• Tex Murphy: Under a Killing Moon kickstarter!

    From rms@[email protected] to comp.sys.ibm.pc.games.action on Tue Jun 2 15:40:39 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Looks a worthy project to me, assuming you'll be alive in 2028! https://www.kickstarter.com/projects/texmurphy/tex-murphy-killing-moon-rising

    rms

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  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Wed Jun 3 12:01:03 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 2 Jun 2026 15:40:39 -0600, "rms" <[email protected]> said this
    thing:

    Looks a worthy project to me, assuming you'll be alive in 2028! >https://www.kickstarter.com/projects/texmurphy/tex-murphy-killing-moon-rising

    The Tex Murphy games are a franchise I enjoyed more as an idea than
    actually playing. They had their own unique style and were quality
    titles but they never really grabbed me and made me want to play the
    next one. They were quite technically advanced for their time; the
    first couple of games were at the forefront of digital speech (using
    Access's own proprietary digitized-speech-through-the-PC-speaker tech,
    which worked a lot better than you'd expect), and later with FMV and
    highly detailed (if small) rooms you could move around in full 3D.

    I'm not really into kickstarter but I can see myself adding the final
    games to my library when they come out, if only for the sake of
    nostalgia.




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