On 9/20/2026 4:50 AM, Xocyll wrote:
Lane W <[email protected]> looked up from reading the entrails of theShort answer, because doing that makes us just as bad as the people we
porn spammer to utter "The Augury is good, the signs say:
Xocyll wrote:<snip>
The point I was making is why don't we use explosive collars when
transporting high value guys like that, as they have done in the movies. >>>>
are trying to punish.
Short answer, because doing that makes us just as bad as the people weWe're not blowing their heads off, their people are by trying to break
are trying to punish.
them out.
Can't imagine Mr cartel boss calls for his minions to bust him out en
route when he knows he_WILL_ die as a result.
Dimensional Traveler <[email protected]> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
On 9/20/2026 4:50 AM, Xocyll wrote:
Lane W <[email protected]> looked up from reading the entrails of the >>> porn spammer to utter "The Augury is good, the signs say:Short answer, because doing that makes us just as bad as the people we
Xocyll wrote:<snip>
The point I was making is why don't we use explosive collars when
transporting high value guys like that, as they have done in the movies. >>>>>
are trying to punish.
We're not blowing their heads off, their people are by trying to break
them out.
Can't imagine Mr cartel boss calls for his minions to bust him out en
route when he knows he _WILL_ die as a result.
On 9/20/2026 4:50 AM, Xocyll wrote:
Lane W <[email protected]> looked up from reading the entrails of theShort answer, because doing that makes us just as bad as the people we
porn spammer to utter "The Augury is good, the signs say:
Xocyll wrote:<snip>
The point I was making is why don't we use explosive collars when
transporting high value guys like that, as they have done in the
movies.
are trying to punish.
On 20/09/2026 18:22, Dimensional Traveler wrote:
On 9/20/2026 4:50 AM, Xocyll wrote:
Lane W <[email protected]> looked up from reading the entrails of the >>> porn spammer to utter "The Augury is good, the signs say:Short answer, because doing that makes us just as bad as the people we
Xocyll wrote:<snip>
The point I was making is why don't we use explosive collars when
transporting high value guys like that, as they have done in the
movies.
are trying to punish.
I think there's a more practical problem. How would the unit know the difference between the subject has moved too far away and there's a
fault so the signal is no longer received. It really needs to be a
positive action not a negative one.
On 9/20/2026 5:39 PM, Spalls Hurgenson wrote:
Well, if you're going to bring the real world into a Usenet discussion....Xocyll wrote:
Lane W <[email protected]> looked up from reading the entrails of the >>
The point I was making is why don't we use explosive collars when
transporting high value guys like that, as they have done in the movies. >>
Most likely because it's horribly demeaning.
That, and it's an unnecessary and expensive complexity that causes
more problems than it solves. Break-outs like you see on TV and movies
are really, really rare. Explosives are finicky. Instant executions
are a legal minefield. And even if the prisoner temporarily escapes,
odds are pretty high that he'll be caught soon thereafter.
It's just easier and safer to have a guard with a gun.
On 20/09/2026 18:22, Dimensional Traveler wrote:
On 9/20/2026 4:50 AM, Xocyll wrote:
Lane W <[email protected]> looked up from reading the entrails of the >>> porn spammer to utter� "The Augury is good, the signs say:Short answer, because doing that makes us just as bad as the people we
Xocyll wrote:<snip>
The point I was making is why don't we use explosive collars when
transporting high value guys like that, as they have done in the
movies.
are trying to punish.
I think there's a more practical problem. How would the unit know the >difference between the subject has moved too far away and there's a
fault so the signal is no longer received. It really needs to be a
positive action not a negative one.
On Sun, 20 Sep 2026 20:14:39 -0700, Dimensional Traveler
<[email protected]> said this thing:
On 9/20/2026 5:39 PM, Spalls Hurgenson wrote:
Well, if you're going to bring the real world into a Usenet discussion....Xocyll wrote:
Lane W <[email protected]> looked up from reading the entrails of the >>>
The point I was making is why don't we use explosive collars when
transporting high value guys like that, as they have done in the movies. >>>
Most likely because it's horribly demeaning.
That, and it's an unnecessary and expensive complexity that causes
more problems than it solves. Break-outs like you see on TV and movies
are really, really rare. Explosives are finicky. Instant executions
are a legal minefield. And even if the prisoner temporarily escapes,
odds are pretty high that he'll be caught soon thereafter.
It's just easier and safer to have a guard with a gun.
Sorry. I'll try to avoid reality in the future ;-)
Myself, I always preferred the nano-explosives in the bloodstream
approach. It doesn't take much to rupture a blood vessel, and you can
bleed out pretty fast if it happens in multiple places. The tiny
explosions are much less messy but just as effective.
On a more practical note, explosives around the neck are overkill.
Explosives around the foot (or some other non-essential body part)
would work just as well in preventing escape, but wouldn't kill the
victim, thus avoiding all the legal red-tape caused by extra-judicial >killings. Most people wouldn't risk leaving a jail cell if they were
certain it would mean the sudden and extremely painful loss of a limb.
It might even be a /more/ effective deterent than popping the head. If
a ring of explosives around the neck get triggered, you're just
instantly dead; bad, sure but it's quick. But if you explode a guy's
leg, he's crippled and in a lot of pain, and even if he escapes after
that, he's still missing a limb for the rest of his life. That'll make
you have second thoughts for sure!
I think there's a more practical problem. How would the unit know theThat's why there are transmitters in both lead and follow cars.
difference between the subject has moved too far away and there's a
fault so the signal is no longer received. It really needs to be a
positive action not a negative one.
But if the baddies take out both cars, BOOM, their bosses head comes
off.
This is not something you'd do with some minor baddie, but the really
bad ones serving multiple life sentences and with enormous resources.
In the case of cartel types, also loads of ultra violent minions with no compunction over killing bystanders.
On 22/09/2026 13:35, Xocyll wrote:
I think there's a more practical problem. How would the unit know theThat's why there are transmitters in both lead and follow cars.
difference between the subject has moved too far away and there's a
fault so the signal is no longer received. It really needs to be a
positive action not a negative one.
But if the baddies take out both cars, BOOM, their bosses head comes
off.
This is not something you'd do with some minor baddie, but the really
bad ones serving multiple life sentences and with enormous resources.
In the case of cartel types, also loads of ultra violent minions with no
compunction over killing bystanders.
But what if it's the bomb device itself that fails. Now I suppose you
could have triple redundancy (voting) to hopefully overcome that.
Then we have fly a couple of helicopters in (remember these are high
value targets) with one of those large magnets on a cable. Pick up one
of the cars and then the target car.
Fly away while one the the good
guys leans out of the window and fires their pistol at one of the >helicopters. Now I see a flaw they will hit the helicopter causing the
tail rotor to fail which means it will spin around a bit making a
strange sound and then crash in a fireball.
What Have You Been Playing... IN AUGUST 2026?
On 9/1/2026 11:54 PM, Spalls Hurgenson wrote:
What Have You Been Playing... IN AUGUST 2026?
I recently played Darklands (1992). I skipped over your games, because
I have no idea what any of them are. I'm not much of a gamer, you see.
https://bsky.app/profile/myrkraverk.bsky.social/post/3mv3tymmg3c2k
This screenshot is from September 9, and I do not believe a fuzziness
about dates in August is on topic here in comp.sys.ibm.pc.games.action.
What's your favorite DOS game?
On Thu, 24 Sep 2026 21:59:59 +0800, Johann 'Myrkraverk' Oskarsson <[email protected]d> said this thing:
On 9/1/2026 11:54 PM, Spalls Hurgenson wrote:
What Have You Been Playing... IN AUGUST 2026?
I recently played Darklands (1992). I skipped over your games, because
I have no idea what any of them are. I'm not much of a gamer, you see.
https://bsky.app/profile/myrkraverk.bsky.social/post/3mv3tymmg3c2k
Nobody who plays "Darklands" can make the claim they aren't much of a
gamer. That game rocks!
This screenshot is from September 9, and I do not believe a fuzziness
about dates in August is on topic here in comp.sys.ibm.pc.games.action.
Date-fuzziness is all the rage in csipg.action! Have an urgent need to
tell us what you were playing in May 2003? This is the place to do it!
What's your favorite DOS game?
As a general rule, I don't do 'favorites'. When I think of games I
enjoy, they all have strengths and weaknesses, and I respond to them differently at different times. I could list a half dozen DOS games I
think are great without too much difficulty.
However, were I to point to a game I think maximizes quality while
minimizing faults, I'd inevitably point to the 1995 DOS game, "Mission Critical". Great visuals, solid gameplay, cool music, neat concept and
a solid story. In my unofficial ranking of games, it's the game I've
given the highest score.
On 9/25/2026 12:20 AM, Spalls Hurgenson wrote:
On Thu, 24 Sep 2026 21:59:59 +0800, Johann 'Myrkraverk' Oskarsson
<[email protected]d> said this thing:
On 9/1/2026 11:54 PM, Spalls Hurgenson wrote:
What Have You Been Playing... IN AUGUST 2026?
I recently played Darklands (1992). I skipped over your games, because
I have no idea what any of them are. I'm not much of a gamer, you see.
https://bsky.app/profile/myrkraverk.bsky.social/post/3mv3tymmg3c2k
Nobody who plays "Darklands" can make the claim they aren't much of a
gamer. That game rocks!
This screenshot is from September 9, and I do not believe a fuzziness
about dates in August is on topic here in comp.sys.ibm.pc.games.action.
Date-fuzziness is all the rage in csipg.action! Have an urgent need to
tell us what you were playing in May 2003? This is the place to do it!
What's your favorite DOS game?
As a general rule, I don't do 'favorites'. When I think of games I
enjoy, they all have strengths and weaknesses, and I respond to them
differently at different times. I could list a half dozen DOS games I
think are great without too much difficulty.
However, were I to point to a game I think maximizes quality while
minimizing faults, I'd inevitably point to the 1995 DOS game, "Mission
Critical". Great visuals, solid gameplay, cool music, neat concept and
a solid story. In my unofficial ranking of games, it's the game I've
given the highest score.
Thank you. I'll keep that in mind. The next game I'm currently contem- >plating is Dune II, which I recently acquired in a brand new condition
on a CD-ROM. I'll make every effort to remember to report back from my >missions, once I get it started.
On Fri, 25 Sep 2026 05:42:53 +0800, Johann 'Myrkraverk' Oskarsson ><[email protected]d> said this thing:
On 9/25/2026 12:20 AM, Spalls Hurgenson wrote:
On Thu, 24 Sep 2026 21:59:59 +0800, Johann 'Myrkraverk' Oskarsson
<[email protected]d> said this thing:
On 9/1/2026 11:54 PM, Spalls Hurgenson wrote:
What Have You Been Playing... IN AUGUST 2026?
I recently played Darklands (1992). I skipped over your games, because >>>> I have no idea what any of them are. I'm not much of a gamer, you see. >>>>
https://bsky.app/profile/myrkraverk.bsky.social/post/3mv3tymmg3c2k
Nobody who plays "Darklands" can make the claim they aren't much of a
gamer. That game rocks!
This screenshot is from September 9, and I do not believe a fuzziness
about dates in August is on topic here in comp.sys.ibm.pc.games.action. >>>
Date-fuzziness is all the rage in csipg.action! Have an urgent need to
tell us what you were playing in May 2003? This is the place to do it!
What's your favorite DOS game?
As a general rule, I don't do 'favorites'. When I think of games I
enjoy, they all have strengths and weaknesses, and I respond to them
differently at different times. I could list a half dozen DOS games I
think are great without too much difficulty.
However, were I to point to a game I think maximizes quality while
minimizing faults, I'd inevitably point to the 1995 DOS game, "Mission
Critical". Great visuals, solid gameplay, cool music, neat concept and
a solid story. In my unofficial ranking of games, it's the game I've
given the highest score.
Thank you. I'll keep that in mind. The next game I'm currently contem- >>plating is Dune II, which I recently acquired in a brand new condition
on a CD-ROM. I'll make every effort to remember to report back from my >>missions, once I get it started.
"Dune II" never really floated my boat. Then again, I only really
played it /after/ I played "Warcraft" & "Command & Conquer", and in >comparison with those titles its dated interface made that game
painful to play.
On Fri, 25 Sep 2026 14:05:21 -0400, Spalls Hurgenson <[email protected]> wrote:
On Fri, 25 Sep 2026 05:42:53 +0800, Johann 'Myrkraverk' Oskarsson
<[email protected]d> said this thing:
On 9/25/2026 12:20 AM, Spalls Hurgenson wrote:
On Thu, 24 Sep 2026 21:59:59 +0800, Johann 'Myrkraverk' Oskarsson
<[email protected]d> said this thing:
On 9/1/2026 11:54 PM, Spalls Hurgenson wrote:
What Have You Been Playing... IN AUGUST 2026?
I recently played Darklands (1992). I skipped over your games, because >>>>> I have no idea what any of them are. I'm not much of a gamer, you see. >>>>>
https://bsky.app/profile/myrkraverk.bsky.social/post/3mv3tymmg3c2k >>>>
Nobody who plays "Darklands" can make the claim they aren't much of a
gamer. That game rocks!
This screenshot is from September 9, and I do not believe a fuzziness >>>>> about dates in August is on topic here in comp.sys.ibm.pc.games.action. >>>>
Date-fuzziness is all the rage in csipg.action! Have an urgent need to >>>> tell us what you were playing in May 2003? This is the place to do it! >>>>
What's your favorite DOS game?
As a general rule, I don't do 'favorites'. When I think of games I
enjoy, they all have strengths and weaknesses, and I respond to them
differently at different times. I could list a half dozen DOS games I
think are great without too much difficulty.
However, were I to point to a game I think maximizes quality while
minimizing faults, I'd inevitably point to the 1995 DOS game, "Mission >>>> Critical". Great visuals, solid gameplay, cool music, neat concept and >>>> a solid story. In my unofficial ranking of games, it's the game I've
given the highest score.
Thank you. I'll keep that in mind. The next game I'm currently contem- >>> plating is Dune II, which I recently acquired in a brand new condition
on a CD-ROM. I'll make every effort to remember to report back from my
missions, once I get it started.
"Dune II" never really floated my boat. Then again, I only really
played it /after/ I played "Warcraft" & "Command & Conquer", and in
comparison with those titles its dated interface made that game
painful to play.
Dune II when it came out was amazing (but single player only).
Warcraft and C&C were also mutliplayer which is where the genre got
really interesting.
For games that involve "winning" a round (as opposed to experiencing a
story, exploring, etc.) multiplayer has always always destroyed single
player as an overall experience, because what was moronically called
"AI" (i.e. enemy behavior) in games historically could never come
close to emulating the experience of playing against a human opponent.
Now though, I wonder what is possible with "actual AI" (which I will
use as the term for modern day LLMs, machine learning etc). It seems
there is a lot of unexplored territory out there.
For example, there could be a C&C / Red Alert type of RTS game where
the human opponent is fully AI and created by the player. The player describes the opponent they want to play against, not just a slider to
adjust their skill level but their personality, age, physical traits,
their background and upbringing etc.. could be a trust fund baby
whose best sport in high school was golf, or someone who grew up in
trailers with meth dealer parents, etc. Then that generated AI
opponent could show up in a fake "web cam" window during game play
with dialog that reflects that personality... taunting their opponent
or just reacting etc... and all of the moves and decisions they make
during gameplay could be based on the personality choice inputs. Then
that opponent could be "saved" and replayed for later sessions, their
skills could start advancing based on a number of factors (real time
days or months since your last match, observations about your own play
style it adapts to, etc.).
Except nobody will do something cool and innovative like that in the
single player realm these days. Wokeists killed innovation in gaming. Everyone that wants to play games that are truly competitive and don't
just spoon feed a win has mostly moved away from that kind of genre
and now just plays games that provide a real challenge like Wardogs,
Hell Let Loose Vietnam, etc. Thank god for these escapes from the DEI
shit that was everywhere there for a while. I hope the trend
continues.
On 9/26/2026 5:31 AM, Rin Stowleigh wrote:
On Fri, 25 Sep 2026 14:05:21 -0400, Spalls Hurgenson
<[email protected]> wrote:
On Fri, 25 Sep 2026 05:42:53 +0800, Johann 'Myrkraverk' Oskarsson
<[email protected]d> said this thing:
On 9/25/2026 12:20 AM, Spalls Hurgenson wrote:
On Thu, 24 Sep 2026 21:59:59 +0800, Johann 'Myrkraverk' Oskarsson
<[email protected]d> said this thing:
On 9/1/2026 11:54 PM, Spalls Hurgenson wrote:
What Have You Been Playing... IN AUGUST 2026?
I recently played Darklands (1992). I skipped over your games, because >>>>>> I have no idea what any of them are. I'm not much of a gamer, you see. >>>>>>
https://bsky.app/profile/myrkraverk.bsky.social/post/3mv3tymmg3c2k >>>>>
Nobody who plays "Darklands" can make the claim they aren't much of a >>>>> gamer. That game rocks!
This screenshot is from September 9, and I do not believe a fuzziness >>>>>> about dates in August is on topic here in comp.sys.ibm.pc.games.action. >>>>>
Date-fuzziness is all the rage in csipg.action! Have an urgent need to >>>>> tell us what you were playing in May 2003? This is the place to do it! >>>>>
What's your favorite DOS game?
As a general rule, I don't do 'favorites'. When I think of games I
enjoy, they all have strengths and weaknesses, and I respond to them >>>>> differently at different times. I could list a half dozen DOS games I >>>>> think are great without too much difficulty.
However, were I to point to a game I think maximizes quality while
minimizing faults, I'd inevitably point to the 1995 DOS game, "Mission >>>>> Critical". Great visuals, solid gameplay, cool music, neat concept and >>>>> a solid story. In my unofficial ranking of games, it's the game I've >>>>> given the highest score.
Thank you. I'll keep that in mind. The next game I'm currently contem- >>>> plating is Dune II, which I recently acquired in a brand new condition >>>> on a CD-ROM. I'll make every effort to remember to report back from my >>>> missions, once I get it started.
"Dune II" never really floated my boat. Then again, I only really
played it /after/ I played "Warcraft" & "Command & Conquer", and in
comparison with those titles its dated interface made that game
painful to play.
Dune II when it came out was amazing (but single player only).
Warcraft and C&C were also mutliplayer which is where the genre got
really interesting.
For games that involve "winning" a round (as opposed to experiencing a
story, exploring, etc.) multiplayer has always always destroyed single
player as an overall experience, because what was moronically called
"AI" (i.e. enemy behavior) in games historically could never come
close to emulating the experience of playing against a human opponent.
Now though, I wonder what is possible with "actual AI" (which I will
use as the term for modern day LLMs, machine learning etc). It seems
there is a lot of unexplored territory out there.
For example, there could be a C&C / Red Alert type of RTS game where
the human opponent is fully AI and created by the player. The player
describes the opponent they want to play against, not just a slider to
adjust their skill level but their personality, age, physical traits,
their background and upbringing etc.. could be a trust fund baby
whose best sport in high school was golf, or someone who grew up in
trailers with meth dealer parents, etc. Then that generated AI
opponent could show up in a fake "web cam" window during game play
with dialog that reflects that personality... taunting their opponent
or just reacting etc... and all of the moves and decisions they make
during gameplay could be based on the personality choice inputs. Then
that opponent could be "saved" and replayed for later sessions, their
skills could start advancing based on a number of factors (real time
days or months since your last match, observations about your own play
style it adapts to, etc.).
While I would love to play against such an /A.I/., I wouldn't want to
use gen-A.I. for it. I am /tired/ of gen-A.I. slop, and have been since
day one. In that sense, I was an early adopter of the /slop hate/.
Except nobody will do something cool and innovative like that in the
single player realm these days. Wokeists killed innovation in gaming.
Everyone that wants to play games that are truly competitive and don't
just spoon feed a win has mostly moved away from that kind of genre
and now just plays games that provide a real challenge like Wardogs,
Hell Let Loose Vietnam, etc. Thank god for these escapes from the DEI
shit that was everywhere there for a while. I hope the trend
continues.
You can always learn to make games, and try yourself. I hear the or-
iginal Command & Conquer [forgot which version] source code has been >released, and you can always make your own artwork and story, and see
if you can improve on what's already there.
Personally, I'd want to code such a game from scratch. Part of what
held me back in ages past was my inability to envision how the enemy
computer [1] functioned. Turns out, in these early games, it was just
a set of scripts that aren't that hard to replicate. It's just a lot
of work for a lone developer.
What's your preference?
[1] For now, I don't want to use the term /A.I/. for it.
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