• Return of FMV? Demo "Roommates, Romance, and Ringing Hearts"

    From Justisaur@[email protected] to comp.sys.ibm.pc.games.action on Tue Feb 24 08:30:50 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Return of FMV? Or that's what the ad I ran across said.

    https://store.steampowered.com/app/3898860/Roommates_Romance_and_Ringing_Hearts/?rdt_cid=5695141998298748250

    Japanese FMV romance game. Though it looks more like sex sells what
    with girls shooting each other with squirt guns in bikinis.

    It just made me laugh, so I thought I'd share. No I haven't and don't
    intend to try the demo. Game isn't out for a couple months, and no I
    don't plan to buy it either.
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From rms@[email protected] to comp.sys.ibm.pc.games.action on Tue Feb 24 18:48:09 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Return of FMV? Or that's what the ad I ran across said.

    The only FMV that worked for me was Realms of the Haunting (which I never finished for whatever reason). I'd bought the bigbox for it off ebay, along with other many-disc games that seemed important to collect, like Black Dahlia, Bladerunner, Phantasmagoria, Riven, Gabriel Knight 2, etc. Even if the video itself was decently acted, generally there was an abrupt cold
    splash in the face transition to a crude pixelated shooter or adventure
    game. Nowadays that transition can be much better handled and smooth,
    witness Quantum Break for instance.

    Here's ROTH if anyone wants to give it a go!! https://www.gog.com/en/game/realms_of_the_haunting

    rms

    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From phoenix@[email protected] to comp.sys.ibm.pc.games.action on Tue Feb 24 19:50:16 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    rms wrote:
    Return of FMV?  Or that's what the ad I ran across said.

      The only FMV that worked for me was Realms of the Haunting (which I never finished for whatever reason).  I'd bought the bigbox for it off ebay, along with other many-disc games that seemed important to collect, like Black Dahlia, Bladerunner, Phantasmagoria, Riven, Gabriel Knight 2, etc.  Even if the video itself was decently acted, generally there was
    an abrupt cold splash in the face transition to a crude pixelated
    shooter or adventure game.  Nowadays that transition can be much better handled and smooth, witness Quantum Break for instance.

    Here's ROTH if anyone wants to give it a go!! https://www.gog.com/en/game/realms_of_the_haunting

    rms

    FMV is arcane. The entire Mortal Kombat franchise is built upon it.
    --
    Through you we push down our foes;
    through your name we tread down
    those who rise up
    against us.
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From PW@[email protected] to comp.sys.ibm.pc.games.action on Tue Feb 24 20:15:04 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 24 Feb 2026 08:30:50 -0800, Justisaur <[email protected]>
    wrote:

    Return of FMV? Or that's what the ad I ran across said.

    https://store.steampowered.com/app/3898860/Roommates_Romance_and_Ringing_Hearts/?rdt_cid=5695141998298748250

    Japanese FMV romance game. Though it looks more like sex sells what
    with girls shooting each other with squirt guns in bikinis.

    It just made me laugh, so I thought I'd share. No I haven't and don't >intend to try the demo. Game isn't out for a couple months, and no I
    don't plan to buy it either.

    *--

    I believe you Justisaur! I know you wouldn't play it unless it isn't
    extremely difficult! ;-)

    -pw
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Wed Feb 25 10:01:11 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 24 Feb 2026 18:48:09 -0700, "rms" <[email protected]> said
    this thing:

    Return of FMV? Or that's what the ad I ran across said.


    The only FMV that worked for me was Realms of the Haunting (which I never
    finished for whatever reason). I'd bought the bigbox for it off ebay, along >with other many-disc games that seemed important to collect, like Black >Dahlia, Bladerunner, Phantasmagoria, Riven, Gabriel Knight 2, etc. Even if >the video itself was decently acted, generally there was an abrupt cold >splash in the face transition to a crude pixelated shooter or adventure >game. Nowadays that transition can be much better handled and smooth, >witness Quantum Break for instance.


    Here's ROTH if anyone wants to give it a go!! >https://www.gog.com/en/game/realms_of_the_haunting


    The FMV genre never entirely died... or rather, it has made a few
    tenuous stirrings of life over the last five or ten years. "Her
    Story", which came out in 2015, used FMV as its primary medium and
    wasn't a terrible game for it (albeit not one really to my taste).

    It's not really the FMV that was the problem; it was how it was
    used... especially in the '90s. Everybody was so excited that they
    COULD that they didn't really think about how to best utilize that
    tool.

    A few games managed it pretty well. "Wing Commander III" wasn't
    entirely an FMV game, but its video-segments were a pretty big part of
    what made that game memorable, and they still stand up pretty well
    today. "Novastorm" was basically an FMV rail-shooter, with sprites
    overlaid a CGI video-stream, but --simplistic as it was-- it was still
    a pretty fun game.* And the self-aware cheesieness of the video in the
    "Red Alert 2" games remains cherished by many to this day.**

    But for every good FMV game in the 90s, there were a dozen bad ones.
    "Flash Traffic", "Harvester", "Cyclemania" and "Creature Shock" are
    just a few that spring to mind. Held back by their poor gameplay, poor
    video quality, and god-awful writing and acting, they soured people
    very quickly on the technology. But FMV has its merits, and used
    judiciously and well, it can enhance a game as easily as it can break
    it.

    (That said...even modern game developers sometimes still go overboard.
    2016's "Quantum Break" embedded an entire five-episode TV series into
    its game and the experience was the worse for it).






    ----
    * it had an absolutely rockin' soundtrack too, which really helped https://www.youtube.com/watch?v=iWvhoi2gYCE

    ** Spaaaaace! Yes, that's Tim Curry! https://www.youtube.com/watch?v=niZpcdp2v34


    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From Justisaur@[email protected] to comp.sys.ibm.pc.games.action on Wed Feb 25 07:13:26 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 2/25/2026 7:01 AM, Spalls Hurgenson wrote:
    On Tue, 24 Feb 2026 18:48:09 -0700, "rms" <[email protected]> said
    this thing:

    Return of FMV? Or that's what the ad I ran across said.

    A few games managed it pretty well. "Wing Commander III" wasn't
    entirely an FMV game, but its video-segments were a pretty big part of
    what made that game memorable, and they still stand up pretty well
    today.
    Yeah that's the only game that I really enjoyed that had it. WC IV also
    had it, and improved on it a bit, but the game play wasn't as good.
    IIRC the acting in the FMV wasn't as good either.
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Wed Feb 25 11:19:56 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 25 Feb 2026 07:13:26 -0800, Justisaur <[email protected]>
    said this thing:



    Yeah that's the only game that I really enjoyed that had it. WC IV also
    had it, and improved on it a bit, but the game play wasn't as good.
    IIRC the acting in the FMV wasn't as good either.


    I mean, the acting in "Wing Commander III" wasn't always the greatest
    either. It helped that the game had a relatively small cast, and a
    good chunk of 'em were recognizable actors. The poorer acting by the
    less talented actors was obscured by the skill of their betters.*

    "Wing Commander IV", too, went with a completely different tone. If
    "Wing Commander III" chased after the epic feel of the "Star Wars"
    films, "Wing Commander IV" went more for a "Star Trek" vibe; it was
    more character drama, more about the interactions of various factions.
    It was not (IMHO) a good fit for the genre of game. Too, there were
    more side-characters played by less renowned actors, and they occupied
    more screentime. So you had less Malcolm McDowell and Mark Hammill,
    and a lot more Chris Mulkey and Elizabeth Barondes.

    The TL;DR is that I think, overall, the acting in WC4 was actually
    better than that in WC3, but it felt worse because the big names got
    less time, and the story and characters weren't as appealing.

    IMHO, YMMV. It's still a hell of a lot better than what we got in
    something like "Mantix: XF5700 Experimental Fighter" https://youtu.be/YQShxJV7JTs?t=1834




    ----
    * there was one character in "Wing Commander III" in particular --I
    think it was the mechanic?-- who was famously played by an adult film
    star. Not to besmirch the woman, but based solely on her performance
    in "Wing Commander III" I'm pretty sure she got the role in any of her
    movies based on assets other than her acting chops. But she wasn't
    alone in that; aside from the big-name stars in the game, most of the
    scenes with the other actors were... iffy. But that was some of the
    charm of the game.
    --- Synchronet 3.21c-Linux NewsLink 1.2
  • From Justisaur@[email protected] to comp.sys.ibm.pc.games.action on Tue Mar 3 06:54:25 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 2/25/2026 8:19 AM, Spalls Hurgenson wrote:
    On Wed, 25 Feb 2026 07:13:26 -0800, Justisaur <[email protected]>
    said this thing:



    IMHO, YMMV. It's still a hell of a lot better than what we got in
    something like "Mantix: XF5700 Experimental Fighter" https://youtu.be/YQShxJV7JTs?t=1834

    Wow that has the distinguished acting of porn.

    ----
    * there was one character in "Wing Commander III" in particular --I
    think it was the mechanic?-- who was famously played by an adult film
    star. Not to besmirch the woman, but based solely on her performance
    in "Wing Commander III" I'm pretty sure she got the role in any of her
    movies based on assets other than her acting chops. But she wasn't
    alone in that; aside from the big-name stars in the game, most of the
    scenes with the other actors were... iffy. But that was some of the
    charm of the game.

    Speaking of...
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Tue Mar 3 11:36:12 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 3 Mar 2026 06:54:25 -0800, Justisaur <[email protected]>
    said this thing:
    On 2/25/2026 8:19 AM, Spalls Hurgenson wrote:


    IMHO, YMMV. It's still a hell of a lot better than what we got in
    something like "Mantix: XF5700 Experimental Fighter"
    https://youtu.be/YQShxJV7JTs?t=1834


    Wow that has the distinguished acting of porn.


    And a good example of one of the two major reasons why FMV is so
    reviled today. The production values were, in too many games,
    terrible. So often, the development teams grabbed just /anyone/ to
    act. Often it was just one of the programmers or Nancy at the front
    desk, and their skill and enthusiasm varied wildly. A few games
    managed to snag some real actors (for example, "Wing Commander III"
    had Mark Hammil, "Hell: A Cyberpunk Thriller" got Dennis Hopper,
    "Johnny Mnemonic" had Keanu Reeves) but most games got C-list or worst
    ("Myst" famously just used the two main programmers as its stars).

    And even when you had good actors, you rarely had great directors to
    guide them. The cinematography was usually pedestrian, and the sets
    were simple.

    Even when it all came together well --good directing, good sets, good
    writing, good acting-- the end result was rarely as good as you might
    have gotten just doing it with old-school animated methods. Especially
    in the mid 90s, before CGI had really gotten up to speed, film SFX
    were never able to match the imagination of the designers. Even with
    tens of millions of dollars, movies all looked like puppets, wooden
    sets, and models. And games rarely had that sort of budget. More
    often, they looked like the cheesiest of direct-to-video films.

    FMV was too often more about showing off the technology (and maybe
    Hollywood connections) rather than being useful to the telling of the
    story. "Look how long and smooth our video playback is! Look who we
    got to be in our game!"

    And gamers noticed all this, and --after the initial fascination with
    seeing full-screen video on their monitors-- began to rebel at the
    idea. Especially since those video productions were costly and ate
    into the development of the actual games. Wing Commander III
    reportedly cost about $5 million to produce; it was a record high for
    any video game developed to that point. The bulk of that was for the
    video production. The game itself was, while not bad, somewhat
    lackluster in comparison. Imagine if that money had instead been spent
    on making an awesome game.

    And all that is before you start considering how FMV was used in many
    games... which is to say poorly and resulting in awful game mechanics.
    But that's another topic entirely ;-)

    TL;DR: There's reasons why FMV has such a bad reputation.

    --- Synchronet 3.21d-Linux NewsLink 1.2