Microsoft's XBox brand has been struggling. The consoles aren't
selling, and the games aren't bringing in quite the profits that were expected. Even the subscriptions for its online service haven't quite
paid for themselves. Microsoft's solution? Close studios, fire
employees, and now? Further monetize those subscribers by pushing
adverts on them.*
That's right; Microsoft is now considering ad-support subscription
models. And that doesn't mean they're going to be adding a
subscription model where you don't pay anything but get to play games
just for the cost of seeing a few (or even a lot) of adverts. No, this
is adverts added to PAYING subscribers accounts... with a no-adverts
model only to those who pay more.
Exactly how this will work is unclear, but in-game advertising isn't
out of the question here. Whether this means big billboards in game
blasting you with marketing for Burger King or interstitial adverts
that interrupt the gameplay isn't clear... although I wouldn't be
surprised if BOTH models appear.
Because that's what Microsoft needs to attract users and make money.
Who doesn't want more advertising in their life?
Hey Microsoft, here's another idea: maybe spend $250 billion less on
that CoPilot AI that nobody wants? That'll buy a lot of game
development that you can use to flood the market with
cheap-but-quality games and make XBox a must-have for every gamer?
Maybe that's a better strategy.
Would you pay extra for a Microsoft GamePass subscription just to
avoid the adverts?
On 6/12/2026 7:57 AM, Spalls Hurgenson wrote:
Microsoft's XBox brand has been struggling. The consoles aren't
selling, and the games aren't bringing in quite the profits that were
expected. Even the subscriptions for its online service haven't quite
paid for themselves. Microsoft's solution? Close studios, fire
employees, and now? Further monetize those subscribers by pushing
adverts on them.*
That's right; Microsoft is now considering ad-support subscription
models. And that doesn't mean they're going to be adding a
subscription model where you don't pay anything but get to play games
just for the cost of seeing a few (or even a lot) of adverts. No, this
is adverts added to PAYING subscribers accounts... with a no-adverts
model only to those who pay more.
Exactly how this will work is unclear, but in-game advertising isn't
out of the question here. Whether this means big billboards in game
blasting you with marketing for Burger King or interstitial adverts
that interrupt the gameplay isn't clear... although I wouldn't be
surprised if BOTH models appear.
Because that's what Microsoft needs to attract users and make money.
Who doesn't want more advertising in their life?
Hey Microsoft, here's another idea: maybe spend $250 billion less on
that CoPilot AI that nobody wants? That'll buy a lot of game
development that you can use to flood the market with
cheap-but-quality games and make XBox a must-have for every gamer?
Maybe that's a better strategy.
Would you pay extra for a Microsoft GamePass subscription just to
avoid the adverts?
They already priced me out with their hikes in price was it last year or >this year?
And I only used it a couple times to try games as it was cheaper than
buying them.
On Fri, 12 Jun 2026 10:40:01 -0700, Justisaur <[email protected]>
said this thing:
On 6/12/2026 7:57 AM, Spalls Hurgenson wrote:
Microsoft's XBox brand has been struggling. The consoles aren't
selling, and the games aren't bringing in quite the profits that were
expected. Even the subscriptions for its online service haven't quite
paid for themselves. Microsoft's solution? Close studios, fire
employees, and now? Further monetize those subscribers by pushing
adverts on them.*
That's right; Microsoft is now considering ad-support subscription
models. And that doesn't mean they're going to be adding a
subscription model where you don't pay anything but get to play games
just for the cost of seeing a few (or even a lot) of adverts. No, this
is adverts added to PAYING subscribers accounts... with a no-adverts
model only to those who pay more.
Exactly how this will work is unclear, but in-game advertising isn't
out of the question here. Whether this means big billboards in game
blasting you with marketing for Burger King or interstitial adverts
that interrupt the gameplay isn't clear... although I wouldn't be
surprised if BOTH models appear.
Because that's what Microsoft needs to attract users and make money.
Who doesn't want more advertising in their life?
Hey Microsoft, here's another idea: maybe spend $250 billion less on
that CoPilot AI that nobody wants? That'll buy a lot of game
development that you can use to flood the market with
cheap-but-quality games and make XBox a must-have for every gamer?
Maybe that's a better strategy.
Would you pay extra for a Microsoft GamePass subscription just to
avoid the adverts?
They already priced me out with their hikes in price was it last year or
this year?
And I only used it a couple times to try games as it was cheaper than
buying them.
Obviously, my opinion on the matter is well known. I am no fan of subscription models to start with. I barely tolerate the
digital-download model where end-users have no real control over their purchases and their license can be revoked at any time. Subscriptions
are even one step worse than that... and then making me watch adverts
on top of that? I'll quit gaming first (or, more precisely, stop
buying new games. My hoard is large enough I could play a new game
every week for the rest of my life and never worry about running out).
But it strikes me odd that Microsoft --already struggling to maintain
an audience-- thinks THIS is the solution. The usual method of enshittification is to hook people to your products first by giving
them something they can't resist (whether because it's such a good
product, or because the price is that irresistible), and only after
you've become a mainstay do you start worsening the experience.
Microsoft seems to be wanting to skip that first step. Possibly
because they are still in the mindset that they are a dominant
monopoly and thus people HAVE to take what they offer. But
increasingly, people are looking BEYOND the world of Microsoft
--whether its for their OS, their hardware, their office suite, or
their games-- and Microsoft offering a worse experience even as they
already are losing audience just doesn't seem the wisest strategy.
If they can't make money without adverts... maybe spend less money?
On 6/13/2026 8:50 AM, Spalls Hurgenson wrote:
On Fri, 12 Jun 2026 10:40:01 -0700, Justisaur <[email protected]>
said this thing:
On 6/12/2026 7:57 AM, Spalls Hurgenson wrote:
Microsoft's XBox brand has been struggling. The consoles aren't
selling, and the games aren't bringing in quite the profits that were
expected. Even the subscriptions for its online service haven't quite
paid for themselves. Microsoft's solution? Close studios, fire
employees, and now? Further monetize those subscribers by pushing
adverts on them.*
That's right; Microsoft is now considering ad-support subscription
models. And that doesn't mean they're going to be adding a
subscription model where you don't pay anything but get to play games
just for the cost of seeing a few (or even a lot) of adverts. No, this >>>> is adverts added to PAYING subscribers accounts... with a no-adverts
model only to those who pay more.
Exactly how this will work is unclear, but in-game advertising isn't
out of the question here. Whether this means big billboards in game
blasting you with marketing for Burger King or interstitial adverts
that interrupt the gameplay isn't clear... although I wouldn't be
surprised if BOTH models appear.
Because that's what Microsoft needs to attract users and make money.
Who doesn't want more advertising in their life?
Hey Microsoft, here's another idea: maybe spend $250 billion less on
that CoPilot AI that nobody wants? That'll buy a lot of game
development that you can use to flood the market with
cheap-but-quality games and make XBox a must-have for every gamer?
Maybe that's a better strategy.
Would you pay extra for a Microsoft GamePass subscription just to
avoid the adverts?
They already priced me out with their hikes in price was it last year or >>> this year?
And I only used it a couple times to try games as it was cheaper than
buying them.
Obviously, my opinion on the matter is well known. I am no fan of
subscription models to start with. I barely tolerate the
digital-download model where end-users have no real control over their
purchases and their license can be revoked at any time. Subscriptions
are even one step worse than that... and then making me watch adverts
on top of that? I'll quit gaming first (or, more precisely, stop
buying new games. My hoard is large enough I could play a new game
every week for the rest of my life and never worry about running out).
But it strikes me odd that Microsoft --already struggling to maintain
an audience-- thinks THIS is the solution. The usual method of
enshittification is to hook people to your products first by giving
them something they can't resist (whether because it's such a good
product, or because the price is that irresistible), and only after
you've become a mainstay do you start worsening the experience.
Microsoft seems to be wanting to skip that first step. Possibly
because they are still in the mindset that they are a dominant
monopoly and thus people HAVE to take what they offer. But
increasingly, people are looking BEYOND the world of Microsoft
--whether its for their OS, their hardware, their office suite, or
their games-- and Microsoft offering a worse experience even as they
already are losing audience just doesn't seem the wisest strategy.
If they can't make money without adverts... maybe spend less money?
I've said it before. Microsoft isn't focused on the individual users.
They are still aiming at corporate clients, who are MUCH more willing to
use a "lease agreement" (corporate speak for "subscription").
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