• Hey Spalls, they made a game just for you

    From Xocyll@[email protected] to comp.sys.ibm.pc.games.action on Fri Sep 25 05:48:22 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Ved: Recure

    Synopsis:
    "Ved: Recure" is a fast-paced action roguelite where you find yourself
    trapped inside the 1000th game you bought but never played. You�ll wield
    fully customizable buff chains to face off against formidable foes and strategic builds to conquer this 1000th game and make your way back to
    reality.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From JAB@[email protected] to comp.sys.ibm.pc.games.action on Fri Sep 25 18:00:35 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 25/09/2026 10:48, Xocyll wrote:
    Ved: Recure

    Synopsis:
    "Ved: Recure" is a fast-paced action roguelite where you find yourself trapped inside the 1000th game you bought but never played. You’ll wield fully customizable buff chains to face off against formidable foes and strategic builds to conquer this 1000th game and make your way back to reality.

    Nah it's not also a deck builder.

    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Fri Sep 25 14:37:03 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 25 Sep 2026 05:48:22 -0400, Xocyll <[email protected]> said this
    thing:


    "Ved: Recure" is a fast-paced action roguelite where you find yourself >trapped inside the 1000th game you bought but never played.


    The 1000th game I've bought and never played? Why would I want to play
    anything that old? ;-)


    #

    I wonder when I passed the 1000th game mark in my library. I know it
    was already back when I was still buying games on physical media.
    Although to be fair, back then I was a lot more rigorous about
    actually /playing/ most of the games I added to the library back then.

    Digital downloads accelerated things quickly, though, both in quantity
    and back-log.




    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Zaghadka@[email protected] to comp.sys.ibm.pc.games.action on Fri Sep 25 22:00:30 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 25 Sep 2026 05:48:22 -0400, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    Ved: Recure

    Synopsis:
    "Ved: Recure" is a fast-paced action roguelite where you find yourself >trapped inside the 1000th game you bought but never played. You�ll wield >fully customizable buff chains to face off against formidable foes and >strategic builds to conquer this 1000th game and make your way back to >reality.

    Xocyll

    Gdammit Xocyll, I went to GOG after reading this, and Ved was on sale for $4.99. I barely escaped without buying it!

    (and I thought "roguelite" was a typo! Isn't that supposed to be a "k"
    there?)
    --
    Zag

    Give me the liberty to know, to think, to believe,
    and to utter freely according to conscience, above
    all other liberties. ~John Milton
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Dimensional Traveler@[email protected] to comp.sys.ibm.pc.games.action on Sat Sep 26 10:29:36 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/25/2026 8:00 PM, Zaghadka wrote:
    On Fri, 25 Sep 2026 05:48:22 -0400, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    Ved: Recure

    Synopsis:
    "Ved: Recure" is a fast-paced action roguelite where you find yourself
    trapped inside the 1000th game you bought but never played. You’ll wield >> fully customizable buff chains to face off against formidable foes and
    strategic builds to conquer this 1000th game and make your way back to
    reality.

    Xocyll

    Gdammit Xocyll, I went to GOG after reading this, and Ved was on sale for $4.99. I barely escaped without buying it!

    (and I thought "roguelite" was a typo! Isn't that supposed to be a "k" there?)

    "Like" is for when it is similar, "Lite" is for when it is a pale shadow
    of the original.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Sat Sep 26 20:18:33 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 25 Sep 2026 22:00:30 -0500, Zaghadka <[email protected]>
    said this thing:



    (and I thought "roguelite" was a typo! Isn't that supposed to be a "k" >there?)


    Roguelike and Roguelite tend to be used interchangably. You could make
    an argument for one over the other, but I think you'll find as many
    exceptions to any rule as you find supporting uses. People are just
    going to use whichever they prefer regardless of what the 'rules' are.


    Myself, I'd use "roguelike" for games which closely follow the theme
    and style of the original Rogue; an RPG, probably with a top-down
    viewpoint and the various rogue-ish features (single-saves, often
    randomized level design, etc.). "Roguelite" would be for other genres
    of game that use Rogue-ish mechanics.

    So Diablo? Rogueli_K_e. "Risk of Rain" (an over-the-shoulder
    looter-shooter)? Rogueli_T_e. They both share similarity in mechanics,
    but the overall genre is different.

    But those are my personal rules (and I'm likely to forget them as
    remember them) and I've no expectations that anyone else will agree.
    The two words have become basically synonymous at this point.




    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From JAB@[email protected] to comp.sys.ibm.pc.games.action on Sun Sep 27 05:49:10 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 27/09/2026 01:18, Spalls Hurgenson wrote:
    Roguelike and Roguelite tend to be used interchangably. You could make
    an argument for one over the other, but I think you'll find as many exceptions to any rule as you find supporting uses. People are just
    going to use whichever they prefer regardless of what the 'rules' are.

    I did use a bit of googlefoo to see what the answer was and my
    conclusion is that there are a lot of somewhat anal people out there.
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Dimensional Traveler@[email protected] to comp.sys.ibm.pc.games.action on Sun Sep 27 08:58:33 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/26/2026 9:49 PM, JAB wrote:
    On 27/09/2026 01:18, Spalls Hurgenson wrote:
    Roguelike and Roguelite tend to be used interchangably. You could make
    an argument for one over the other, but I think you'll find as many
    exceptions to any rule as you find supporting uses. People are just
    going to use whichever they prefer regardless of what the 'rules' are.

    I did use a bit of googlefoo to see what the answer was and my
    conclusion is that there are a lot of somewhat anal people out there.

    Only "somewhat anal"?
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From JAB@[email protected] to comp.sys.ibm.pc.games.action on Sun Sep 27 19:33:55 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 27/09/2026 16:58, Dimensional Traveler wrote:
    On 9/26/2026 9:49 PM, JAB wrote:
    On 27/09/2026 01:18, Spalls Hurgenson wrote:
    Roguelike and Roguelite tend to be used interchangably. You could make
    an argument for one over the other, but I think you'll find as many
    exceptions to any rule as you find supporting uses. People are just
    going to use whichever they prefer regardless of what the 'rules' are.

    I did use a bit of googlefoo to see what the answer was and my
    conclusion is that there are a lot of somewhat anal people out there.

    Only "somewhat anal"?

    Well I am English which means you are brought up to be understated with
    your language even though every other English person knows what you
    really mean. It wouldn't have been good form to say what is wrong with
    these feckers, are they mental or something.
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Dimensional Traveler@[email protected] to comp.sys.ibm.pc.games.action on Mon Sep 28 09:51:29 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/27/2026 11:33 AM, JAB wrote:
    On 27/09/2026 16:58, Dimensional Traveler wrote:
    On 9/26/2026 9:49 PM, JAB wrote:
    On 27/09/2026 01:18, Spalls Hurgenson wrote:
    Roguelike and Roguelite tend to be used interchangably. You could make >>>> an argument for one over the other, but I think you'll find as many
    exceptions to any rule as you find supporting uses. People are just
    going to use whichever they prefer regardless of what the 'rules' are.

    I did use a bit of googlefoo to see what the answer was and my
    conclusion is that there are a lot of somewhat anal people out there.

    Only "somewhat anal"?

    Well I am English which means you are brought up to be understated with
    your language even though every other English person knows what you
    really mean. It wouldn't have been good form to say what is wrong with
    these feckers, are they mental or something.

    :)

    I've worked with law enforcement (tech support for 911) and in a
    District Attorney's office. Even if you already understand that way too
    many people are bug-fuck nuts you are only beginning to scratch the surface.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Mike S.@[email protected] to comp.sys.ibm.pc.games.action on Mon Sep 28 12:57:18 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 26 Sep 2026 20:18:33 -0400, Spalls Hurgenson <[email protected]> wrote:

    Myself, I'd use "roguelike" for games which closely follow the theme
    and style of the original Rogue; an RPG, probably with a top-down
    viewpoint and the various rogue-ish features (single-saves, often
    randomized level design, etc.). "Roguelite" would be for other genres
    of game that use Rogue-ish mechanics.

    So Diablo? Rogueli_K_e. "Risk of Rain" (an over-the-shoulder
    looter-shooter)? Rogueli_T_e. They both share similarity in mechanics,
    but the overall genre is different.

    But those are my personal rules (and I'm likely to forget them as
    remember them) and I've no expectations that anyone else will agree.
    The two words have become basically synonymous at this point.

    I didn't know there was any mystery here. I guess there is.
    As far as I know, the defining characteristic between these two kinds
    of Rogue styles is what happens after you die.

    A Roguelike has no meta progression. If you die, you start from
    scratch with your next run. With a Roguelite, you can carry some of
    your power over to your next run after you die, making the next run
    easier.

    I actually like this definition and I hope it is the one being used on
    sites like Steam because I definitely prefer one over the other.
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From JAB@[email protected] to comp.sys.ibm.pc.games.action on Mon Sep 28 19:22:34 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    I didn't know there was any mystery here. I guess there is.
    As far as I know, the defining characteristic between these two kinds
    of Rogue styles is what happens after you die.

    A Roguelike has no meta progression. If you die, you start from
    scratch with your next run. With a Roguelite, you can carry some of
    your power over to your next run after you die, making the next run
    easier.

    I actually like this definition and I hope it is the one being used on
    sites like Steam because I definitely prefer one over the other.

    https://www.roguebasin.com/index.php/Berlin_Interpretation
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Dimensional Traveler@[email protected] to comp.sys.ibm.pc.games.action on Mon Sep 28 19:12:09 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/28/2026 11:22 AM, JAB wrote:
    I didn't know there was any mystery here. I guess there is.
    As far as I know, the defining characteristic between these two kinds
    of Rogue styles is what happens after you die.

    A Roguelike has no meta progression. If you die, you start from
    scratch with your next run. With a Roguelite, you can carry some of
    your power over to your next run after you die, making the next run
    easier.

    I actually like this definition and I hope it is the one being used on
    sites like Steam because I definitely prefer one over the other.

    https://www.roguebasin.com/index.php/Berlin_Interpretation

    *sigh* Too many people seriously over thinking something.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Justisaur@[email protected] to comp.sys.ibm.pc.games.action on Tue Sep 29 08:19:29 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/28/2026 9:57 AM, Mike S. wrote:
    On Sat, 26 Sep 2026 20:18:33 -0400, Spalls Hurgenson <[email protected]> wrote:

    Myself, I'd use "roguelike" for games which closely follow the theme
    and style of the original Rogue; an RPG, probably with a top-down
    viewpoint and the various rogue-ish features (single-saves, often
    randomized level design, etc.). "Roguelite" would be for other genres
    of game that use Rogue-ish mechanics.

    So Diablo? Rogueli_K_e. "Risk of Rain" (an over-the-shoulder
    looter-shooter)? Rogueli_T_e. They both share similarity in mechanics,
    but the overall genre is different.

    But those are my personal rules (and I'm likely to forget them as
    remember them) and I've no expectations that anyone else will agree.
    The two words have become basically synonymous at this point.

    I didn't know there was any mystery here. I guess there is.
    As far as I know, the defining characteristic between these two kinds
    of Rogue styles is what happens after you die.

    A Roguelike has no meta progression. If you die, you start from
    scratch with your next run. With a Roguelite, you can carry some of
    your power over to your next run after you die, making the next run
    easier.

    I actually like this definition and I hope it is the one being used on
    sites like Steam because I definitely prefer one over the other.

    Yes, that's my understanding too. I generally prefer rogue-lites. Why
    this was chosen is a mystery, as rogue-lites have nothing to do with rogue.
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Mike S.@[email protected] to comp.sys.ibm.pc.games.action on Tue Sep 29 14:12:33 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 28 Sep 2026 19:22:34 +0100, JAB <[email protected]> wrote:

    I didn't know there was any mystery here. I guess there is.
    As far as I know, the defining characteristic between these two kinds
    of Rogue styles is what happens after you die.

    A Roguelike has no meta progression. If you die, you start from
    scratch with your next run. With a Roguelite, you can carry some of
    your power over to your next run after you die, making the next run
    easier.

    I actually like this definition and I hope it is the one being used on
    sites like Steam because I definitely prefer one over the other.

    https://www.roguebasin.com/index.php/Berlin_Interpretation

    This definition is very long-winded.
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Xocyll@[email protected] to comp.sys.ibm.pc.games.action on Wed Sep 30 11:53:06 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Dimensional Traveler <[email protected]> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On 9/27/2026 11:33 AM, JAB wrote:
    On 27/09/2026 16:58, Dimensional Traveler wrote:
    On 9/26/2026 9:49 PM, JAB wrote:
    On 27/09/2026 01:18, Spalls Hurgenson wrote:
    Roguelike and Roguelite tend to be used interchangably. You could make >>>>> an argument for one over the other, but I think you'll find as many
    exceptions to any rule as you find supporting uses. People are just
    going to use whichever they prefer regardless of what the 'rules' are. >>>>
    I did use a bit of googlefoo to see what the answer was and my
    conclusion is that there are a lot of somewhat anal people out there.

    Only "somewhat anal"?

    Well I am English which means you are brought up to be understated with
    your language even though every other English person knows what you
    really mean. It wouldn't have been good form to say what is wrong with
    these feckers, are they mental or something.

    :)

    I've worked with law enforcement (tech support for 911) and in a
    District Attorney's office. Even if you already understand that way too >many people are bug-fuck nuts you are only beginning to scratch the surface.

    You have only to watch c-span to pick up on that.

    And those are the well spoken loonies that get elected, the general
    public loonies are so much worse.

    Then of course you have the genuinely mentally ill, that refuse to take
    their meds, and self medicate with things that make them even worse.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From candycanearter07@[email protected] to comp.sys.ibm.pc.games.action on Wed Sep 30 20:10:03 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Dimensional Traveler <[email protected]> wrote at 17:29 this Saturday (GMT):
    On 9/25/2026 8:00 PM, Zaghadka wrote:
    On Fri, 25 Sep 2026 05:48:22 -0400, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    Ved: Recure

    Synopsis:
    "Ved: Recure" is a fast-paced action roguelite where you find yourself
    trapped inside the 1000th game you bought but never played. You’ll wield >>> fully customizable buff chains to face off against formidable foes and
    strategic builds to conquer this 1000th game and make your way back to
    reality.

    Xocyll

    Gdammit Xocyll, I went to GOG after reading this, and Ved was on sale for
    $4.99. I barely escaped without buying it!

    (and I thought "roguelite" was a typo! Isn't that supposed to be a "k"
    there?)

    "Like" is for when it is similar, "Lite" is for when it is a pale shadow
    of the original.


    like is for when you enjoy the game, lite is when youre trying to
    downplay it
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Zaghadka@[email protected] to comp.sys.ibm.pc.games.action on Thu Oct 1 18:55:49 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 27 Sep 2026 05:49:10 +0100, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    On 27/09/2026 01:18, Spalls Hurgenson wrote:
    Roguelike and Roguelite tend to be used interchangably. You could make
    an argument for one over the other, but I think you'll find as many
    exceptions to any rule as you find supporting uses. People are just
    going to use whichever they prefer regardless of what the 'rules' are.

    I did use a bit of googlefoo to see what the answer was and my
    conclusion is that there are a lot of somewhat anal people out there.

    Not really. There are people who have ascended in Nethack that are
    mortally offended that the term isn't 'Hacklike! How's that?
    --
    Zag

    Give me the liberty to know, to think, to believe,
    and to utter freely according to conscience, above
    all other liberties. ~John Milton
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Zaghadka@[email protected] to comp.sys.ibm.pc.games.action on Thu Oct 1 18:57:53 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 28 Sep 2026 12:57:18 -0400, in comp.sys.ibm.pc.games.action, Mike
    S. wrote:

    A Roguelike has no meta progression. If you die, you start from
    scratch with your next run. With a Roguelite, you can carry some of
    your power over to your next run after you die, making the next run
    easier.

    Oh come now. Nethack allowed you to carry your Oracle questions over
    making the game easier!

    (I don't know anyone who figured out how to do the ritual with Oracle questions, but it's core design.)

    Bones levels too. Ever heard of an "Ascension kit?"
    --
    Zag

    Give me the liberty to know, to think, to believe,
    and to utter freely according to conscience, above
    all other liberties. ~John Milton
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Zaghadka@[email protected] to comp.sys.ibm.pc.games.action on Thu Oct 1 19:01:10 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 29 Sep 2026 08:19:29 -0700, in comp.sys.ibm.pc.games.action,
    Justisaur wrote:

    On 9/28/2026 9:57 AM, Mike S. wrote:
    On Sat, 26 Sep 2026 20:18:33 -0400, Spalls Hurgenson
    <[email protected]> wrote:

    Myself, I'd use "roguelike" for games which closely follow the theme
    and style of the original Rogue; an RPG, probably with a top-down
    viewpoint and the various rogue-ish features (single-saves, often
    randomized level design, etc.). "Roguelite" would be for other genres
    of game that use Rogue-ish mechanics.

    So Diablo? Rogueli_K_e. "Risk of Rain" (an over-the-shoulder
    looter-shooter)? Rogueli_T_e. They both share similarity in mechanics,
    but the overall genre is different.

    But those are my personal rules (and I'm likely to forget them as
    remember them) and I've no expectations that anyone else will agree.
    The two words have become basically synonymous at this point.

    I didn't know there was any mystery here. I guess there is.
    As far as I know, the defining characteristic between these two kinds
    of Rogue styles is what happens after you die.

    A Roguelike has no meta progression. If you die, you start from
    scratch with your next run. With a Roguelite, you can carry some of
    your power over to your next run after you die, making the next run
    easier.

    I actually like this definition and I hope it is the one being used on
    sites like Steam because I definitely prefer one over the other.

    Yes, that's my understanding too. I generally prefer rogue-lites. Why
    this was chosen is a mystery, as rogue-lites have nothing to do with rogue.

    So, like Rogue Legacy. Yeah, that makes sense.

    As usual, every term gets misused until it becomes meaningless. That's
    why. I could care less. ;^)

    In fact, the Italian language is so old that every word means either
    "mama" or "not-mama."

    We're getting there with American English. Orwell was right.
    --
    Zag

    Give me the liberty to know, to think, to believe,
    and to utter freely according to conscience, above
    all other liberties. ~John Milton
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Justisaur@[email protected] to comp.sys.ibm.pc.games.action on Fri Oct 2 14:46:00 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 10/1/2026 5:01 PM, Zaghadka wrote:
    On Tue, 29 Sep 2026 08:19:29 -0700, in comp.sys.ibm.pc.games.action, Justisaur wrote:

    On 9/28/2026 9:57 AM, Mike S. wrote:
    On Sat, 26 Sep 2026 20:18:33 -0400, Spalls Hurgenson
    <[email protected]> wrote:

    Myself, I'd use "roguelike" for games which closely follow the theme
    and style of the original Rogue; an RPG, probably with a top-down
    viewpoint and the various rogue-ish features (single-saves, often
    randomized level design, etc.). "Roguelite" would be for other genres
    of game that use Rogue-ish mechanics.

    So Diablo? Rogueli_K_e. "Risk of Rain" (an over-the-shoulder
    looter-shooter)? Rogueli_T_e. They both share similarity in mechanics, >>>> but the overall genre is different.

    But those are my personal rules (and I'm likely to forget them as
    remember them) and I've no expectations that anyone else will agree.
    The two words have become basically synonymous at this point.

    I didn't know there was any mystery here. I guess there is.
    As far as I know, the defining characteristic between these two kinds
    of Rogue styles is what happens after you die.

    A Roguelike has no meta progression. If you die, you start from
    scratch with your next run. With a Roguelite, you can carry some of
    your power over to your next run after you die, making the next run
    easier.

    I actually like this definition and I hope it is the one being used on
    sites like Steam because I definitely prefer one over the other.

    Yes, that's my understanding too. I generally prefer rogue-lites. Why
    this was chosen is a mystery, as rogue-lites have nothing to do with rogue.

    So, like Rogue Legacy. Yeah, that makes sense.


    Aaah! That's why it's rogue-lite! and the terms get confused.
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
    --- Synchronet 3.22a-Linux NewsLink 1.2