• "Alien:Isolation 2" announced

    From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Sun Jun 7 20:21:03 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    Hey, they're making a sequel to "Alien: Isolation".* Why aren't I more
    excited?

    The first game was a surprising gem that captured the magic of the
    original movies better than any other previous attempt. It looked and
    felt like the 1979 movie, with sharp visuals and truly predatory AI
    running the titular monster. It was a tense experience made by
    developers who had obvious love for the franchise. It wasn't without
    its own flaws (it was poorly paced, with an overly long finale; its
    genre was also fairly niche) but it definitely ranked up there as one
    of the best games of 2014. It's a game any fan of the franchise, or
    any fan of horror video-games should play, in my opinion. It even
    ended --as do all good horror stories-- in a way that left it open to
    a sequel.

    So why do I look at news of the sequel with dread?

    Maybe its because that, even if the story was open to a sequel, the
    narrative and character didn't really lend itself to continuation. Or
    maybe because the trailer indicated that the game is moving from the
    tight claustrophobic corridors of a space-station to the more open
    hunting grounds of a colony on a planet.

    Or maybe it's just my doubting that lightning can strike twice; that
    no sequel will ever top the first one. It's mostly true for the
    movies, after all. Whether you prefer "Alien" (1977) or its sequel
    "Aliens" (1986), the only reason the second movie was as good as the
    first was because it radically changed its tone and genre. Every
    attempt to recapture what made the original film good --that 'haunted
    house in space' feel chased after by "Alien 3", "Prometheus" and
    "Alien: Romulus" -- has been decidedly inferior to the 1977 film. So
    why should the video games be different?

    Because the thing about sequels is that they always attempt to be
    bigger and badder. Add more monsters! Make the monster even more
    lethal! Give the heroes bigger weapons just so the monster can appear
    more impervious! You know the way it goes. But that just cheapens the experience; if your monster is already terrifying, making it stronger
    never makes it more threatening. You can't be more than 100% killed
    after all. It merely turns your heroes from relatable characters to
    superhumans who either have improbable luck or super-human combat
    abilities. And it's not as if the first game hadn't already raised
    the stakes pretty high with its ending (which had you hunted, in the
    finale, by a whole HIVE of the monsters).

    I mean, sure, "Isolation 2" could go the same way as "Aiens" and just
    change the genre entirely, but do we really need another shooter based
    on the franchise?**

    So I'm pessimistic about the whole thing. As skilled as the developers
    are, I just don't have confidence that they'll be able to pull it off. Sometimes the best thing to do with a great game (or movie, or story)
    is just leave it be, and do something else entirely. Not everything
    NEEDS a sequel.

    Are you excited about this new game? Did you play the first? Do you
    think it would benefit from a sequel or is the series just headed down
    the disappointing road that too many horror stories have already trod?




    ====

    * tentatively named "Alien: Isolation 2". Reveal trailer here https://www.youtube.com/watch?v=zK2VA56FsnQ
    ** Well, yeah, of course we do! Shooting aliens is fun! But it
    wouldn't really be an "Isolation" sequel then.


    --- Synchronet 3.22a-Linux NewsLink 1.2