On a not entirely unrelated note:
Game publishers are taking note of the high price of RAM and are doing
the only sensible thing: marking down the hardware requirements of the
new games.* Whether the games themselves are actually being optimized
to run with less RAM is arguable. Certainly publishers have pushed unrealistic hardware specifications in the past (Win95 with 4MB on a x386/20MHz springs to mind ;-). And it's not like I don't have a
/little/ sympathy for the developers; up until recently, RAM prices
were low enough that they could start a game expecting everybody would
have twice as much RAM by the time the game shipped, so why not be a
bit careless with your allocations?
But those salad days are behind us and now the publishers are
scambling to make their games sellable. I mean, they COULD take the
loss and just demand the programmers spend a year or two optimizing...
but it's easier just to rewrite the marketing specs. Sure it might
give the company a bad name and cost them sales in the future... but
when has a CEO ever looked past the next quarter anyway? ;-)
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