It's that time again. What time is that? Time for another overly-long >retrospective on Ultima games by long-winded YouTuber Majuular (and
given my own predilection for lengthy diatribes, my calling somebody
else 'long-winded' should be a warning). That said, I appreciated
these deep-dives into nostalgia for the Ultima games, so I'm not
really complaining.
This time the video --over four hours long!-- is focused on "Ultima
Online" (watch it here: https://www.youtube.com/watch?v=35SKawn2SDI),
with the usual side-treks into the state of the industry and hobby at
the time. But given the lengthy history and influence of "Ultima
Online", the video's length is maybe necessary.
This is a very niche series and between its limited subject appeal and >length, not everyone will enjoy the video. But if you fall into that
group, you'll probably love it.
On Sat, 26 Sep 2026 15:25:44 -0400, Spalls Hurgenson ><[email protected]> wrote:
It's that time again. What time is that? Time for another overly-long >>retrospective on Ultima games by long-winded YouTuber Majuular (and
given my own predilection for lengthy diatribes, my calling somebody
else 'long-winded' should be a warning). That said, I appreciated
these deep-dives into nostalgia for the Ultima games, so I'm not
really complaining.
This time the video --over four hours long!-- is focused on "Ultima
Online" (watch it here: https://www.youtube.com/watch?v=35SKawn2SDI),
with the usual side-treks into the state of the industry and hobby at
the time. But given the lengthy history and influence of "Ultima
Online", the video's length is maybe necessary.
This is a very niche series and between its limited subject appeal and >>length, not everyone will enjoy the video. But if you fall into that
group, you'll probably love it.
I already knew about this one but thank you for posting this anyway. I
meant to watch it this weekend but I live in NY and the Nor'Easter we
just had knocked out my internet for most of the weekend. I will watch
it next weekend.
As for the game itself, I never played it. I am not sure why though as
I like Ultima and I like MMOs so it really should have been a good fit
for me.
Of course, that freedom came at a cost: rampant PK, general assholery, >counterfeiting, fraud, theft... there was a massive difficulty spike
at the start of UO, with new players constantly getting killed before
they ever had a chance to understand the game. That unfriendliness
drove most people away, and UO's subscriber count in those days was
measured in the mere tens of thousands. It wasn't until Origin started >restricting PKing that those numbers started going up.
I tried UO a few times over its lifetime. It never really attracted
me. My recollection is less being turned off by the antics of
player-base and more the lack of lore and story. Video games are, for
me, escapist entertainment, and UO felt too much like work: it
consisted of a lot of grind to get anything done, and that grind was
too much like actual work. As Majulaar -the aforementioned long-winded >YouTuber- indicates in his video, you COULD have interesting
adventures... but first you'd have to manually build up your skills
and gear by hand. There is an audience for that sort of thing --and
remains so to this day, based on the amount of 'open-world crafting'
games on the market-- but I've never really been part of it. It all
felt too much like real work... except I'd have to pay for the
privilege.
On Mon, 28 Sep 2026 16:02:24 -0400, Spalls Hurgenson <[email protected]> wrote:
Of course, that freedom came at a cost: rampant PK, general assholery,
counterfeiting, fraud, theft... there was a massive difficulty spike
at the start of UO, with new players constantly getting killed before
they ever had a chance to understand the game. That unfriendliness
drove most people away, and UO's subscriber count in those days was
measured in the mere tens of thousands. It wasn't until Origin started
restricting PKing that those numbers started going up.
I tried UO a few times over its lifetime. It never really attracted
me. My recollection is less being turned off by the antics of
player-base and more the lack of lore and story. Video games are, for
me, escapist entertainment, and UO felt too much like work: it
consisted of a lot of grind to get anything done, and that grind was
too much like actual work. As Majulaar -the aforementioned long-winded
YouTuber- indicates in his video, you COULD have interesting
adventures... but first you'd have to manually build up your skills
and gear by hand. There is an audience for that sort of thing --and
remains so to this day, based on the amount of 'open-world crafting'
games on the market-- but I've never really been part of it. It all
felt too much like real work... except I'd have to pay for the
privilege.
Grinding never bothered me. But the player killing would have pushed
me out very quickly. I had no idea it was that bad. I don't want to be
on edge all the time when playing a video game. I want to relax.
Ultima Online, at least not at the beginning of its run, was probably
not for me.
I am really looking forward to watching this video when I have the
time.
Grinding never bothered me. But the player killing would have pushed
me out very quickly. I had no idea it was that bad. I don't want to be
on edge all the time when playing a video game. I want to relax.
Ultima Online, at least not at the beginning of its run, was probably
not for me.
I am really looking forward to watching this video when I have the
time.
I too played UO (briefly) when it came out. I do remember getting PKed >once. But mostly I remember how there were endless player stalls
selling their loot. And how no one wanted to team up.
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