• Microsoft knows what gamers want: more ads!

    From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Fri Jun 12 10:57:56 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    Microsoft's XBox brand has been struggling. The consoles aren't
    selling, and the games aren't bringing in quite the profits that were
    expected. Even the subscriptions for its online service haven't quite
    paid for themselves. Microsoft's solution? Close studios, fire
    employees, and now? Further monetize those subscribers by pushing
    adverts on them.*

    That's right; Microsoft is now considering ad-support subscription
    models. And that doesn't mean they're going to be adding a
    subscription model where you don't pay anything but get to play games
    just for the cost of seeing a few (or even a lot) of adverts. No, this
    is adverts added to PAYING subscribers accounts... with a no-adverts
    model only to those who pay more.

    Exactly how this will work is unclear, but in-game advertising isn't
    out of the question here. Whether this means big billboards in game
    blasting you with marketing for Burger King or interstitial adverts
    that interrupt the gameplay isn't clear... although I wouldn't be
    surprised if BOTH models appear.

    Because that's what Microsoft needs to attract users and make money.
    Who doesn't want more advertising in their life?

    Hey Microsoft, here's another idea: maybe spend $250 billion less on
    that CoPilot AI that nobody wants? That'll buy a lot of game
    development that you can use to flood the market with
    cheap-but-quality games and make XBox a must-have for every gamer?
    Maybe that's a better strategy.


    Would you pay extra for a Microsoft GamePass subscription just to
    avoid the adverts?







    * is there a link to the story? Of course there's a link to the story! https://www.ign.com/articles/xbox-studio-shutdowns-and-ad-funded-subscriptions-likely-after-asha-sharmas-stark-reset-warning-analysts-say



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  • From Justisaur@[email protected] to comp.sys.ibm.pc.games.action on Fri Jun 12 10:40:01 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 6/12/2026 7:57 AM, Spalls Hurgenson wrote:

    Microsoft's XBox brand has been struggling. The consoles aren't
    selling, and the games aren't bringing in quite the profits that were expected. Even the subscriptions for its online service haven't quite
    paid for themselves. Microsoft's solution? Close studios, fire
    employees, and now? Further monetize those subscribers by pushing
    adverts on them.*

    That's right; Microsoft is now considering ad-support subscription
    models. And that doesn't mean they're going to be adding a
    subscription model where you don't pay anything but get to play games
    just for the cost of seeing a few (or even a lot) of adverts. No, this
    is adverts added to PAYING subscribers accounts... with a no-adverts
    model only to those who pay more.

    Exactly how this will work is unclear, but in-game advertising isn't
    out of the question here. Whether this means big billboards in game
    blasting you with marketing for Burger King or interstitial adverts
    that interrupt the gameplay isn't clear... although I wouldn't be
    surprised if BOTH models appear.

    Because that's what Microsoft needs to attract users and make money.
    Who doesn't want more advertising in their life?

    Hey Microsoft, here's another idea: maybe spend $250 billion less on
    that CoPilot AI that nobody wants? That'll buy a lot of game
    development that you can use to flood the market with
    cheap-but-quality games and make XBox a must-have for every gamer?
    Maybe that's a better strategy.


    Would you pay extra for a Microsoft GamePass subscription just to
    avoid the adverts?

    They already priced me out with their hikes in price was it last year or
    this year?

    And I only used it a couple times to try games as it was cheaper than
    buying them.
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
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  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Sat Jun 13 11:50:16 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 12 Jun 2026 10:40:01 -0700, Justisaur <[email protected]>
    said this thing:

    On 6/12/2026 7:57 AM, Spalls Hurgenson wrote:

    Microsoft's XBox brand has been struggling. The consoles aren't
    selling, and the games aren't bringing in quite the profits that were
    expected. Even the subscriptions for its online service haven't quite
    paid for themselves. Microsoft's solution? Close studios, fire
    employees, and now? Further monetize those subscribers by pushing
    adverts on them.*

    That's right; Microsoft is now considering ad-support subscription
    models. And that doesn't mean they're going to be adding a
    subscription model where you don't pay anything but get to play games
    just for the cost of seeing a few (or even a lot) of adverts. No, this
    is adverts added to PAYING subscribers accounts... with a no-adverts
    model only to those who pay more.

    Exactly how this will work is unclear, but in-game advertising isn't
    out of the question here. Whether this means big billboards in game
    blasting you with marketing for Burger King or interstitial adverts
    that interrupt the gameplay isn't clear... although I wouldn't be
    surprised if BOTH models appear.

    Because that's what Microsoft needs to attract users and make money.
    Who doesn't want more advertising in their life?

    Hey Microsoft, here's another idea: maybe spend $250 billion less on
    that CoPilot AI that nobody wants? That'll buy a lot of game
    development that you can use to flood the market with
    cheap-but-quality games and make XBox a must-have for every gamer?
    Maybe that's a better strategy.


    Would you pay extra for a Microsoft GamePass subscription just to
    avoid the adverts?

    They already priced me out with their hikes in price was it last year or >this year?

    And I only used it a couple times to try games as it was cheaper than
    buying them.

    Obviously, my opinion on the matter is well known. I am no fan of
    subscription models to start with. I barely tolerate the
    digital-download model where end-users have no real control over their purchases and their license can be revoked at any time. Subscriptions
    are even one step worse than that... and then making me watch adverts
    on top of that? I'll quit gaming first (or, more precisely, stop
    buying new games. My hoard is large enough I could play a new game
    every week for the rest of my life and never worry about running out).

    But it strikes me odd that Microsoft --already struggling to maintain
    an audience-- thinks THIS is the solution. The usual method of
    enshittification is to hook people to your products first by giving
    them something they can't resist (whether because it's such a good
    product, or because the price is that irresistible), and only after
    you've become a mainstay do you start worsening the experience.

    Microsoft seems to be wanting to skip that first step. Possibly
    because they are still in the mindset that they are a dominant
    monopoly and thus people HAVE to take what they offer. But
    increasingly, people are looking BEYOND the world of Microsoft
    --whether its for their OS, their hardware, their office suite, or
    their games-- and Microsoft offering a worse experience even as they
    already are losing audience just doesn't seem the wisest strategy.

    If they can't make money without adverts... maybe spend less money?


    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Dimensional Traveler@[email protected] to comp.sys.ibm.pc.games.action on Sat Jun 13 17:44:07 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 6/13/2026 8:50 AM, Spalls Hurgenson wrote:
    On Fri, 12 Jun 2026 10:40:01 -0700, Justisaur <[email protected]>
    said this thing:

    On 6/12/2026 7:57 AM, Spalls Hurgenson wrote:

    Microsoft's XBox brand has been struggling. The consoles aren't
    selling, and the games aren't bringing in quite the profits that were
    expected. Even the subscriptions for its online service haven't quite
    paid for themselves. Microsoft's solution? Close studios, fire
    employees, and now? Further monetize those subscribers by pushing
    adverts on them.*

    That's right; Microsoft is now considering ad-support subscription
    models. And that doesn't mean they're going to be adding a
    subscription model where you don't pay anything but get to play games
    just for the cost of seeing a few (or even a lot) of adverts. No, this
    is adverts added to PAYING subscribers accounts... with a no-adverts
    model only to those who pay more.

    Exactly how this will work is unclear, but in-game advertising isn't
    out of the question here. Whether this means big billboards in game
    blasting you with marketing for Burger King or interstitial adverts
    that interrupt the gameplay isn't clear... although I wouldn't be
    surprised if BOTH models appear.

    Because that's what Microsoft needs to attract users and make money.
    Who doesn't want more advertising in their life?

    Hey Microsoft, here's another idea: maybe spend $250 billion less on
    that CoPilot AI that nobody wants? That'll buy a lot of game
    development that you can use to flood the market with
    cheap-but-quality games and make XBox a must-have for every gamer?
    Maybe that's a better strategy.


    Would you pay extra for a Microsoft GamePass subscription just to
    avoid the adverts?

    They already priced me out with their hikes in price was it last year or
    this year?

    And I only used it a couple times to try games as it was cheaper than
    buying them.

    Obviously, my opinion on the matter is well known. I am no fan of subscription models to start with. I barely tolerate the
    digital-download model where end-users have no real control over their purchases and their license can be revoked at any time. Subscriptions
    are even one step worse than that... and then making me watch adverts
    on top of that? I'll quit gaming first (or, more precisely, stop
    buying new games. My hoard is large enough I could play a new game
    every week for the rest of my life and never worry about running out).

    But it strikes me odd that Microsoft --already struggling to maintain
    an audience-- thinks THIS is the solution. The usual method of enshittification is to hook people to your products first by giving
    them something they can't resist (whether because it's such a good
    product, or because the price is that irresistible), and only after
    you've become a mainstay do you start worsening the experience.

    Microsoft seems to be wanting to skip that first step. Possibly
    because they are still in the mindset that they are a dominant
    monopoly and thus people HAVE to take what they offer. But
    increasingly, people are looking BEYOND the world of Microsoft
    --whether its for their OS, their hardware, their office suite, or
    their games-- and Microsoft offering a worse experience even as they
    already are losing audience just doesn't seem the wisest strategy.

    If they can't make money without adverts... maybe spend less money?

    I've said it before. Microsoft isn't focused on the individual users.
    They are still aiming at corporate clients, who are MUCH more willing to
    use a "lease agreement" (corporate speak for "subscription").
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Sun Jun 14 11:48:20 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 13 Jun 2026 17:44:07 -0700, Dimensional Traveler
    <[email protected]> said this thing:

    On 6/13/2026 8:50 AM, Spalls Hurgenson wrote:
    On Fri, 12 Jun 2026 10:40:01 -0700, Justisaur <[email protected]>
    said this thing:

    On 6/12/2026 7:57 AM, Spalls Hurgenson wrote:

    Microsoft's XBox brand has been struggling. The consoles aren't
    selling, and the games aren't bringing in quite the profits that were
    expected. Even the subscriptions for its online service haven't quite
    paid for themselves. Microsoft's solution? Close studios, fire
    employees, and now? Further monetize those subscribers by pushing
    adverts on them.*

    That's right; Microsoft is now considering ad-support subscription
    models. And that doesn't mean they're going to be adding a
    subscription model where you don't pay anything but get to play games
    just for the cost of seeing a few (or even a lot) of adverts. No, this >>>> is adverts added to PAYING subscribers accounts... with a no-adverts
    model only to those who pay more.

    Exactly how this will work is unclear, but in-game advertising isn't
    out of the question here. Whether this means big billboards in game
    blasting you with marketing for Burger King or interstitial adverts
    that interrupt the gameplay isn't clear... although I wouldn't be
    surprised if BOTH models appear.

    Because that's what Microsoft needs to attract users and make money.
    Who doesn't want more advertising in their life?

    Hey Microsoft, here's another idea: maybe spend $250 billion less on
    that CoPilot AI that nobody wants? That'll buy a lot of game
    development that you can use to flood the market with
    cheap-but-quality games and make XBox a must-have for every gamer?
    Maybe that's a better strategy.


    Would you pay extra for a Microsoft GamePass subscription just to
    avoid the adverts?

    They already priced me out with their hikes in price was it last year or >>> this year?

    And I only used it a couple times to try games as it was cheaper than
    buying them.

    Obviously, my opinion on the matter is well known. I am no fan of
    subscription models to start with. I barely tolerate the
    digital-download model where end-users have no real control over their
    purchases and their license can be revoked at any time. Subscriptions
    are even one step worse than that... and then making me watch adverts
    on top of that? I'll quit gaming first (or, more precisely, stop
    buying new games. My hoard is large enough I could play a new game
    every week for the rest of my life and never worry about running out).

    But it strikes me odd that Microsoft --already struggling to maintain
    an audience-- thinks THIS is the solution. The usual method of
    enshittification is to hook people to your products first by giving
    them something they can't resist (whether because it's such a good
    product, or because the price is that irresistible), and only after
    you've become a mainstay do you start worsening the experience.

    Microsoft seems to be wanting to skip that first step. Possibly
    because they are still in the mindset that they are a dominant
    monopoly and thus people HAVE to take what they offer. But
    increasingly, people are looking BEYOND the world of Microsoft
    --whether its for their OS, their hardware, their office suite, or
    their games-- and Microsoft offering a worse experience even as they
    already are losing audience just doesn't seem the wisest strategy.

    If they can't make money without adverts... maybe spend less money?

    I've said it before. Microsoft isn't focused on the individual users.
    They are still aiming at corporate clients, who are MUCH more willing to
    use a "lease agreement" (corporate speak for "subscription").

    Undeniably true, and not surprising. After all, for decades the
    corporate clients have been their bread-and-butter. Those hundreds of
    millions of desktop PCs running Windows in offices around the world
    have been the backbone of the company. So too all those corporations
    dependent on Office and Exchange. It has been --and still remains--
    Microsoft's bulwark against their rising (and falling) experiences in
    other parts of the industry.

    End-users have largely been held hostage to Microsoft's dominance in
    this market, and the company has always seemed to assume that it was
    their monopoly over the corporate computing market space that was the
    lynch-pin to their success. Home users only used Windows because
    that's what they were used to using at work, and because they needed compatibility with their office data. But I think they have always
    undervalued the importance of home-users (and gaming) in that
    relationship. I think the needs of home-users drives acceptance of
    Windows far more than Microsoft understands.

    As an aside, there are some reliable rumors that Microsoft may spin
    off the entire XBox division as its own wholly owned subsidiary,
    essentially divesting the corporation of all the problems of the
    struggling hardware and gaming subscriptions division. This would let
    Microsoft focus more on what they consider their core market, and if
    XBox collapses entirely? Microsoft just dusts its hands and walks
    away, no worse for wear.

    Except that with ARM and Linux slowly gaining inroads (even as OS and
    CPU become less important because of virtualization and streaming)
    this would mean using Microsoft products would become much less
    essential... at home and in the office. So that might not be the best
    strategy.

    Microsoft and XBox are in a tough spot right now... but that's no
    different from a lot of the other players in the industry. We're in
    the midst of some radical (if slow) changes, as prices balloon,
    underlying hardware architecture changes all while AI shakes up the
    marketplace (for better or worse). And Microsoft has never really been competitive based solely on the quality of its products. I don't think
    there are /any/ good moves for the company right now; just some that
    are less painful than others.

    But I bet there are some at the top who are now really wishing they
    hadn't spend all those billions on expensive boondoogles like
    purchasing ABK and throwing cash at CoPilot ;-)







    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Mon Jun 15 08:41:40 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    Awww, EA wants in on the nonsense too!

    Electronic Arts has just announced the launch of its new "EA
    Advertising" platform,* designed for developers to more easily put
    marketing into games. No need to roll your own software or figure out
    how to get advertisers to use it; no, just use EA Marketing and
    they'll pump the adverts right into your game!

    It's not that EA games haven't had advertising before, of course, but
    EA is launching this as a service for other developers. It boasts
    custom integrations for "specific games and audience" and "enhanced
    targeting and measurement capabilities". EA is already making bank on
    the adverts they put in their own game and are thinking, 'Hey, how can
    we make money off of OTHER developers games too?" It's so clever! And
    hey, if /everybody/ does it (thanks to easy-to-use marketing platforms
    like EA Marketing) then nobody will bitch about all the adverts EA is
    putting in their games! Win-win-win for everybody!

    Except the player, of course, but who cares about them. ;-)







    * I wish I could make this stuff up, but no, here's the proof its real https://www.gamesindustry.biz/ea-rolls-out-advertising-arm-to-let-companies-market-directly-into-gameplay

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