Spalls Hurgenson <[email protected]> wrote at 15:25 this Tuesday (GMT):
On Mon, 26 Jan 2026 15:59:36 -0800, Justisaur <[email protected]>
wrote:
On 1/20/2026 8:43 AM, Spalls Hurgenson wrote:
[Their list included, for those of you too lazy to click
the link: Ghosts 'n Goblins; Monkey Island 2: LeChuck's
Revenge; Fable II; Mass Effect 3; and Assassin's Creed
III. There, I saved you some reading. ;-)]
I don't remember ME3's ending which is the only one of those I've played >>> to the end.
In its essence: fight your way to the Crucible, and make a choice for
one of three endings (although you may get fewer options depending on
your 'military readiness' score. These included:
<ROT13>
- Qrfgebl gur Erncref naq nyy NV (raqvat gur 50,000 lrne plpyrf bs
qrfgehpgvba)
- Pbageby gur Erncref (tvivat Furcureq gur novyvgl gb gryy gur erncref
jung gb qb), be
- Zretr jvgu gur Erncref, jurer NV naq betnavp yvsr shfr gbtrgure va n
arj sbez bs yvsr.
- Ershfny Raqvat (ninvynoyr va gur rkgraqrq irefvba cngpu) unf
Furcureq ershfr gb pubbfr, juvpu zrnaf gur Erncref jva naq gur plpyrf
pbagvahr
</ROT13>
In the original game, regardless of your choice, you got a nearly
identical ending cinematic, with the primary difference being whether
the lights were red, blue or green. The patched extended edition added
a few tweaks.
The similarities between the endings were... not well received.
Myself, I didn't mind the endings themselves, but the lack of effort
to diffentiate them was rather a let down.
I sure do love games where your choice of ending is down to a clear signposted choice at the end.
What game do you think of first when it comes to 'bad endings'?
The original ending of Fallout 3 before they fixed it with a DLC is what >>> comes to mind. It didn't ruin the game, but it was definitely
disappointing you died to make safe water.
Mostly because your sacrifice was predicated on your entering a
high-radiation area and you had a party member who could easily
survive that. It was such an obvious oversight that it angered a lot
of people.
Not me, though. I didn't have Fawkes in my party so it was never an
option. What, allow one of those murderous abominations to travel with
me? I think not! I left him in bloody gibbets in Vault 87!!! ;-)
I believe FO3 got a patch to change the patch later. Also, apparently
FO3 wasn't a very good Fallout game anyways (not speaking as a FO fan)
I loved 1 and 2, but they don't hold up so well anymore, and I hated the >time limit in 1 such that I never managed a full replay (I think.)
On Thu, 5 Feb 2026 10:44:06 -0800, Justisaur <[email protected]>
wrote:
I loved 1 and 2, but they don't hold up so well anymore, and I hated the
time limit in 1 such that I never managed a full replay (I think.)
For what it's worth, there's a patch that removes the time-limit in
the original "Fallout" game. Well, technically it doesn't remove it so
much as set it to a virtually unattainable length.
In fact, according to some random reddit post: https://www.reddit.com/r/Fallout/comments/11pm8fz/fallout_1_postwaterchip_time_limit/
"Before you patch the game, there was a time limit of 500
days. It could be reduced* by 100 if you bought water from
Water Merchants.
"Later on, there was a patch that removed that time limit
and changed it to 13 years. The Steam version has the
patch with the 13 years time limit."
Of course, the time limit was only one of the problems with the game,
even if it was perhaps the most egregious. So it's likely this news
won't convince you to replay the game. But should you ever have a
change of heart and decide, "Oh, I'd love to play the game again but absolutely hate being rushed by artificially induced time-limits",
well, worry not about that! ;-)
* I think the original poster meant 'increased' here, as in meeting
with the water merchants gives you MORE time to finish the quest
before your vault runs out of water.
On 2/6/2026 7:09 AM, Spalls Hurgenson wrote:
* I think the original poster meant 'increased' here, as in meeting
with the water merchants gives you MORE time to finish the quest
before your vault runs out of water.
As I recall buying from the Water Merchants would cause your vault to be >found by one of the hostile factions (The Brotherhood?) and captured or >destroyed. So "reduced" may be correct, but its been a long time since
I played.
For what it's worth, there's a patch that removes the time-limit in
the original "Fallout" game. Well, technically it doesn't remove it so
much as set it to a virtually unattainable length.
On Fri, 6 Feb 2026 07:30:21 -0800, Dimensional Traveler
<[email protected]> wrote:
On 2/6/2026 7:09 AM, Spalls Hurgenson wrote:
* I think the original poster meant 'increased' here, as in meeting
with the water merchants gives you MORE time to finish the quest
before your vault runs out of water.
As I recall buying from the Water Merchants would cause your vault to be
found by one of the hostile factions (The Brotherhood?) and captured or
destroyed. So "reduced" may be correct, but its been a long time since
I played.
I will bow to your knowledge. It's been too long since I've played the
game. I seem to remember that the game gave you more time but, like I
said, it's been decades since last I played the game. I suggest it may actually be both: the water merchants may increase the time-limit with regards to water (and this is what it reports to the player), but also
starts a new timer for when your vault is discovered by enemies.
But honestly, I've no confidence in any of my recollections regarding
this game, so if you say it is reduced, I'll not argue the case too
strongly. ;-)
On Fri, 06 Feb 2026 10:09:32 -0500, Spalls Hurgenson ><[email protected]> wrote:
For what it's worth, there's a patch that removes the time-limit in
the original "Fallout" game. Well, technically it doesn't remove it so
much as set it to a virtually unattainable length.
The version with the changed time limit is the only version of Fallout
I ever played. I hate time limits in video games. I likely won't play
a game if I know it has one.
I always had mixed feelings about the drone battle mechanics. On the
one hand: neat! I liked the conceit behind the battle (although I
always wondered why your ship only used /half/ its drone complement in
the introductory battle before the captain surrendered). It was also a
fun little battle simulator (the secret, I found, was to spam the time-compression mechanic and constantly send your drones back to the mothership for repair and switching to new weapon-types). I could see
that little segment of the game expanded into a completely separate
game.
Spalls Hurgenson <[email protected]> writes:
I always had mixed feelings about the drone battle mechanics. On the
one hand: neat! I liked the conceit behind the battle (although I
always wondered why your ship only used /half/ its drone complement in
the introductory battle before the captain surrendered). It was also a
fun little battle simulator (the secret, I found, was to spam the
time-compression mechanic and constantly send your drones back to the
mothership for repair and switching to new weapon-types). I could see
that little segment of the game expanded into a completely separate
game.
Sure, it's like a mini-RTS in space and all without the tedious
complication of too many different unit types like some RTS games liked
to do.
I've reached this point now but there seems to be some problem with the >DosBox emulation: the game runs at reasonable speed but mouse clicks on
some UI buttons seem to get interpreted in a rather different time
scale. The shortest tap on a mouse button I can manage still seems to
get interpreted as holding it down for 2-3 seconds. Especially the
"rotate" control in the drone battle is pretty hard to use.
So do you, as the resident emulation and retro guru, have any ideas? I
tried slowing down the emulation speed of the game but it doesn't make a
lot of difference. Messes up sound if going too low though.
Still, it isn't so bad, I managed half of the training missions so far >without losses. I didn't remember the graphics were so crude though.
[I just fired up the game --it has a permanent spot on the hdd--
and while I found the mouse a bit sluggish in movement, its
clickiness wasn't a problem for me. For what it's worth, I'm
running on DOSBox v0.74-3 with 100% (max) CPU. I have set the
game to use the GUSMax (which requires tweaking of the DOSBox
config file and installation of the GUS drivers in DOSBox)
and sometimes DOS games reacted poorly to some soundcard
setups. Other than that, I dunno. Sorry.]
Still, it isn't so bad, I managed half of the training missions so far >>without losses. I didn't remember the graphics were so crude though.
The training missions aren't really that hard; it's really only the
last two or three story missions where you start to struggle a bit
(and, of course, there's always the difficulty slider). I think at the
very easiest you can even skip the battles? I forget.
Spalls Hurgenson <[email protected]> writes:
[I just fired up the game --it has a permanent spot on the hdd--
and while I found the mouse a bit sluggish in movement, its
clickiness wasn't a problem for me. For what it's worth, I'm
running on DOSBox v0.74-3 with 100% (max) CPU. I have set the
game to use the GUSMax (which requires tweaking of the DOSBox
config file and installation of the GUS drivers in DOSBox)
and sometimes DOS games reacted poorly to some soundcard
setups. Other than that, I dunno. Sorry.]
Thanks for the effort. I realized you can also rotate the view by
holding the right mouse button down and moving the mouse around on the >mini-map. The only other place where I had this issue was the early pipe >puzzle in engineering. I thought there was a bug in the game as the up
and down arrows in the GUI just moved the display of the pipe structure
right to the top or bottom, so acting like home and end keys. So I
couldn't see the middle part of the pipes. But of course, it was this
same emulation bug instead. Arrow keys on the keyboard saved my day
there.
Still, it isn't so bad, I managed half of the training missions so far >>>without losses. I didn't remember the graphics were so crude though.
The training missions aren't really that hard; it's really only the
last two or three story missions where you start to struggle a bit
(and, of course, there's always the difficulty slider). I think at the
very easiest you can even skip the battles? I forget.
Yes, I think I did just that back when, let the computer win the real
battles for me. Now that I beat the real battles, I wonder why. Default >difficulty and there were only two of them. I hope. Basically my tactics
were simple since the computer doesn't really present a challenge. It
attacks piecemeal with groups of five and that's either five assault
drones or four assault drones and one fighter. So all I needed to do was
send more attack drones (six or five) than the computer had in each
group. The fighters are so weak they don't matter and the computer never >sends bombers. The attack drones are really the all-rounder craft.
Maybe higher difficulty changes something but like this it was basically
a turkey shoot.
As I've said, I liked the combat sequences. I'm not sure I felt that
way the first time I played the game --I think my initial reaction was something along the lines of, "what the fuck is this arcade shit in my adventure game?"-- but with time I've come to appreciate it more. It
really plays into the fantasy of being onboard a (relatively) hard
sci-fi battle-cruiser, and it's short enough that it doesn't
interfere too much with the main quest.
Still, its mostly the ending bits (that chat with the 'aliens' later
on, and the post-game cinematic ending) that I found most memorable
about the game.
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