* Steam Controller Is Making Its Way Back >>https://www.techradar.com/gaming/gaming-accessories/valves-steam-controller-launch-looks-imminent-based-on-new-public-records-and-it-might-finally-give-me-the-perfect-excuse-to-build-a-custom-steam-machine
* Steam Controller Is Making Its Way Back
https://www.techradar.com/gaming/gaming-accessories/valves-steam-controller-launch-looks-imminent-based-on-new-public-records-and-it-might-finally-give-me-the-perfect-excuse-to-build-a-custom-steam-machine
Well, Valve's gotta be happy. The first batch of the new Steam
Controllers sold out almost instantly, and received rave reviews. Not
having held one (and in no immediate rush to do so), I can't say if
the reviews are accurate or just 'we love it because its Valve!' hype,
but either way, its got to be good news for the company. The biggest complaint is the price; good as it is, most people seem to feel $99 is
a bit steep for a gamepad. Which I totally agree with, but that's
mostly because I have an abiding dislike of gamepads. ;-)
* SKG Keeps Fighting The Good Fight >https://www.rockpapershotgun.com/stop-killing-games-throw-weight-behind-california-bill-that-would-force-companies-to-either-keep-games-working-independently-after-server-shutdowns-or-issue-refunds
The "Stop Killing Games" movement has come out in support of a bill in >California that would put legislate more options for gamers when their >purchased games are end-of-life'd. Keep running the servers, or give >customers an option to run them themselves, or give out refunds. Oh,
and stop selling games that you know are going to be shutdown in a
month or two.
* SKG Keeps Fighting The Good Fight
https://www.rockpapershotgun.com/stop-killing-games-throw-weight-behind-california-bill-that-would-force-companies-to-either-keep-games-working-independently-after-server-shutdowns-or-issue-refunds
The "Stop Killing Games" movement has come out in support of a bill in
California that would put legislate more options for gamers when their
purchased games are end-of-life'd. Keep running the servers, or give
customers an option to run them themselves, or give out refunds. Oh,
and stop selling games that you know are going to be shutdown in a
month or two.
Well, you know SKG must be having SOME effect if the ESA --the
Entertainment Software Association-- is responding to it. The ESA is
the lobbying group in the USA dedicated to promoting the industry's interests... and by industry, that means protecting the corporations,
not the gamers. So of course the ESA is upset at SKG's minor victories (including a proposal for a new law in California) and has come out
swinging. *
Their stance is that any new protections for customers would be
terrible for the industry:
"[The Bill]] could force developers to spend limited
time and resources keeping old systems running instead
of creating new games, features, and technology. In the
end, this policy doesn't reflect how games actually work
today. This bill sets strict rules that could ultimately
mean fewer new and innovative experiences for players."
On 5/12/2026 8:22 AM, Spalls Hurgenson wrote:
Actually, I'm going to quibble with that "this policy doesn't reflect
* SKG Keeps Fighting The Good Fight
https://www.rockpapershotgun.com/stop-killing-games-throw-weight-behind-california-bill-that-would-force-companies-to-either-keep-games-working-independently-after-server-shutdowns-or-issue-refunds
The "Stop Killing Games" movement has come out in support of a bill in
California that would put legislate more options for gamers when their
purchased games are end-of-life'd. Keep running the servers, or give
customers an option to run them themselves, or give out refunds. Oh,
and stop selling games that you know are going to be shutdown in a
month or two.
Well, you know SKG must be having SOME effect if the ESA --the
Entertainment Software Association-- is responding to it. The ESA is
the lobbying group in the USA dedicated to promoting the industry's
interests... and by industry, that means protecting the corporations,
not the gamers. So of course the ESA is upset at SKG's minor victories
(including a proposal for a new law in California) and has come out
swinging. *
Their stance is that any new protections for customers would be
terrible for the industry:
"[The Bill]] could force developers to spend limited
time and resources keeping old systems running instead
of creating new games, features, and technology. In the
end, this policy doesn't reflect how games actually work
today. This bill sets strict rules that could ultimately
mean fewer new and innovative experiences for players."
how games actually work today." I'd say the policy is specifically >targeting "how games actually work today" because customers don't LIKE
"how games actually work today". Also, "how games actually work today"
work that way BECAUSE the developers MADE THEM TO WORK THAT WAY.
Basically it is a predatory policy on the part of the developers and the >government is doing its job by curbing that.
I still have little hope this law will come to pass or that it
wouldn't immediately be struck down afterwards... much less it
becoming a common right across all the states and nations of the world
(I'll happily eat my words if I'm proven wrong though). But the fact
that SKG has come so far is hopeful.
Because why post separate Usenet articles when I can dump it all into
one long thing?!?
#
* GTA6 to require a subscription? https://www.polygon.com/gta-6-online-subscription-take-two/
Well, maybe. It hasn't been announced yet but there are
hints that the game (well, its online component) may require
a subscription to access. And why not; if GTA5 is anything to
go by, the audience will happily pay any amount to keep playing.
And GTA5 Online does offer already offer a monthly subscription
service (GTA+) for console users, even though it is entirely
optional. So making it mandatory doesn't seem all that
impossible.
I mean, the game cost $1.5 billion to develop. Take Two's
gotta make that up somehow ;-)
* Subnautica 2 has a nasty EULA https://www.pcgamer.com/games/survival-crafting/subnautica-2s-eula-is-so-severe-that-even-this-news-story-breaks-it/
I mean, all games have awful EULA (End User License
Agreements; that hundred-page long text you blindly
click-through before installing any game). But the
"Subnautica 2" EULA has a few clauses that make even the
ordinary legalese seem a bit tame. Like the bit that says
that you can't do anything that would harm the reputation
of the publishers or the game (so no bad reviews?). Or
that any videos or screenshots you make of the game are
themselves subject to the EULA (so don't show them to
anybody else without getting a written agreement first!).
Also, VPNs are forbidden. And arguably streaming the game
from one device to another is also against the rules.
Because why post separate Usenet articles when I can dump it all into
one long thing?!?
* SSDs are expensive; how about a high-end SD memory card instead? >https://www.digitalfoundry.net/features/crafting-the-ultimate-pc-handheld-can-2tb-memory-cards-match-ssds-in-terms-of-gaming-performance
That's what the guys at Digital Foundry tested; how well does
a 2TB memory card match an SSD in terms of gaming performance.
That's it for this digest. Now I'm off to price SD-cards and readers
now. There's something about playing games off removable disks that
appeals to me for some reason. ;-)
Because why post separate Usenet articles when I can dump it all into
one long thing?!?
#
* GTA6 to require a subscription? https://www.polygon.com/gta-6-online-subscription-take-two/
Well, maybe. It hasn't been announced yet but there are
hints that the game (well, its online component) may require
a subscription to access. And why not; if GTA5 is anything to
go by, the audience will happily pay any amount to keep playing.
And GTA5 Online does offer already offer a monthly subscription
service (GTA+) for console users, even though it is entirely
optional. So making it mandatory doesn't seem all that
impossible.
I mean, the game cost $1.5 billion to develop. Take Two's
gotta make that up somehow ;-)
* Subnautica 2 has a nasty EULA https://www.pcgamer.com/games/survival-crafting/subnautica-2s-eula-is-so-severe-that-even-this-news-story-breaks-it/
I mean, all games have awful EULA (End User License
Agreements; that hundred-page long text you blindly
click-through before installing any game). But the
"Subnautica 2" EULA has a few clauses that make even the
ordinary legalese seem a bit tame. Like the bit that says
that you can't do anything that would harm the reputation
of the publishers or the game (so no bad reviews?). Or
that any videos or screenshots you make of the game are
themselves subject to the EULA (so don't show them to
anybody else without getting a written agreement first!).
Also, VPNs are forbidden. And arguably streaming the game
from one device to another is also against the rules.
Of course, a lot of the EULA restrictions are boiler-plate,
and despite the fierce sounding language, many aren't
enforceable anyway. A lot of the legalese was probably just
copy-pasted into the form, and --at least with some of the
text-- has been specifically disavowed by the developer
(although even better would be for them to push out a new
license to users that doesn't include that language). Still,
it shows how greedy and pushy (and lazy!) publishers can
be if they're not closely watched
* SSDs are expensive; how about a high-end SD memory card instead? https://www.digitalfoundry.net/features/crafting-the-ultimate-pc-handheld-can-2tb-memory-cards-match-ssds-in-terms-of-gaming-performance
That's what the guys at Digital Foundry tested; how well does
a 2TB memory card match an SSD in terms of gaming performance.
And the answer actually surprised me.
On 5/23/2026 10:10 AM, Spalls Hurgenson wrote:
* SSDs are expensive; how about a high-end SD memory card instead?
https://www.digitalfoundry.net/features/crafting-the-ultimate-pc-handheld-can-2tb-memory-cards-match-ssds-in-terms-of-gaming-performance
That's what the guys at Digital Foundry tested; how well does
a 2TB memory card match an SSD in terms of gaming performance.
And the answer actually surprised me.
I saw one story where they took apart a cheap SSD, and found an SD card
and reader inside it.
* Subnautica 2 has a nasty EULA https://www.pcgamer.com/games/survival-crafting/subnautica-2s-eula-is-so-severe-that-even-this-news-story-breaks-it/[snip]
I mean, all games have awful EULA (End User License
Agreements; that hundred-page long text you blindly
click-through before installing any game). But the
"Subnautica 2" EULA has a few clauses that make even the
ordinary legalese seem a bit tame. Like the bit that says
that you can't do anything that would harm the reputation
of the publishers or the game (so no bad reviews?). Or
that any videos or screenshots you make of the game are
themselves subject to the EULA (so don't show them to
anybody else without getting a written agreement first!).
Also, VPNs are forbidden. And arguably streaming the game
from one device to another is also against the rules.
Of course, a lot of the EULA restrictions are boiler-plate,
and despite the fierce sounding language, many aren't
enforceable anyway. A lot of the legalese was probably just
copy-pasted into the form, and --at least with some of the
text-- has been specifically disavowed by the developer
(although even better would be for them to push out a new
license to users that doesn't include that language). Still,
it shows how greedy and pushy (and lazy!) publishers can
be if they're not closely watched
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