Ved: Recure
Synopsis:
"Ved: Recure" is a fast-paced action roguelite where you find yourself trapped inside the 1000th game you bought but never played. You’ll wield fully customizable buff chains to face off against formidable foes and strategic builds to conquer this 1000th game and make your way back to reality.
"Ved: Recure" is a fast-paced action roguelite where you find yourself >trapped inside the 1000th game you bought but never played.
Ved: Recure
Synopsis:
"Ved: Recure" is a fast-paced action roguelite where you find yourself >trapped inside the 1000th game you bought but never played. You�ll wield >fully customizable buff chains to face off against formidable foes and >strategic builds to conquer this 1000th game and make your way back to >reality.
Xocyll
On Fri, 25 Sep 2026 05:48:22 -0400, in comp.sys.ibm.pc.games.action,
Xocyll wrote:
Ved: Recure
Synopsis:
"Ved: Recure" is a fast-paced action roguelite where you find yourself
trapped inside the 1000th game you bought but never played. You’ll wield >> fully customizable buff chains to face off against formidable foes and
strategic builds to conquer this 1000th game and make your way back to
reality.
Xocyll
Gdammit Xocyll, I went to GOG after reading this, and Ved was on sale for $4.99. I barely escaped without buying it!
(and I thought "roguelite" was a typo! Isn't that supposed to be a "k" there?)
(and I thought "roguelite" was a typo! Isn't that supposed to be a "k" >there?)
Roguelike and Roguelite tend to be used interchangably. You could make
an argument for one over the other, but I think you'll find as many exceptions to any rule as you find supporting uses. People are just
going to use whichever they prefer regardless of what the 'rules' are.
On 27/09/2026 01:18, Spalls Hurgenson wrote:
Roguelike and Roguelite tend to be used interchangably. You could make
an argument for one over the other, but I think you'll find as many
exceptions to any rule as you find supporting uses. People are just
going to use whichever they prefer regardless of what the 'rules' are.
I did use a bit of googlefoo to see what the answer was and my
conclusion is that there are a lot of somewhat anal people out there.
On 9/26/2026 9:49 PM, JAB wrote:
On 27/09/2026 01:18, Spalls Hurgenson wrote:
Roguelike and Roguelite tend to be used interchangably. You could make
an argument for one over the other, but I think you'll find as many
exceptions to any rule as you find supporting uses. People are just
going to use whichever they prefer regardless of what the 'rules' are.
I did use a bit of googlefoo to see what the answer was and my
conclusion is that there are a lot of somewhat anal people out there.
Only "somewhat anal"?
On 27/09/2026 16:58, Dimensional Traveler wrote:
On 9/26/2026 9:49 PM, JAB wrote:
On 27/09/2026 01:18, Spalls Hurgenson wrote:
Roguelike and Roguelite tend to be used interchangably. You could make >>>> an argument for one over the other, but I think you'll find as many
exceptions to any rule as you find supporting uses. People are just
going to use whichever they prefer regardless of what the 'rules' are.
I did use a bit of googlefoo to see what the answer was and my
conclusion is that there are a lot of somewhat anal people out there.
Only "somewhat anal"?
Well I am English which means you are brought up to be understated with
your language even though every other English person knows what you
really mean. It wouldn't have been good form to say what is wrong with
these feckers, are they mental or something.
Myself, I'd use "roguelike" for games which closely follow the theme
and style of the original Rogue; an RPG, probably with a top-down
viewpoint and the various rogue-ish features (single-saves, often
randomized level design, etc.). "Roguelite" would be for other genres
of game that use Rogue-ish mechanics.
So Diablo? Rogueli_K_e. "Risk of Rain" (an over-the-shoulder
looter-shooter)? Rogueli_T_e. They both share similarity in mechanics,
but the overall genre is different.
But those are my personal rules (and I'm likely to forget them as
remember them) and I've no expectations that anyone else will agree.
The two words have become basically synonymous at this point.
I didn't know there was any mystery here. I guess there is.
As far as I know, the defining characteristic between these two kinds
of Rogue styles is what happens after you die.
A Roguelike has no meta progression. If you die, you start from
scratch with your next run. With a Roguelite, you can carry some of
your power over to your next run after you die, making the next run
easier.
I actually like this definition and I hope it is the one being used on
sites like Steam because I definitely prefer one over the other.
I didn't know there was any mystery here. I guess there is.
As far as I know, the defining characteristic between these two kinds
of Rogue styles is what happens after you die.
A Roguelike has no meta progression. If you die, you start from
scratch with your next run. With a Roguelite, you can carry some of
your power over to your next run after you die, making the next run
easier.
I actually like this definition and I hope it is the one being used on
sites like Steam because I definitely prefer one over the other.
https://www.roguebasin.com/index.php/Berlin_Interpretation
On Sat, 26 Sep 2026 20:18:33 -0400, Spalls Hurgenson <[email protected]> wrote:
Myself, I'd use "roguelike" for games which closely follow the theme
and style of the original Rogue; an RPG, probably with a top-down
viewpoint and the various rogue-ish features (single-saves, often
randomized level design, etc.). "Roguelite" would be for other genres
of game that use Rogue-ish mechanics.
So Diablo? Rogueli_K_e. "Risk of Rain" (an over-the-shoulder
looter-shooter)? Rogueli_T_e. They both share similarity in mechanics,
but the overall genre is different.
But those are my personal rules (and I'm likely to forget them as
remember them) and I've no expectations that anyone else will agree.
The two words have become basically synonymous at this point.
I didn't know there was any mystery here. I guess there is.
As far as I know, the defining characteristic between these two kinds
of Rogue styles is what happens after you die.
A Roguelike has no meta progression. If you die, you start from
scratch with your next run. With a Roguelite, you can carry some of
your power over to your next run after you die, making the next run
easier.
I actually like this definition and I hope it is the one being used on
sites like Steam because I definitely prefer one over the other.
I didn't know there was any mystery here. I guess there is.
As far as I know, the defining characteristic between these two kinds
of Rogue styles is what happens after you die.
A Roguelike has no meta progression. If you die, you start from
scratch with your next run. With a Roguelite, you can carry some of
your power over to your next run after you die, making the next run
easier.
I actually like this definition and I hope it is the one being used on
sites like Steam because I definitely prefer one over the other.
https://www.roguebasin.com/index.php/Berlin_Interpretation
On 9/27/2026 11:33 AM, JAB wrote:
On 27/09/2026 16:58, Dimensional Traveler wrote:
On 9/26/2026 9:49 PM, JAB wrote:
On 27/09/2026 01:18, Spalls Hurgenson wrote:
Roguelike and Roguelite tend to be used interchangably. You could make >>>>> an argument for one over the other, but I think you'll find as manyI did use a bit of googlefoo to see what the answer was and my
exceptions to any rule as you find supporting uses. People are just
going to use whichever they prefer regardless of what the 'rules' are. >>>>
conclusion is that there are a lot of somewhat anal people out there.
Only "somewhat anal"?
Well I am English which means you are brought up to be understated with
your language even though every other English person knows what you
really mean. It wouldn't have been good form to say what is wrong with
these feckers, are they mental or something.
:)
I've worked with law enforcement (tech support for 911) and in a
District Attorney's office. Even if you already understand that way too >many people are bug-fuck nuts you are only beginning to scratch the surface.
On 9/25/2026 8:00 PM, Zaghadka wrote:
On Fri, 25 Sep 2026 05:48:22 -0400, in comp.sys.ibm.pc.games.action,"Like" is for when it is similar, "Lite" is for when it is a pale shadow
Xocyll wrote:
Ved: Recure
Synopsis:
"Ved: Recure" is a fast-paced action roguelite where you find yourself
trapped inside the 1000th game you bought but never played. You’ll wield >>> fully customizable buff chains to face off against formidable foes and
strategic builds to conquer this 1000th game and make your way back to
reality.
Xocyll
Gdammit Xocyll, I went to GOG after reading this, and Ved was on sale for
$4.99. I barely escaped without buying it!
(and I thought "roguelite" was a typo! Isn't that supposed to be a "k"
there?)
of the original.
On 27/09/2026 01:18, Spalls Hurgenson wrote:
Roguelike and Roguelite tend to be used interchangably. You could make
an argument for one over the other, but I think you'll find as many
exceptions to any rule as you find supporting uses. People are just
going to use whichever they prefer regardless of what the 'rules' are.
I did use a bit of googlefoo to see what the answer was and my
conclusion is that there are a lot of somewhat anal people out there.
A Roguelike has no meta progression. If you die, you start from
scratch with your next run. With a Roguelite, you can carry some of
your power over to your next run after you die, making the next run
easier.
On 9/28/2026 9:57 AM, Mike S. wrote:
On Sat, 26 Sep 2026 20:18:33 -0400, Spalls Hurgenson
<[email protected]> wrote:
Myself, I'd use "roguelike" for games which closely follow the theme
and style of the original Rogue; an RPG, probably with a top-down
viewpoint and the various rogue-ish features (single-saves, often
randomized level design, etc.). "Roguelite" would be for other genres
of game that use Rogue-ish mechanics.
So Diablo? Rogueli_K_e. "Risk of Rain" (an over-the-shoulder
looter-shooter)? Rogueli_T_e. They both share similarity in mechanics,
but the overall genre is different.
But those are my personal rules (and I'm likely to forget them as
remember them) and I've no expectations that anyone else will agree.
The two words have become basically synonymous at this point.
I didn't know there was any mystery here. I guess there is.
As far as I know, the defining characteristic between these two kinds
of Rogue styles is what happens after you die.
A Roguelike has no meta progression. If you die, you start from
scratch with your next run. With a Roguelite, you can carry some of
your power over to your next run after you die, making the next run
easier.
I actually like this definition and I hope it is the one being used on
sites like Steam because I definitely prefer one over the other.
Yes, that's my understanding too. I generally prefer rogue-lites. Why
this was chosen is a mystery, as rogue-lites have nothing to do with rogue.
On Tue, 29 Sep 2026 08:19:29 -0700, in comp.sys.ibm.pc.games.action, Justisaur wrote:
On 9/28/2026 9:57 AM, Mike S. wrote:
On Sat, 26 Sep 2026 20:18:33 -0400, Spalls Hurgenson
<[email protected]> wrote:
Myself, I'd use "roguelike" for games which closely follow the theme
and style of the original Rogue; an RPG, probably with a top-down
viewpoint and the various rogue-ish features (single-saves, often
randomized level design, etc.). "Roguelite" would be for other genres
of game that use Rogue-ish mechanics.
So Diablo? Rogueli_K_e. "Risk of Rain" (an over-the-shoulder
looter-shooter)? Rogueli_T_e. They both share similarity in mechanics, >>>> but the overall genre is different.
But those are my personal rules (and I'm likely to forget them as
remember them) and I've no expectations that anyone else will agree.
The two words have become basically synonymous at this point.
I didn't know there was any mystery here. I guess there is.
As far as I know, the defining characteristic between these two kinds
of Rogue styles is what happens after you die.
A Roguelike has no meta progression. If you die, you start from
scratch with your next run. With a Roguelite, you can carry some of
your power over to your next run after you die, making the next run
easier.
I actually like this definition and I hope it is the one being used on
sites like Steam because I definitely prefer one over the other.
Yes, that's my understanding too. I generally prefer rogue-lites. Why
this was chosen is a mystery, as rogue-lites have nothing to do with rogue.
So, like Rogue Legacy. Yeah, that makes sense.
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