Let's just get these out of the way. We got one good game and two
stinkers; that's a 33% success rate. Hey, that beat's Sturgeon's law
by 23%!
* Nocturnal
https://store.steampowered.com/app/1634080/Nocturnal/
This one doesn't look too bad; it's a side-scrolling
platformer with decent looking art that vaguely reminds me
of the old Prince of Persia games (albeit uprezzed). Reviews
are positive too. It is a perfect game? No, but for a freebie
it doesn't look too bad. I might actually give this one a try.
* Aeonic
https://store.steampowered.com/app/3277530/Aeonic/
A text-adventure with AI art and a shitty story.
Conceptually interesting (travel through time helping to
shape important decisions in human history) it just goes
to show that you need actual talent --and not just
limitless computational processing-- to make a good game.
* SurrounDead Poly Construction https://store.steampowered.com/app/4148570/SurrounDead_Poly_Construction/
"An open-world survival survival adventure game where
players will solve puzzles, collect items, and defeat all
enemies to reach the end." It's Early Access and already has
14 paid DLC packs available for it, and looks like a typical
asset-flip game. Again, the core conceit of the game doesn't
look too terrible but neither does it have any originality to it.
I think there's potential for this game... if it had a
different developer.
The Anti-Number says no again. Only through temptation can we hone the >steel of our commitment, thus I thank you for posting again.
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