• Modern Warfare 4 - Innovation finally?

    From Rin Stowleigh@[email protected] to comp.sys.ibm.pc.games.action on Fri Jun 5 19:37:31 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    As a musician / producer / sound designer at hobby and heart......
    ....not my profession mind you, I was always smarter than that :)...

    .... I think this is a cool idea and an indication of innovation still happening in the industry. I don't know if the execution will be as
    good as the idea, but there's no reason to believe it couldn't,
    because from a technical standpoint it would be a bit harder on
    computing resources (whether CPU or GPU would be up to the
    implementor), but the Call of Duty series has never been particularly
    resource intensive anyway (in single or multiplayer mode) so there may
    be plenty of headroom there.

    the youtuber here says he doesn't understand the technology, and I
    will be honest right up front and say I have not researched this in
    any depth as this is the first I've heard of it, but looks to me like
    what they are doing is using modeling to apply real-time positional
    impulse response to every gunshot sound. What that means is that
    instead of playing a finite set of sounds when the gun is firing, it
    would respond acoustically to the environment you are in, and if
    implemented properly that could be a VERY immersive and atmospheric
    upgrade to modern games.

    I bookmarked the link at a particular time here to illustrate (even
    though like I said, this guy is a gamer and thus does not understand
    sound design or IR technology overall).

    https://youtu.be/-rd7uKdeAJE?t=223

    Does it guarantee the end result will be mind blowing? Absolutely
    not. But the idea behind it is kind of important, because all of
    these years we've enjoyed visual 3D rendering in real-time, while the
    sound FX are mostly static samples. So to simplify, the theory behind
    this is that just like in real life, sounds that come from your gun
    would change how they hit your ears as the object around you change
    just as they would in real life.

    Sound is one of those strange things we tend to not notice as directly
    as visuals, but in terms of atmosphere and immersion they are actually
    more important to how the brain handles suspension of disbelief.

    So even if the implementation of this in MW4 turns out to suck, what
    it could mean to immersion in gaming and the seeds it might plant in
    other developer's heads could lead to great things.
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  • From Rin Stowleigh@[email protected] to comp.sys.ibm.pc.games.action on Fri Jun 5 19:38:24 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    Oh and I forgot the most important part.

    Spalls, if you want to be a real gamer and on the cutting edge, you're
    going to have to man up and play Call of Duty. Sorry man. Bwahahaha
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