{Continuing my theme of "if you can't think of something to write
about yourself, just steal from somebody else}
Polygon has an article listing the 13 most influential video games
ever made.
Article here: https://www.polygon.com/most-influential-video-games/
To save you from having to click and read somebody else's work, here's
their list (more or less in chronological order).
- Pac-Man
- Rogue
- Zork
- Wizardry: Proving Grounds of the Mad Overlord
- Tetris
- Super Mario Bros
- Legend of Zelda
- SimCity
- Street Fighter 2
- Doom
- Grand Theft Auto 3
- World of Warcraft
- Minecraft
#
Some of those I agree with, others not so much, and --of course-- any
such list always leaves out a host of other equally influential
titles.
Is Pac-Man influential? In terms of game-play, maybe not, but it
really was the first Big Name game that became synonymous with the
hobby. Still, I think the list probably should have started with Pong
or Space War, since those were the 'first' games.
I'm a bit torn about the inclusion of some of the next games. Rogue's >influence is certainly a lot more obvious these days, but for a long
time it was pretty niche. But, sure, it's made a name for itself since
then, so toss it on the list. I'm less sanguine about "Wizardry" and
"Zork"; sure, I love them both, but they were just evolutions of
earlier games that probably deserve the nod more. All the moreso since
their particular take on their particular genres are pretty much
dead-ends nowadays. I'm liable to toss "Zelda" in there too, except I
don't consider myself familiar enough with the games to really judge
how much they changed the industry; maybe it has more worthiness than
it appears to my eyes.
"Super Mario Bros"? Sure. It basically cemented Nintendo as a major
player in the industry, which earns it a place even if you ignore its >mechanics. But "Tetris"? Popular, sure. Well made, sure. But
influential? It was a great puzzle game, but those existed before and
existed after.
"Street Fighter 2" gets the nod, again, more for its meta-influence on
the hobby rather than its actual gameplay. "SimCity", I think,
deserves the nod for helping create the basics of the >management/builder-sim... although I doubt it was the first to tinker
with those ideas. (I need not mention my opinions on "Doom", I'm
sure).
"Grand Theft Auto 3"? I reluctantly give it a pass. I feel that there
are probably other games that mechanically deserve the title more, but
the game was so polished, and so popular that it has an oversized
footprint. "World of Warcraft" for similar reasons; nothing it did was
new but it was just so big that it couldn't help but be put up on a
pedestal. And "Minecraft's" start as an Indie title, and its
popularization of both crafting and (sort-of) retro-graphics earn it a
spot.
I definitely think that "Ultima Online" more than earns a place on the
list. While it utilized a lot of ideas from MUDs, it almost
single-handedly created the MMORPG formula that all other games in the
genre still work off of. And there probably needs to be a spot for an >open-sandbox FPS, whether that's "Deus Ex" or something older (maybe >"Darklands"? "Ultima 7"?). And while a lot of the ideas pre-date the
2011 game, the popularity and polish of "Dark Souls" earn it a spot
too.
#
What do you think? Are all the games on the list worthy of inclusion?
Would you knock a few off? Can you think of some others that
definitely need to be there?
{Continuing my theme of "if you can't think of something to writeNope, just nope. > - Rogue
about yourself, just steal from somebody else}
Polygon has an article listing the 13 most influential video games
ever made.
Article here: https://www.polygon.com/most-influential-video-games/
To save you from having to click and read somebody else's work, here's
their list (more or less in chronological order).
- Pac-Man
- Wizardry: Proving Grounds of the Mad OverlordUltima. Both released earlier, and far more influential.
- TetrisSpawned no extremely successful clones. Nope.
- Super Mario BrosYes to all of those.
- Legend of Zelda
- SimCity
- Street Fighter 2
- Doom
- Grand Theft Auto 3
- World of WarcraftIt's basically an EQ clone from my limited play of it. With weird
- MinecraftAlso yes.
I definitely think that "Ultima Online" more than earns a place on the
list. While it utilized a lot of ideas from MUDs, it almost
single-handedly created the MMORPG formula that all other games in the
genre still work off of. And there probably needs to be a spot for an open-sandbox FPS, whether that's "Deus Ex" or something older (maybe "Darklands"? "Ultima 7"?). And while a lot of the ideas pre-date the
2011 game, the popularity and polish of "Dark Souls" earn it a spot
too.
What do you think? Are all the games on the list worthy of inclusion?
Would you knock a few off? Can you think of some others that
definitely need to be there?
- World of WarcraftIt's basically an EQ clone from my limited play of it. With weird
cartoony graphics, and some somewhat improved mechanics. I can't think
of anything to come out after that was successful that copied it either.
Nope.
I definitely think that "Ultima Online" more than earns a place on the
list. While it utilized a lot of ideas from MUDs, it almost
single-handedly created the MMORPG formula that all other games in the
genre still work off of. And there probably needs to be a spot for an
open-sandbox FPS, whether that's "Deus Ex" or something older (maybe
"Darklands"? "Ultima 7"?). And while a lot of the ideas pre-date the
2011 game, the popularity and polish of "Dark Souls" earn it a spot
too.
It was a step along the way from MUDs to EQ and WoW, other than that, I don't think it was that influential.
On 9/29/2026 1:03 AM, Spalls Hurgenson wrote:
What do you think? Are all the games on the list worthy of inclusion?
Would you knock a few off? Can you think of some others that
definitely need to be there?
Shouldn't /Metal Gear Solid/ be on the list? I mean, it's not really
that known as a P.C. game, but on the /PlayStation 1/ it was massive
in terms of influence. Didn't it create the genre now known as /sneak
em up/?
No I agree that Ultima should have been on there & maybe not those ones
that other guy liked especially, which was a group of five that included Doom.
Metal Gear Solid? Maybe Contra. On the Nintendo.
On 10/1/2026 1:47 AM, Justisaur wrote:
- World of WarcraftIt's basically an EQ clone from my limited play of it. With weird
cartoony graphics, and some somewhat improved mechanics. I can't
think of anything to come out after that was successful that copied it
either. Nope.
Well, /World of Warcraft/ was massively influential in the social sett- ing. So much so that regular gamers think it created the MMORPG genre.
It's not unreasonable to have it on a list of /influential/ games, but
not as the creator of a genre. Then of course, its influence has dim- ineshed dramatically since its inception, and I think it's hard to find people playing it these days [meaning, in the real world, not Azeroth.]
What do you think?
On 10/1/2026 1:47 AM, Justisaur wrote:
I definitely think that "Ultima Online" more than earns a place on the
list. While it utilized a lot of ideas from MUDs, it almost
single-handedly created the MMORPG formula that all other games in the
genre still work off of. And there probably needs to be a spot for an
open-sandbox FPS, whether that's "Deus Ex" or something older (maybe
"Darklands"? "Ultima 7"?). And while a lot of the ideas pre-date the
2011 game, the popularity and polish of "Dark Souls" earn it a spot
too.
It was a step along the way from MUDs to EQ and WoW, other than that,
I don't think it was that influential.
Creating a genre means it is /influential/, but possibly not socially known. So it's perfectly fine to add /Ultima Online/ to a list of genre creators, right?
On 10/1/2026 6:28 AM, Lane W wrote:
No I agree that Ultima should have been on there & maybe not those
ones that other guy liked especially, which was a group of five that
included Doom.
Metal Gear Solid? Maybe Contra. On the Nintendo.
Well, we don't /have/ to assert n=13, and can create our own game list.
So, how would you add genre creators to a list of the most influential games? Should we have a separate list of those?
Johann 'Myrkraverk' Oskarsson wrote:
On 10/1/2026 6:28 AM, Lane W wrote:
No I agree that Ultima should have been on there & maybe not those
ones that other guy liked especially, which was a group of five that
included Doom.
Metal Gear Solid? Maybe Contra. On the Nintendo.
Well, we don't /have/ to assert n=13, and can create our own game list.
So, how would you add genre creators to a list of the most influential
games? Should we have a separate list of those?
I would start right off with agreeing with them about ADVENTURE. It's
like COLLOSAL CAVE II. It pre-dated Zork. ADVENTURE was there when Zork
was only three different rooms on the public server at the radiation
therapy center. Zork was an afterthought. ADVENTURE had it together. Now that I think of it, it is also known as COLLOSAL CAVE.
And I'd pretty much go with that down the list. Why mention Street
Fighter II when Karate Champ! Released in arcades in 1984 by Data East
was played long long long before.
Maybe if they are more restricting it to PC games (someone's going to
have to explain Pac-man though), then we could go with Karateka for that category.
On 9/29/2026 1:03 AM, Spalls Hurgenson wrote:
What do you think? Are all the games on the list worthy of inclusion?
Would you knock a few off? Can you think of some others that
definitely need to be there?
Shouldn't /Metal Gear Solid/ be on the list? I mean, it's not really
that known as a P.C. game, but on the /PlayStation 1/ it was massive
in terms of influence. Didn't it create the genre now known as /sneak
em up/?
guys; I'm just poking these anal retentive suckers like Xocyll &
friends. It's like touching a red hot cigarette to a yellow caterpillar.
No, I don't like them very well. And they bitch loudly about any and all >crossposting. Xocyll mouthed off to my dad last weekend. I'm going to
nail his nuts to his forehead, if Zaghadka has no objections with that.
Lane W <[email protected]> looked up from reading the entrails of the
porn spammer to utter "The Augury is good, the signs say:
<snip>
guys; I'm just poking these anal retentive suckers like Xocyll &
friends. It's like touching a red hot cigarette to a yellow caterpillar.
No, I don't like them very well. And they bitch loudly about any and all
crossposting. Xocyll mouthed off to my dad last weekend. I'm going to
nail his nuts to his forehead, if Zaghadka has no objections with that.
Oi! I resemble that remark!
If you are not using a nailgun, you're not doing it right!
On 03/10/2026 02:09, Xocyll wrote:
Lane W <[email protected]> looked up from reading the entrails of the
porn spammer to utter "The Augury is good, the signs say:
<snip>
guys; I'm just poking these anal retentive suckers like Xocyll &
friends. It's like touching a red hot cigarette to a yellow caterpillar. >>> No, I don't like them very well. And they bitch loudly about any and all >>> crossposting. Xocyll mouthed off to my dad last weekend. I'm going to
nail his nuts to his forehead, if Zaghadka has no objections with that.
Oi! I resemble that remark!
If you are not using a nailgun, you're not doing it right!
Looks like you have a fan!
If you are not using a nailgun, you're not doing it right!
Looks like you have a fan!
Remember the old saying: "when all you have is a nailgun, everything
looks like a messiah!"
On 03/10/2026 19:28, Xocyll wrote:
If you are not using a nailgun, you're not doing it right!
Looks like you have a fan!
Remember the old saying: "when all you have is a nailgun, everything
looks like a messiah!"
The couldn't even do it right. A few days later and he was back.
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