct 2025 19:15:17 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Sat, 25 Oct 2025 10:29:36 +0000, vallor <[email protected]>Seriously, it wasn't meant to be a spelling flame. At least not a very >>>>> mean one if it were. It reminded me of the word, "weird" which refers to >>>>> a type of spirit/ghost in D & D. It's just always spelled "weird" and >>>>> never "wierd," for no discernable reason.
wrote:
At Fri, 24 Oct 2025 17:53:14 -0400, Rin Stowleigh <[email protected]> wrote:
On Fri, 24 Oct 2025 15:39:20 -0500, The Wizard of IzzHe should be more charitable in his conversions.
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 08:57:55 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz
<[email protected]> wrote:
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote:
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/ >>>>>>>>>>>>>>>
rms
Long, long ago, in what seems like another lifetime, I would have
described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my >>>>>>>>>>>>>> description of games made by small teams with small budgets. They
always had their share of jankiness, but I loved them all the same.
This is brilliant. I absolutely love it. I would have happily have
paid for it. I bought the soundtrack instead. I doubt that I will ever
listen to it, but I hope the creator of the game benefits. >>>>>>>>>>>>>>
How is Microprose a small team with small budgets?
I think he was referring to the origin of the term he used rather than
saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated
to the size of the actual development team for any given game. I've
had some conversions with one of the developers of one recent >>>>>>>>>>>> Microprose game, and I know for a fact the development team is small
and their activities are not mixed or conflated with Microprose titles
that are developed by other teams.
I think "professional" is a better measure than "size." An efficient
team should be able to wield a $400,000 product with that of near a >>>>>>>>>>> $1,000,000 one. Microprose is an old company with a great deal of >>>>>>>>>>> experience. Just don't expect me to extend my Castle Wolfenstein >>>>>>>>>>> aspirations with Spalls to the third dimension because I could make >>>>>>>>>>> something craptastic. It's distasteful to me. You're thinking of Redneck
Rampage.
Just know that Microprose didn't weild this product. A single guy >>>>>>>>>> named Roger did.
https://itch.io/profile/rowye
Microprose handled publishing of the game.
What does "weild" mean? It's not in my dictionary.
Ah jeez, not the old 1990s douchey "typo police" thing. Really? >>>>>>>
I can't be bothered with pedantic things like the specific order of >>>>>> characters. Or pricks.
I wasn't calling you a prick, for what it's worth.
Vallor tried to slip in one of those douchey things that folks with
tiny penises and hang ups whose whole world revolves around games
always does, and got caught on it, is all.
He was trying to boost his own ego by calling out the fact that
another typing mishap had occurred earlier in the thread, when I said
conversions and meant conversations.
It's the kind of thing someone who lives in their mom's basement
notice.. the kind of thing guys in their late 50s, and have three hot
chicks in their 20's living with them, whose lives don't revolve
around video games, don't give a fuck about.
I didn't know your skin was that thin. It was a joke. Sheesh, lighten up. >>>
(For what it's worth, there's no living space in our basement,
we save that for the dungeon.)
Don't confuse the identification of a prick move with giving a shit.
Rin is like this. It's a take it or leave it thing.
Best to ignore the rough edges. I find him insightful and my gaming
interests often overlap with his. He also has a really good knowledge of
what goes into developing a game, as a game developer himself. There's no reason to antagonize him.
Since I'll probably be quoted here, "Hi Rin! Still see your posts. Thank
you for your contributions. Glad to see your good natured, temperate disposition is the same as always."
On 10/27/2025 8:28 AM, Zaghadka wrote:
On Sun, 26 Oct 2025 08:04:24 -0400, in comp.sys.ibm.pc.games.action, Rin
Stowleigh wrote:
On Sun, 26 Oct 2025 05:19:24 +0000, vallor <[email protected]>
wrote:
At Sat, 25 Oct 2025 20:42:33 -0400, Rin Stowleigh <[email protected]> wrote:
On Sat, 25 Oct 2025 19:15:17 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Sat, 25 Oct 2025 10:29:36 +0000, vallor <[email protected]> >>>>>>> wrote:Seriously, it wasn't meant to be a spelling flame. At least not a very >>>>>> mean one if it were. It reminded me of the word, "weird" which refers to >>>>>> a type of spirit/ghost in D & D. It's just always spelled "weird" and >>>>>> never "wierd," for no discernable reason.
At Fri, 24 Oct 2025 17:53:14 -0400, Rin Stowleigh <[email protected]> wrote:
On Fri, 24 Oct 2025 15:39:20 -0500, The Wizard of IzzHe should be more charitable in his conversions.
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 08:57:55 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz >>>>>>>>>>>>> <[email protected]> wrote:
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote:
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/ >>>>>>>>>>>>>>>>
rms
Long, long ago, in what seems like another lifetime, I would have
described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my >>>>>>>>>>>>>>> description of games made by small teams with small budgets. They
always had their share of jankiness, but I loved them all the same.
This is brilliant. I absolutely love it. I would have happily have
paid for it. I bought the soundtrack instead. I doubt that I will ever
listen to it, but I hope the creator of the game benefits. >>>>>>>>>>>>>>>
How is Microprose a small team with small budgets?
I think he was referring to the origin of the term he used rather than
saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated
to the size of the actual development team for any given game. I've
had some conversions with one of the developers of one recent >>>>>>>>>>>>> Microprose game, and I know for a fact the development team is small
and their activities are not mixed or conflated with Microprose titles
that are developed by other teams.
I think "professional" is a better measure than "size." An efficient
team should be able to wield a $400,000 product with that of near a
$1,000,000 one. Microprose is an old company with a great deal of >>>>>>>>>>>> experience. Just don't expect me to extend my Castle Wolfenstein >>>>>>>>>>>> aspirations with Spalls to the third dimension because I could make
something craptastic. It's distasteful to me. You're thinking of Redneck
Rampage.
Just know that Microprose didn't weild this product. A single guy >>>>>>>>>>> named Roger did.
https://itch.io/profile/rowye
Microprose handled publishing of the game.
What does "weild" mean? It's not in my dictionary.
Ah jeez, not the old 1990s douchey "typo police" thing. Really? >>>>>>>>
I can't be bothered with pedantic things like the specific order of >>>>>>> characters. Or pricks.
I wasn't calling you a prick, for what it's worth.
Vallor tried to slip in one of those douchey things that folks with
tiny penises and hang ups whose whole world revolves around games
always does, and got caught on it, is all.
He was trying to boost his own ego by calling out the fact that
another typing mishap had occurred earlier in the thread, when I said >>>>> conversions and meant conversations.
It's the kind of thing someone who lives in their mom's basement
notice.. the kind of thing guys in their late 50s, and have three hot >>>>> chicks in their 20's living with them, whose lives don't revolve
around video games, don't give a fuck about.
I didn't know your skin was that thin. It was a joke. Sheesh, lighten up.
(For what it's worth, there's no living space in our basement,
we save that for the dungeon.)
Don't confuse the identification of a prick move with giving a shit.
Rin is like this. It's a take it or leave it thing.
Best to ignore the rough edges. I find him insightful and my gaming
interests often overlap with his. He also has a really good knowledge of
what goes into developing a game, as a game developer himself. There's no
reason to antagonize him.
Since I'll probably be quoted here, "Hi Rin! Still see your posts. Thank
you for your contributions. Glad to see your good natured, temperate
disposition is the same as always."
Here Here! I agree completely.
On Wed, 29 Oct 2025 09:45:20 -0700, Justisaur <[email protected]>
wrote:
On 10/27/2025 8:28 AM, Zaghadka wrote:
On Sun, 26 Oct 2025 08:04:24 -0400, in comp.sys.ibm.pc.games.action, Rin >>> Stowleigh wrote:
On Sun, 26 Oct 2025 05:19:24 +0000, vallor <[email protected]>
wrote:
At Sat, 25 Oct 2025 20:42:33 -0400, Rin Stowleigh <[email protected]> wrote:
On Sat, 25 Oct 2025 19:15:17 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Sat, 25 Oct 2025 10:29:36 +0000, vallor <[email protected]> >>>>>>>> wrote:Seriously, it wasn't meant to be a spelling flame. At least not a very >>>>>>> mean one if it were. It reminded me of the word, "weird" which refers to
At Fri, 24 Oct 2025 17:53:14 -0400, Rin Stowleigh <[email protected]> wrote:
On Fri, 24 Oct 2025 15:39:20 -0500, The Wizard of IzzHe should be more charitable in his conversions.
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 08:57:55 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz >>>>>>>>>>>>>> <[email protected]> wrote:
Mr Rob wrote:I think he was referring to the origin of the term he used rather than
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote:
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/ >>>>>>>>>>>>>>>>>
rms
Long, long ago, in what seems like another lifetime, I would have
described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my >>>>>>>>>>>>>>>> description of games made by small teams with small budgets. They
always had their share of jankiness, but I loved them all the same.
This is brilliant. I absolutely love it. I would have happily have
paid for it. I bought the soundtrack instead. I doubt that I will ever
listen to it, but I hope the creator of the game benefits. >>>>>>>>>>>>>>>>
How is Microprose a small team with small budgets? >>>>>>>>>>>>>>
saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated
to the size of the actual development team for any given game. I've
had some conversions with one of the developers of one recent >>>>>>>>>>>>>> Microprose game, and I know for a fact the development team is small
and their activities are not mixed or conflated with Microprose titles
that are developed by other teams.
I think "professional" is a better measure than "size." An efficient
team should be able to wield a $400,000 product with that of near a
$1,000,000 one. Microprose is an old company with a great deal of >>>>>>>>>>>>> experience. Just don't expect me to extend my Castle Wolfenstein >>>>>>>>>>>>> aspirations with Spalls to the third dimension because I could make
something craptastic. It's distasteful to me. You're thinking of Redneck
Rampage.
Just know that Microprose didn't weild this product. A single guy >>>>>>>>>>>> named Roger did.
https://itch.io/profile/rowye
Microprose handled publishing of the game.
What does "weild" mean? It's not in my dictionary.
Ah jeez, not the old 1990s douchey "typo police" thing. Really? >>>>>>>>>
I can't be bothered with pedantic things like the specific order of >>>>>>>> characters. Or pricks.
a type of spirit/ghost in D & D. It's just always spelled "weird" and >>>>>>> never "wierd," for no discernable reason.
I wasn't calling you a prick, for what it's worth.
Vallor tried to slip in one of those douchey things that folks with >>>>>> tiny penises and hang ups whose whole world revolves around games
always does, and got caught on it, is all.
He was trying to boost his own ego by calling out the fact that
another typing mishap had occurred earlier in the thread, when I said >>>>>> conversions and meant conversations.
It's the kind of thing someone who lives in their mom's basement
notice.. the kind of thing guys in their late 50s, and have three hot >>>>>> chicks in their 20's living with them, whose lives don't revolve
around video games, don't give a fuck about.
I didn't know your skin was that thin. It was a joke. Sheesh, lighten up.
(For what it's worth, there's no living space in our basement,
we save that for the dungeon.)
Don't confuse the identification of a prick move with giving a shit.
Rin is like this. It's a take it or leave it thing.
Best to ignore the rough edges. I find him insightful and my gaming
interests often overlap with his. He also has a really good knowledge of >>> what goes into developing a game, as a game developer himself. There's no >>> reason to antagonize him.
Since I'll probably be quoted here, "Hi Rin! Still see your posts. Thank >>> you for your contributions. Glad to see your good natured, temperate
disposition is the same as always."
Here Here! I agree completely.
Meh... I'd be careful who you cuddle up to around here if I were you.
That dude is just butt-hurt because he got kill filed and never got
over the sting (this is why he loses sleep over the matter and tries
so hard to find ways to insert himself into conversations with me).
My propensity to kill file douches at a very early stage has nothing
to do with being thin skinned. Life experience has just granted me a
very well-tuned filter when it comes to detecting the kind of folks
who love to go out of their way to be annoying... so I get them out of
my way early so as to minimize wasting time on those who were just
born to be annoying cunts and can't help themselves. Recognizing them
early is the key to having time left over to spend on more rewarding
hobbies.
On 10/29/2025 3:49 PM, Rin Stowleigh wrote:
On Wed, 29 Oct 2025 09:45:20 -0700, Justisaur <[email protected]>So what is your opinion of genius gluteus maximus'?
wrote:
On 10/27/2025 8:28 AM, Zaghadka wrote:
On Sun, 26 Oct 2025 08:04:24 -0400, in comp.sys.ibm.pc.games.action, Rin >>>> Stowleigh wrote:
On Sun, 26 Oct 2025 05:19:24 +0000, vallor <[email protected]>
wrote:
At Sat, 25 Oct 2025 20:42:33 -0400, Rin Stowleigh <[email protected]> wrote:
On Sat, 25 Oct 2025 19:15:17 -0500, The Wizard of Izz
<[email protected]> wrote:
Rin Stowleigh wrote:
On Sat, 25 Oct 2025 10:29:36 +0000, vallor <[email protected]> >>>>>>>>> wrote:Seriously, it wasn't meant to be a spelling flame. At least not a very >>>>>>>> mean one if it were. It reminded me of the word, "weird" which refers to
At Fri, 24 Oct 2025 17:53:14 -0400, Rin Stowleigh <[email protected]> wrote:
On Fri, 24 Oct 2025 15:39:20 -0500, The Wizard of IzzHe should be more charitable in his conversions.
<[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 08:57:55 -0500, The Wizard of Izz >>>>>>>>>>>>> <[email protected]> wrote:
Rin Stowleigh wrote:
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz >>>>>>>>>>>>>>> <[email protected]> wrote:
Mr Rob wrote:I think he was referring to the origin of the term he used rather than
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote:
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/ >>>>>>>>>>>>>>>>>>
rms
Long, long ago, in what seems like another lifetime, I would have
described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my >>>>>>>>>>>>>>>>> description of games made by small teams with small budgets. They
always had their share of jankiness, but I loved them all the same.
This is brilliant. I absolutely love it. I would have happily have
paid for it. I bought the soundtrack instead. I doubt that I will ever
listen to it, but I hope the creator of the game benefits. >>>>>>>>>>>>>>>>>
How is Microprose a small team with small budgets? >>>>>>>>>>>>>>>
saying anything necessarily about Microprose.
But I will say, the size of the publishing company is really unrelated
to the size of the actual development team for any given game. I've
had some conversions with one of the developers of one recent >>>>>>>>>>>>>>> Microprose game, and I know for a fact the development team is small
and their activities are not mixed or conflated with Microprose titles
that are developed by other teams.
I think "professional" is a better measure than "size." An efficient
team should be able to wield a $400,000 product with that of near a
$1,000,000 one. Microprose is an old company with a great deal of
experience. Just don't expect me to extend my Castle Wolfenstein >>>>>>>>>>>>>> aspirations with Spalls to the third dimension because I could make
something craptastic. It's distasteful to me. You're thinking of Redneck
Rampage.
Just know that Microprose didn't weild this product. A single guy
named Roger did.
https://itch.io/profile/rowye
Microprose handled publishing of the game.
What does "weild" mean? It's not in my dictionary.
Ah jeez, not the old 1990s douchey "typo police" thing. Really? >>>>>>>>>>
I can't be bothered with pedantic things like the specific order of >>>>>>>>> characters. Or pricks.
a type of spirit/ghost in D & D. It's just always spelled "weird" and >>>>>>>> never "wierd," for no discernable reason.
I wasn't calling you a prick, for what it's worth.
Vallor tried to slip in one of those douchey things that folks with >>>>>>> tiny penises and hang ups whose whole world revolves around games >>>>>>> always does, and got caught on it, is all.
He was trying to boost his own ego by calling out the fact that
another typing mishap had occurred earlier in the thread, when I said >>>>>>> conversions and meant conversations.
It's the kind of thing someone who lives in their mom's basement >>>>>>> notice.. the kind of thing guys in their late 50s, and have three hot >>>>>>> chicks in their 20's living with them, whose lives don't revolve >>>>>>> around video games, don't give a fuck about.
I didn't know your skin was that thin. It was a joke. Sheesh, lighten up.
(For what it's worth, there's no living space in our basement,
we save that for the dungeon.)
Don't confuse the identification of a prick move with giving a shit.
Rin is like this. It's a take it or leave it thing.
Best to ignore the rough edges. I find him insightful and my gaming
interests often overlap with his. He also has a really good knowledge of >>>> what goes into developing a game, as a game developer himself. There's no >>>> reason to antagonize him.
Since I'll probably be quoted here, "Hi Rin! Still see your posts. Thank >>>> you for your contributions. Glad to see your good natured, temperate
disposition is the same as always."
Here Here! I agree completely.
Meh... I'd be careful who you cuddle up to around here if I were you.
That dude is just butt-hurt because he got kill filed and never got
over the sting (this is why he loses sleep over the matter and tries
so hard to find ways to insert himself into conversations with me).
My propensity to kill file douches at a very early stage has nothing
to do with being thin skinned. Life experience has just granted me a
very well-tuned filter when it comes to detecting the kind of folks
who love to go out of their way to be annoying... so I get them out of
my way early so as to minimize wasting time on those who were just
born to be annoying cunts and can't help themselves. Recognizing them
early is the key to having time left over to spend on more rewarding
hobbies.
On Fri, 24 Oct 2025 02:27:15 -0500, The Wizard of Izz ><[email protected]> wrote:
Mr Rob wrote:
On Tue, 21 Oct 2025 15:21:59 -0600, "rms" <[email protected]> wrote:
Yes, it's true, and right here:
https://store.steampowered.com/app/2195910/Darkenstein_3D/
rms
Long, long ago, in what seems like another lifetime, I would have
described this game as 'craptastic'.
I never, ever, used that term in a derogatory way. It was my
description of games made by small teams with small budgets. They
always had their share of jankiness, but I loved them all the same.
This is brilliant. I absolutely love it. I would have happily have
paid for it. I bought the soundtrack instead. I doubt that I will ever
listen to it, but I hope the creator of the game benefits.
How is Microprose a small team with small budgets?
I think he was referring to the origin of the term he used rather than
saying anything necessarily about Microprose.
Rin is like this. It's a take it or leave it thing. When he first entered
the group, he threw personal insults at most of the regs for no apparent reason. I almost killfiled him as a troll. He's also a misogynist.
And he is thin skinned. He killfiled me for calling him out on his own bullshit, when he claimed he didn't care about something after posting
more than anyone else about the thread topic. I asked him "exactly how
full of shit he was," half joking. He performatively killfiled me. So, he
can dish it out but he can't take it. Not even a joke about his spelling.
He justifies his behavior by dubbing people "pricks." I am one such prick
to him.
Best to ignore the rough edges. I find him insightful and my gaming
interests often overlap with his. He also has a really good knowledge of
what goes into developing a game, as a game developer himself. There's no reason to antagonize him.
Since I'll probably be quoted here, "Hi Rin! Still see your posts. Thank
you for your contributions. Glad to see your good natured, temperate disposition is the same as always."
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