From Newsgroup: comp.sys.ibm.pc.games.action
As a musician / producer / sound designer at hobby and heart......
....not my profession mind you, I was always smarter than that :)...
.... I think this is a cool idea and an indication of innovation still happening in the industry. I don't know if the execution will be as
good as the idea, but there's no reason to believe it couldn't,
because from a technical standpoint it would be a bit harder on
computing resources (whether CPU or GPU would be up to the
implementor), but the Call of Duty series has never been particularly
resource intensive anyway (in single or multiplayer mode) so there may
be plenty of headroom there.
the youtuber here says he doesn't understand the technology, and I
will be honest right up front and say I have not researched this in
any depth as this is the first I've heard of it, but looks to me like
what they are doing is using modeling to apply real-time positional
impulse response to every gunshot sound. What that means is that
instead of playing a finite set of sounds when the gun is firing, it
would respond acoustically to the environment you are in, and if
implemented properly that could be a VERY immersive and atmospheric
upgrade to modern games.
I bookmarked the link at a particular time here to illustrate (even
though like I said, this guy is a gamer and thus does not understand
sound design or IR technology overall).
https://youtu.be/-rd7uKdeAJE?t=223
Does it guarantee the end result will be mind blowing? Absolutely
not. But the idea behind it is kind of important, because all of
these years we've enjoyed visual 3D rendering in real-time, while the
sound FX are mostly static samples. So to simplify, the theory behind
this is that just like in real life, sounds that come from your gun
would change how they hit your ears as the object around you change
just as they would in real life.
Sound is one of those strange things we tend to not notice as directly
as visuals, but in terms of atmosphere and immersion they are actually
more important to how the brain handles suspension of disbelief.
So even if the implementation of this in MW4 turns out to suck, what
it could mean to immersion in gaming and the seeds it might plant in
other developer's heads could lead to great things.
--- Synchronet 3.22a-Linux NewsLink 1.2