From Newsgroup: comp.sys.ibm.pc.games.action
So, even before GTA6 releases, Rockstar Games (and Take Two) are
already putting their foot down with regards to user-mods for the
game.* They have posted new 'modding guidelines' which forbid modders
from following up on the main game's storyline, or porting the game to
other platforms, or adding older game material to the new engine.
{Quoting from the guidelines:
[ * Do not expand or modify Rockstar Games' official
[ storylines, plots, missions, characters, or other
[ elements of our established continuity.
[ * Do not make mods that combine maps, locations,
[ characters, storylines, in-game assets, or other IP
[ from one Rockstar Games title into another title.
[ * Multiplayer modding is limited to Rockstar Games�
[ official licensed Creator Platform or else as otherwise
[ licensed directly by Rockstar Games.
[ * Do not modify our games to operate on consoles,
[ hardware devices, or other platforms where they have
[ not been officially released by Rockstar Games.
}
Whether Rockstar actually has the right to do this is /very/
debatable, but it's understandable why the company might try. All
these things might potentially conflict with Rockstar's own
enterprises. For instance, when the official remastered versions of
GTA3/VC/SA were released, they compared very poorly to the fan-made
remasters, and I wouldn't be surprised if a lot of GTA3 fans skipped
out on the official version just because the fan-mods were so much
better. That's money out of Rockstar's pockets!
Similarly, fan-games which extend the storylines of characters are
doubly risky. Not only does it get in the way of future profits, but
it's quite possible that any ideas created by modders might be
something Rockstar intended for future DLC (this is a real problem,
and why a lot of publishers don't accept ideas for their own franchise
from fans; it opens up a legal quagmire it's just better to avoid
entirely).
The thing is, Rockstar probably doesn't have a legal leg to stand on.
While publishers aren't completely powerless against it, fan fiction
is a form of protected derivative art and there are quite a few legal
loopholes that fans can wriggle through if pressed (although most
don't even try, because it's just to expensive to fight a legal battle
against a multi-billion dollar corporation). Still, most publishers
don't try so hard to fight their own most-loyal and fervent fans the
way Rockstar seems to be doing.
Especially before the game has even been released.
* story here
https://www.rockpapershotgun.com/ahead-of-gta-6-rockstar-warn-modders-against-against-making-unofficial-main-story-expansions-unauthorised-ports-and-mods-that-combine-gta-maps
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