• DLSS5 now available

    From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Wed May 27 10:27:46 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    DLSS5, Nvidia's new AI-powered 'frame generation' that mucks about
    with the actual images to make them 'look better', is now available in
    the newest v610.47 drivers for GeForce cards. Because, sure, there was
    huge backlash against the technology with practically all the
    customers and developers saying 'Do Not Want' but that's no reason for
    a 5 trillion-dollar corporation to do what it wants. You'll take what
    they give you and like it! ;-)

    Now, to be fair, it's not like DLSS5 will automatically start working
    its infernal magic on your games. Though the API is available in the
    drivers, the developers of your games and apps need to enable it in
    their programs first. Even if you force-enable it through the nvidia
    app (which doesn't really exist anymore, but that's another story),
    nothing will happen. And even if it did, you'd probably regret it,
    since it is such a processor-hungry hog that nvidia recommends two
    5900GTX cards for the process. So right now it's all something of a nothing-burger.

    But the functionality is now live and if somebody made the right
    programming tweaks to their game they could take advantage of it.

    Or not, if you never upgrade your drivers.


    (and no, don't worry, the recommended driver update from a week ago
    due to security vulnerabilities -v596.49- did not include DLSS5, so if
    you downloaded those you're still safe from the encroaching tide of AI
    slop ;-)




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  • From PW@[email protected] to comp.sys.ibm.pc.games.action on Wed May 27 08:57:01 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 27 May 2026 10:27:46 -0400, Spalls Hurgenson <[email protected]> wrote:


    DLSS5, Nvidia's new AI-powered 'frame generation' that mucks about
    with the actual images to make them 'look better', is now available in
    the newest v610.47 drivers for GeForce cards. Because, sure, there was
    huge backlash against the technology with practically all the
    customers and developers saying 'Do Not Want' but that's no reason for
    a 5 trillion-dollar corporation to do what it wants. You'll take what
    they give you and like it! ;-)

    Now, to be fair, it's not like DLSS5 will automatically start working
    its infernal magic on your games. Though the API is available in the
    drivers, the developers of your games and apps need to enable it in
    their programs first. Even if you force-enable it through the nvidia
    app (which doesn't really exist anymore, but that's another story),
    nothing will happen. And even if it did, you'd probably regret it,
    since it is such a processor-hungry hog that nvidia recommends two
    5900GTX cards for the process. So right now it's all something of a >nothing-burger.

    But the functionality is now live and if somebody made the right
    programming tweaks to their game they could take advantage of it.

    Or not, if you never upgrade your drivers.


    (and no, don't worry, the recommended driver update from a week ago
    due to security vulnerabilities -v596.49- did not include DLSS5, so if
    you downloaded those you're still safe from the encroaching tide of AI
    slop ;-)




    *--

    Thanks for that info Spalls, and warnings! Important stuff. I have a
    MSI 5080 GTX and just installed the 596.49s but haven't tried much
    with them, except DeathStranding 2 for a few minutes. I thought those
    were the latest drivers. Maybe I will try these and restore if
    necessary.

    -pw
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  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Wed May 27 13:12:18 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 27 May 2026 08:57:01 -0600, PW <[email protected]> said
    this thing:
    On Wed, 27 May 2026 10:27:46 -0400, Spalls Hurgenson ><[email protected]> wrote:


    DLSS5, Nvidia's new AI-powered 'frame generation' that mucks about
    with the actual images to make them 'look better', is now available in
    the newest v610.47 drivers for GeForce cards.



    Thanks for that info Spalls, and warnings! Important stuff. I have a
    MSI 5080 GTX and just installed the 596.49s but haven't tried much
    with them, except DeathStranding 2 for a few minutes. I thought those
    were the latest drivers. Maybe I will try these and restore if
    necessary.


    It's not really necessary. Again, DLSS5 isn't enabled by default. It
    needs to be:

    a) programmed into the game (and right now no games have
    that functionality), and
    b) enabled in the game settings... and because it is such a resource
    heavy (not to mention contentious) option, I doubt it will get
    automatically enabled for some time... if ever.

    So even if you install the newest v610.47, you won't see any
    changes... or at least, not any related to DLSS5.



    (Me, I'm not generally in favor of installing the newest drivers just
    because they're available. I tend to only do it when necessary, as
    with the bug fixes released last week, or if a game specifically
    demands them -- and even then I get grumpy at the necessity. I'd be
    even more hesitant with any drivers where nvidia is making such a
    drastic change/addition and has the potential to add a lot of new
    bugs. Which isn't to say don't upgrade... just that my instincts are
    to hold off on getting the update).



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  • From PW@[email protected] to comp.sys.ibm.pc.games.action on Wed May 27 18:22:01 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 27 May 2026 13:12:18 -0400, Spalls Hurgenson <[email protected]> wrote:

    On Wed, 27 May 2026 08:57:01 -0600, PW <[email protected]> said
    this thing:
    On Wed, 27 May 2026 10:27:46 -0400, Spalls Hurgenson >><[email protected]> wrote:


    DLSS5, Nvidia's new AI-powered 'frame generation' that mucks about
    with the actual images to make them 'look better', is now available in >>>the newest v610.47 drivers for GeForce cards.



    Thanks for that info Spalls, and warnings! Important stuff. I have a
    MSI 5080 GTX and just installed the 596.49s but haven't tried much
    with them, except DeathStranding 2 for a few minutes. I thought those
    were the latest drivers. Maybe I will try these and restore if
    necessary.


    It's not really necessary. Again, DLSS5 isn't enabled by default. It
    needs to be:

    a) programmed into the game (and right now no games have
    that functionality), and
    b) enabled in the game settings... and because it is such a resource
    heavy (not to mention contentious) option, I doubt it will get
    automatically enabled for some time... if ever.

    So even if you install the newest v610.47, you won't see any
    changes... or at least, not any related to DLSS5.



    (Me, I'm not generally in favor of installing the newest drivers just
    because they're available. I tend to only do it when necessary, as
    with the bug fixes released last week, or if a game specifically
    demands them -- and even then I get grumpy at the necessity. I'd be
    even more hesitant with any drivers where nvidia is making such a
    drastic change/addition and has the potential to add a lot of new
    bugs. Which isn't to say don't upgrade... just that my instincts are
    to hold off on getting the update).



    *--

    Will do! Thanks!

    -pw
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  • From Zaghadka@[email protected] to comp.sys.ibm.pc.games.action on Wed May 27 20:41:33 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 27 May 2026 13:12:18 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    So even if you install the newest v610.47, you won't see any
    changes... or at least, not any related to DLSS5.

    But how long until it starts downloading gig after gig of training data
    in the background? Enquiring minds want to know!

    Can't wait till I have to employ a hack to stop that.
    --
    Zag

    Give me the liberty to know, to think, to believe,
    and to utter freely according to conscience, above
    all other liberties. ~John Milton
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  • From Xocyll@[email protected] to comp.sys.ibm.pc.games.action on Thu May 28 09:36:04 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Zaghadka <[email protected]> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On Wed, 27 May 2026 13:12:18 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    So even if you install the newest v610.47, you won't see any
    changes... or at least, not any related to DLSS5.

    But how long until it starts downloading gig after gig of training data
    in the background? Enquiring minds want to know!

    Can't wait till I have to employ a hack to stop that.

    No need to hack, just firewall properly (Everything blocked unless
    specifically given access out.

    So the free antivirus has multiple components, it has to be able to
    update so that bit is allowed to access the internet, but other bits of
    it are bouncing off the firewall daily.

    Since I tend to download the whole driver package for nVidia, and I
    don't install their app, there is no reason to ever let any part of it
    have access.

    Make sure the firewall didn't come with some exceptions for thing like
    windows update and others, something could sneak out were it in there
    and you didn't notice.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Thu May 28 10:34:38 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 27 May 2026 20:41:33 -0500, Zaghadka <[email protected]>
    said this thing:

    On Wed, 27 May 2026 13:12:18 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    So even if you install the newest v610.47, you won't see any
    changes... or at least, not any related to DLSS5.

    But how long until it starts downloading gig after gig of training data
    in the background? Enquiring minds want to know!

    Can't wait till I have to employ a hack to stop that.

    From my understanding, the training data will be only needed by the
    game (and possibly driver) developers.

    Actually, that's an interesting question: are the new drivers DLSS5 significantly larger than the old ones?

    v596.49 (no DLSS5): 958.81 MB
    v610.47 (with DLSS5): 978.48 MB

    Larger, but not significantly so, and the increase is in line with
    previous storage increases.

    I'm no AI expert, but I don't think the algorithms that AI-upscaling
    uses are that large anyway. The data needed to CREATE those algorithms
    are gigantic... but the actual code that adjusts the image is (I
    believe) comparatively small.

    But I'll happily let somebody with more knowledge on this area take
    the lead on that particular issue.


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  • From Rin Stowleigh@[email protected] to comp.sys.ibm.pc.games.action on Thu May 28 18:04:49 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 28 May 2026 10:34:38 -0400, Spalls Hurgenson <[email protected]> wrote:

    Actually, that's an interesting question: are the new drivers DLSS5 >significantly larger than the old ones?

    v596.49 (no DLSS5): 958.81 MB
    v610.47 (with DLSS5): 978.48 MB

    Larger, but not significantly so, and the increase is in line with
    previous storage increases.

    I'm no AI expert, but I don't think the algorithms that AI-upscaling
    uses are that large anyway. The data needed to CREATE those algorithms
    are gigantic... but the actual code that adjusts the image is (I
    believe) comparatively small.

    But I'll happily let somebody with more knowledge on this area take
    the lead on that particular issue.


    I personally wouldn't read too much into file size differences like
    that. The difference could be something difficult to guess at, or
    even something as simple as inlining code for optimization, which can
    increase the size of the final executable component while greatly
    increasing the speed of execution (and not adding much memory usage)
    simply through the removal of function call overhead.

    It's a simple trick, and one of the oldest ones in the world, but it
    works.
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  • From candycanearter07@[email protected] to comp.sys.ibm.pc.games.action on Mon Jun 8 15:00:08 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Xocyll <[email protected]> wrote at 13:36 this Thursday (GMT):
    Zaghadka <[email protected]> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On Wed, 27 May 2026 13:12:18 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    So even if you install the newest v610.47, you won't see any
    changes... or at least, not any related to DLSS5.

    But how long until it starts downloading gig after gig of training data
    in the background? Enquiring minds want to know!

    Can't wait till I have to employ a hack to stop that.

    No need to hack, just firewall properly (Everything blocked unless specifically given access out.

    So the free antivirus has multiple components, it has to be able to
    update so that bit is allowed to access the internet, but other bits of
    it are bouncing off the firewall daily.

    Since I tend to download the whole driver package for nVidia, and I
    don't install their app, there is no reason to ever let any part of it
    have access.

    Make sure the firewall didn't come with some exceptions for thing like windows update and others, something could sneak out were it in there
    and you didn't notice.

    Xocyll


    I'm more worried that they'll try to hamper the experience if its not
    present to punish that, or just straight up refuse to start...
    --
    user <candycane> is generated from /dev/urandom
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