• 13 Most Influential Games

    From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Mon Sep 28 13:03:33 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    {Continuing my theme of "if you can't think of something to write
    about yourself, just steal from somebody else}

    Polygon has an article listing the 13 most influential video games
    ever made.
    Article here: https://www.polygon.com/most-influential-video-games/

    To save you from having to click and read somebody else's work, here's
    their list (more or less in chronological order).
    - Pac-Man
    - Rogue
    - Zork
    - Wizardry: Proving Grounds of the Mad Overlord
    - Tetris
    - Super Mario Bros
    - Legend of Zelda
    - SimCity
    - Street Fighter 2
    - Doom
    - Grand Theft Auto 3
    - World of Warcraft
    - Minecraft

    #

    Some of those I agree with, others not so much, and --of course-- any
    such list always leaves out a host of other equally influential
    titles.

    Is Pac-Man influential? In terms of game-play, maybe not, but it
    really was the first Big Name game that became synonymous with the
    hobby. Still, I think the list probably should have started with Pong
    or Space War, since those were the 'first' games.

    I'm a bit torn about the inclusion of some of the next games. Rogue's
    influence is certainly a lot more obvious these days, but for a long
    time it was pretty niche. But, sure, it's made a name for itself since
    then, so toss it on the list. I'm less sanguine about "Wizardry" and
    "Zork"; sure, I love them both, but they were just evolutions of
    earlier games that probably deserve the nod more. All the moreso since
    their particular take on their particular genres are pretty much
    dead-ends nowadays. I'm liable to toss "Zelda" in there too, except I
    don't consider myself familiar enough with the games to really judge
    how much they changed the industry; maybe it has more worthiness than
    it appears to my eyes.

    "Super Mario Bros"? Sure. It basically cemented Nintendo as a major
    player in the industry, which earns it a place even if you ignore its mechanics. But "Tetris"? Popular, sure. Well made, sure. But
    influential? It was a great puzzle game, but those existed before and
    existed after.

    "Street Fighter 2" gets the nod, again, more for its meta-influence on
    the hobby rather than its actual gameplay. "SimCity", I think,
    deserves the nod for helping create the basics of the
    management/builder-sim... although I doubt it was the first to tinker
    with those ideas. (I need not mention my opinions on "Doom", I'm
    sure).

    "Grand Theft Auto 3"? I reluctantly give it a pass. I feel that there
    are probably other games that mechanically deserve the title more, but
    the game was so polished, and so popular that it has an oversized
    footprint. "World of Warcraft" for similar reasons; nothing it did was
    new but it was just so big that it couldn't help but be put up on a
    pedestal. And "Minecraft's" start as an Indie title, and its
    popularization of both crafting and (sort-of) retro-graphics earn it a
    spot.

    I definitely think that "Ultima Online" more than earns a place on the
    list. While it utilized a lot of ideas from MUDs, it almost
    single-handedly created the MMORPG formula that all other games in the
    genre still work off of. And there probably needs to be a spot for an open-sandbox FPS, whether that's "Deus Ex" or something older (maybe "Darklands"? "Ultima 7"?). And while a lot of the ideas pre-date the
    2011 game, the popularity and polish of "Dark Souls" earn it a spot
    too.

    #

    What do you think? Are all the games on the list worthy of inclusion?
    Would you knock a few off? Can you think of some others that
    definitely need to be there?


    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Xocyll@[email protected] to comp.sys.ibm.pc.games.action on Wed Sep 30 12:01:25 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <[email protected]> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    {Continuing my theme of "if you can't think of something to write
    about yourself, just steal from somebody else}

    Polygon has an article listing the 13 most influential video games
    ever made.
    Article here: https://www.polygon.com/most-influential-video-games/

    To save you from having to click and read somebody else's work, here's
    their list (more or less in chronological order).
    - Pac-Man
    - Rogue
    - Zork
    - Wizardry: Proving Grounds of the Mad Overlord
    - Tetris
    - Super Mario Bros
    - Legend of Zelda
    - SimCity
    - Street Fighter 2
    - Doom
    - Grand Theft Auto 3
    - World of Warcraft
    - Minecraft

    #

    Some of those I agree with, others not so much, and --of course-- any
    such list always leaves out a host of other equally influential
    titles.

    Is Pac-Man influential? In terms of game-play, maybe not, but it
    really was the first Big Name game that became synonymous with the
    hobby. Still, I think the list probably should have started with Pong
    or Space War, since those were the 'first' games.

    I'm a bit torn about the inclusion of some of the next games. Rogue's >influence is certainly a lot more obvious these days, but for a long
    time it was pretty niche. But, sure, it's made a name for itself since
    then, so toss it on the list. I'm less sanguine about "Wizardry" and
    "Zork"; sure, I love them both, but they were just evolutions of
    earlier games that probably deserve the nod more. All the moreso since
    their particular take on their particular genres are pretty much
    dead-ends nowadays. I'm liable to toss "Zelda" in there too, except I
    don't consider myself familiar enough with the games to really judge
    how much they changed the industry; maybe it has more worthiness than
    it appears to my eyes.

    "Super Mario Bros"? Sure. It basically cemented Nintendo as a major
    player in the industry, which earns it a place even if you ignore its >mechanics. But "Tetris"? Popular, sure. Well made, sure. But
    influential? It was a great puzzle game, but those existed before and
    existed after.

    "Street Fighter 2" gets the nod, again, more for its meta-influence on
    the hobby rather than its actual gameplay. "SimCity", I think,
    deserves the nod for helping create the basics of the >management/builder-sim... although I doubt it was the first to tinker
    with those ideas. (I need not mention my opinions on "Doom", I'm
    sure).

    "Grand Theft Auto 3"? I reluctantly give it a pass. I feel that there
    are probably other games that mechanically deserve the title more, but
    the game was so polished, and so popular that it has an oversized
    footprint. "World of Warcraft" for similar reasons; nothing it did was
    new but it was just so big that it couldn't help but be put up on a
    pedestal. And "Minecraft's" start as an Indie title, and its
    popularization of both crafting and (sort-of) retro-graphics earn it a
    spot.

    I definitely think that "Ultima Online" more than earns a place on the
    list. While it utilized a lot of ideas from MUDs, it almost
    single-handedly created the MMORPG formula that all other games in the
    genre still work off of. And there probably needs to be a spot for an >open-sandbox FPS, whether that's "Deus Ex" or something older (maybe >"Darklands"? "Ultima 7"?). And while a lot of the ideas pre-date the
    2011 game, the popularity and polish of "Dark Souls" earn it a spot
    too.

    #

    What do you think? Are all the games on the list worthy of inclusion?
    Would you knock a few off? Can you think of some others that
    definitely need to be there?


    I have doubts about many.

    And City of Heroes, 22 years on it is still best in class, never even
    come close to being equaled.

    GTA3 assuming they mean the whole set, basic GTA3, vice city and San
    Andreas, ok I could see that, but friggen tetris, or a fighting game or
    Pac man, oh fucking please.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Justisaur@[email protected] to comp.sys.ibm.pc.games.action on Wed Sep 30 10:47:29 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/28/2026 10:03 AM, Spalls Hurgenson wrote:

    {Continuing my theme of "if you can't think of something to write
    about yourself, just steal from somebody else}

    Polygon has an article listing the 13 most influential video games
    ever made.
    Article here: https://www.polygon.com/most-influential-video-games/

    To save you from having to click and read somebody else's work, here's
    their list (more or less in chronological order).
    - Pac-Man
    Nope, just nope. > - Rogue
    As much as I enjoyed Rogue, the genre it spawned has always been very
    niche. And as I mention in another thread Rogue-lite which is a
    popular... mechanic... doesn't have anything to do with Rogue.
    Nope.> - Zork
    Colossal Cave Adventure. Sure Zork popularized the genre, which is all
    but gone. Nope.

    - Wizardry: Proving Grounds of the Mad Overlord
    Ultima. Both released earlier, and far more influential.

    - Tetris
    Spawned no extremely successful clones. Nope.

    - Super Mario Bros
    - Legend of Zelda
    - SimCity
    - Street Fighter 2
    - Doom
    - Grand Theft Auto 3
    Yes to all of those.

    - World of Warcraft
    It's basically an EQ clone from my limited play of it. With weird
    cartoony graphics, and some somewhat improved mechanics. I can't think
    of anything to come out after that was successful that copied it either.
    Nope.

    - Minecraft
    Also yes.


    I definitely think that "Ultima Online" more than earns a place on the
    list. While it utilized a lot of ideas from MUDs, it almost
    single-handedly created the MMORPG formula that all other games in the
    genre still work off of. And there probably needs to be a spot for an open-sandbox FPS, whether that's "Deus Ex" or something older (maybe "Darklands"? "Ultima 7"?). And while a lot of the ideas pre-date the
    2011 game, the popularity and polish of "Dark Souls" earn it a spot
    too.

    It was a step along the way from MUDs to EQ and WoW, other than that, I
    don't think it was that influential.
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Johann 'Myrkraverk' Oskarsson@[email protected] to comp.sys.ibm.pc.games.action on Thu Oct 1 06:23:52 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/29/2026 1:03 AM, Spalls Hurgenson wrote:
    What do you think? Are all the games on the list worthy of inclusion?
    Would you knock a few off? Can you think of some others that
    definitely need to be there?

    Shouldn't /Metal Gear Solid/ be on the list? I mean, it's not really
    that known as a P.C. game, but on the /PlayStation 1/ it was massive
    in terms of influence. Didn't it create the genre now known as /sneak
    em up/?
    --
    Johann | email: invalid -> com | http://www.myrkraverk.com/blog/
    I'm not from the Internet, I just work there. | via XS News https://bsky.app/profile/myrkraverk.bsky.social | for ( ;; ) _:;
    Federated at https://fed.brid.gy/bsky/myrkraverk.bsky.social
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Johann 'Myrkraverk' Oskarsson@[email protected] to comp.sys.ibm.pc.games.action on Thu Oct 1 06:26:43 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 10/1/2026 1:47 AM, Justisaur wrote:
        - World of Warcraft
    It's basically an EQ clone from my limited play of it.  With weird
    cartoony graphics, and some somewhat improved mechanics.  I can't think
    of anything to come out after that was successful that copied it either.
     Nope.

    Well, /World of Warcraft/ was massively influential in the social sett-
    ing. So much so that regular gamers think it created the MMORPG genre.

    It's not unreasonable to have it on a list of /influential/ games, but
    not as the creator of a genre. Then of course, its influence has dim-
    ineshed dramatically since its inception, and I think it's hard to find
    people playing it these days [meaning, in the real world, not Azeroth.]


    What do you think?
    --
    Johann | email: invalid -> com | http://www.myrkraverk.com/blog/
    I'm not from the Internet, I just work there. | via XS News https://bsky.app/profile/myrkraverk.bsky.social | for ( ;; ) _:;
    Federated at https://fed.brid.gy/bsky/myrkraverk.bsky.social
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Johann 'Myrkraverk' Oskarsson@[email protected] to comp.sys.ibm.pc.games.action on Thu Oct 1 06:27:42 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 10/1/2026 1:47 AM, Justisaur wrote:
    I definitely think that "Ultima Online" more than earns a place on the
    list. While it utilized a lot of ideas from MUDs, it almost
    single-handedly created the MMORPG formula that all other games in the
    genre still work off of. And there probably needs to be a spot for an
    open-sandbox FPS, whether that's "Deus Ex" or something older (maybe
    "Darklands"? "Ultima 7"?). And while a lot of the ideas pre-date the
    2011 game, the popularity and polish of "Dark Souls" earn it a spot
    too.

    It was a step along the way from MUDs to EQ and WoW, other than that, I don't think it was that influential.

    Creating a genre means it is /influential/, but possibly not socially
    known. So it's perfectly fine to add /Ultima Online/ to a list of genre creators, right?
    --
    Johann | email: invalid -> com | http://www.myrkraverk.com/blog/
    I'm not from the Internet, I just work there. | via XS News https://bsky.app/profile/myrkraverk.bsky.social | for ( ;; ) _:;
    Federated at https://fed.brid.gy/bsky/myrkraverk.bsky.social
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Lane W@[email protected] to comp.sys.ibm.pc.games.action on Wed Sep 30 16:28:18 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Johann 'Myrkraverk' Oskarsson wrote:
    On 9/29/2026 1:03 AM, Spalls Hurgenson wrote:
    What do you think? Are all the games on the list worthy of inclusion?
    Would you knock a few off? Can you think of some others that
    definitely need to be there?

    Shouldn't /Metal Gear Solid/ be on the list?  I mean, it's not really
    that known as a P.C. game, but on the /PlayStation 1/ it was massive
    in terms of influence.  Didn't it create the genre now known as /sneak
    em up/?

    No I agree that Ultima should have been on there & maybe not those ones
    that other guy liked especially, which was a group of five that included
    Doom.

    Metal Gear Solid? Maybe Contra. On the Nintendo.
    --
    I hate it when you breach my space
    And I hate it when you preach your case
    And you should go down, down
    Save someone else
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Johann 'Myrkraverk' Oskarsson@[email protected] to comp.sys.ibm.pc.games.action on Thu Oct 1 06:32:54 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 10/1/2026 6:28 AM, Lane W wrote:
    No I agree that Ultima should have been on there & maybe not those ones
    that other guy liked especially, which was a group of five that included Doom.

    Metal Gear Solid? Maybe Contra. On the Nintendo.

    Well, we don't /have/ to assert n=13, and can create our own game list.
    So, how would you add genre creators to a list of the most influential
    games? Should we have a separate list of those?
    --
    Johann | email: invalid -> com | http://www.myrkraverk.com/blog/
    I'm not from the Internet, I just work there. | via XS News https://bsky.app/profile/myrkraverk.bsky.social | for ( ;; ) _:;
    Federated at https://fed.brid.gy/bsky/myrkraverk.bsky.social
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Lane W@[email protected] to comp.sys.ibm.pc.games.action on Wed Sep 30 19:11:01 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Johann 'Myrkraverk' Oskarsson wrote:
    On 10/1/2026 1:47 AM, Justisaur wrote:
        - World of Warcraft
    It's basically an EQ clone from my limited play of it.  With weird
    cartoony graphics, and some somewhat improved mechanics.  I can't
    think of anything to come out after that was successful that copied it
    either.   Nope.

    Well, /World of Warcraft/ was massively influential in the social sett- ing.  So much so that regular gamers think it created the MMORPG genre.

    It's not unreasonable to have it on a list of /influential/ games, but
    not as the creator of a genre.  Then of course, its influence has dim- ineshed dramatically since its inception, and I think it's hard to find people playing it these days [meaning, in the real world, not Azeroth.]


    What do you think?

    I'm still pissed at them for killing 'Warhammer: Online.' I mean, who
    else is responsible for that equally good MMORPG dying off? It was a
    variation in the way that I like variation. How pissed am I when I log
    in during the last days & all the other guys are statues & everything's
    frozen & dark. I liked Warhammer: Online. Maybe it was because I didn't
    have to sell my soul to Blizzard to play it.
    --
    I hate it when you breach my space
    And I hate it when you preach your case
    And you should go down, down
    Save someone else
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Lane W@[email protected] to comp.sys.ibm.pc.games.action,alt.slack on Wed Sep 30 19:15:45 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Johann 'Myrkraverk' Oskarsson wrote:
    On 10/1/2026 1:47 AM, Justisaur wrote:
    I definitely think that "Ultima Online" more than earns a place on the
    list. While it utilized a lot of ideas from MUDs, it almost
    single-handedly created the MMORPG formula that all other games in the
    genre still work off of. And there probably needs to be a spot for an
    open-sandbox FPS, whether that's "Deus Ex" or something older (maybe
    "Darklands"? "Ultima 7"?). And while a lot of the ideas pre-date the
    2011 game, the popularity and polish of "Dark Souls" earn it a spot
    too.

    It was a step along the way from MUDs to EQ and WoW, other than that,
    I don't think it was that influential.

    Creating a genre means it is /influential/, but possibly not socially known.  So it's perfectly fine to add /Ultima Online/ to a list of genre creators, right?

    I think Ultima Online was just riding the wave. Ultima IV was the
    ultimate video game. At the time, other gems were called Moebius, and
    Spalls Hurgenson's favorite, Apple's Microwave. Did I ever tell you I
    liked the music? That was a time when video games were magic. Ultima
    Online? I never once seriously played it and have practically zero
    memories of it. I was disenchanted, so to speak. They were relaying a philosophy, and I am psychologically versus to advertisements &
    commercials on TV. This was a commercial or an advertisement. All I can
    think of is how empty it was. The guy was right, Everquest is more
    influential than sellouts Blizzard and WoW. I bet even JonnySly and Tom
    Mix would play WoW. It's not very good. The cleaner is going to leave
    because of the mold. bill wilson is going to experience high anxiety.
    Sn!pe is embarking on a trip of revenge and is halfway through the Two
    Graves.

    guys; I'm just poking these anal retentive suckers like Xocyll &
    friends. It's like touching a red hot cigarette to a yellow caterpillar.
    No, I don't like them very well. And they bitch loudly about any and all crossposting. Xocyll mouthed off to my dad last weekend. I'm going to
    nail his nuts to his forehead, if Zaghadka has no objections with that.
    --
    I hate it when you breach my space
    And I hate it when you preach your case
    And you should go down, down
    Save someone else
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Lane W@[email protected] to comp.sys.ibm.pc.games.action on Wed Sep 30 19:19:52 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Johann 'Myrkraverk' Oskarsson wrote:
    On 10/1/2026 6:28 AM, Lane W wrote:
    No I agree that Ultima should have been on there & maybe not those
    ones that other guy liked especially, which was a group of five that
    included Doom.

    Metal Gear Solid? Maybe Contra. On the Nintendo.

    Well, we don't /have/ to assert n=13, and can create our own game list.
    So, how would you add genre creators to a list of the most influential games?  Should we have a separate list of those?

    I would start right off with agreeing with them about ADVENTURE. It's
    like COLLOSAL CAVE II. It pre-dated Zork. ADVENTURE was there when Zork
    was only three different rooms on the public server at the radiation
    therapy center. Zork was an afterthought. ADVENTURE had it together. Now
    that I think of it, it is also known as COLLOSAL CAVE.

    And I'd pretty much go with that down the list. Why mention Street
    Fighter II when Karate Champ! Released in arcades in 1984 by Data East
    was played long long long before.

    Maybe if they are more restricting it to PC games (someone's going to
    have to explain Pac-man though), then we could go with Karateka for that category.
    --
    I hate it when you breach my space
    And I hate it when you preach your case
    And you should go down, down
    Save someone else
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Johann 'Myrkraverk' Oskarsson@[email protected] to comp.sys.ibm.pc.games.action on Thu Oct 1 22:40:48 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 10/1/2026 9:19 AM, Lane W wrote:
    Johann 'Myrkraverk' Oskarsson wrote:
    On 10/1/2026 6:28 AM, Lane W wrote:
    No I agree that Ultima should have been on there & maybe not those
    ones that other guy liked especially, which was a group of five that
    included Doom.

    Metal Gear Solid? Maybe Contra. On the Nintendo.

    Well, we don't /have/ to assert n=13, and can create our own game list.
    So, how would you add genre creators to a list of the most influential
    games?  Should we have a separate list of those?

    I would start right off with agreeing with them about ADVENTURE. It's
    like COLLOSAL CAVE II. It pre-dated Zork. ADVENTURE was there when Zork
    was only three different rooms on the public server at the radiation
    therapy center. Zork was an afterthought. ADVENTURE had it together. Now that I think of it, it is also known as COLLOSAL CAVE.

    And I'd pretty much go with that down the list. Why mention Street
    Fighter II when Karate Champ! Released in arcades in 1984 by Data East
    was played long long long before.

    Maybe if they are more restricting it to PC games (someone's going to
    have to explain Pac-man though), then we could go with Karateka for that category.

    Then we can also include genre-tangents. Like the 3D fighter. I curr-
    ently believe, but have not verified, that /Battle Arena Toshinden/ was
    the first, but it was the /Virtua Fighter/ and/or Tekken franchises that
    made the genre both playable and popular. I have the D.O.S. version of
    /Battle Arena Toshinden/, and I cannot say I have ever played the Play-
    station One version.

    If not Lara Croft in /Tomb Raider/ (1996), I don't know who created the
    3D babe exploration genre. Were later 90s and early 00s R.P.G. explor-
    ations almost exclusively female protagonists, or is my sample base from
    G.O.G. just biased?

    Of course, I believe the original /Tomb Raider/ (1996) owes much to /Ad- venture/, both being cave exploration systems. I don't have much re- collection of playing /Adventure/, so I cannot say if the puzzles are
    very similar. In /Tomb Raider/ (1996) the early puzzles are basically
    all find-an-item-use-an-item, so is more about exploration than anything
    else. I never finished the game, so cannot say about the later puzzles.

    Then of course, it's a toss up about which one created the 3D first
    person shooter, DOOM or Wolfenstein -- even though earlier 3D first
    person exploration games existed. The bad news about that, is that
    so many games of the late 90s and early 00s were clones it felt like
    no other game type existed. Did you get F.P.S. fatigue?


    Best wishes, and happy gaming!
    --
    Johann | email: invalid -> com | http://www.myrkraverk.com/blog/
    I'm not from the Internet, I just work there. | via XS News https://bsky.app/profile/myrkraverk.bsky.social | for ( ;; ) _:;
    Federated at https://fed.brid.gy/bsky/myrkraverk.bsky.social
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Thu Oct 1 13:15:59 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 1 Oct 2026 06:23:52 +0800, Johann 'Myrkraverk' Oskarsson <[email protected]d> said this thing:

    On 9/29/2026 1:03 AM, Spalls Hurgenson wrote:
    What do you think? Are all the games on the list worthy of inclusion?
    Would you knock a few off? Can you think of some others that
    definitely need to be there?

    Shouldn't /Metal Gear Solid/ be on the list? I mean, it's not really
    that known as a P.C. game, but on the /PlayStation 1/ it was massive
    in terms of influence. Didn't it create the genre now known as /sneak
    em up/?

    Or "Thief: The Dark Project"; both were contemporary with one another
    (MGS came out September 1998, T:TDP in December), and arguments could
    be made for each.

    [Personally, I feel MGS was much more an action game
    when compared to Thief's sneak-focused mechanics, but
    feel free to argue either way]

    Although, really, the original Castle Wolfenstein (1981) was the real trend-setter. Sneaking, alarms, costume-changes, bribing guards; it
    set the tone for the genre. It's not remembered all that well nowadays --especially since its shooty-shooty successors have overshadowed it--
    but for its time, the 1981 game was pretty remarkable.


    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Xocyll@[email protected] to comp.sys.ibm.pc.games.action on Fri Oct 2 21:09:25 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Lane W <[email protected]> looked up from reading the entrails of the
    porn spammer to utter "The Augury is good, the signs say:

    <snip>
    guys; I'm just poking these anal retentive suckers like Xocyll &
    friends. It's like touching a red hot cigarette to a yellow caterpillar.
    No, I don't like them very well. And they bitch loudly about any and all >crossposting. Xocyll mouthed off to my dad last weekend. I'm going to
    nail his nuts to his forehead, if Zaghadka has no objections with that.

    Oi! I resemble that remark!

    If you are not using a nailgun, you're not doing it right!

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From JAB@[email protected] to comp.sys.ibm.pc.games.action on Sat Oct 3 10:59:15 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 03/10/2026 02:09, Xocyll wrote:
    Lane W <[email protected]> looked up from reading the entrails of the
    porn spammer to utter "The Augury is good, the signs say:

    <snip>
    guys; I'm just poking these anal retentive suckers like Xocyll &
    friends. It's like touching a red hot cigarette to a yellow caterpillar.
    No, I don't like them very well. And they bitch loudly about any and all
    crossposting. Xocyll mouthed off to my dad last weekend. I'm going to
    nail his nuts to his forehead, if Zaghadka has no objections with that.

    Oi! I resemble that remark!

    If you are not using a nailgun, you're not doing it right!

    Looks like you have a fan!
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Xocyll@[email protected] to comp.sys.ibm.pc.games.action on Sat Oct 3 14:28:52 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    JAB <[email protected]> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say:

    On 03/10/2026 02:09, Xocyll wrote:
    Lane W <[email protected]> looked up from reading the entrails of the
    porn spammer to utter "The Augury is good, the signs say:

    <snip>
    guys; I'm just poking these anal retentive suckers like Xocyll &
    friends. It's like touching a red hot cigarette to a yellow caterpillar. >>> No, I don't like them very well. And they bitch loudly about any and all >>> crossposting. Xocyll mouthed off to my dad last weekend. I'm going to
    nail his nuts to his forehead, if Zaghadka has no objections with that.

    Oi! I resemble that remark!

    If you are not using a nailgun, you're not doing it right!

    Looks like you have a fan!

    Remember the old saying: "when all you have is a nailgun, everything
    looks like a messiah!"

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From JAB@[email protected] to comp.sys.ibm.pc.games.action on Sat Oct 3 21:07:16 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 03/10/2026 19:28, Xocyll wrote:
    If you are not using a nailgun, you're not doing it right!

    Looks like you have a fan!

    Remember the old saying: "when all you have is a nailgun, everything
    looks like a messiah!"

    The couldn't even do it right. A few days later and he was back.
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Xocyll@[email protected] to comp.sys.ibm.pc.games.action on Thu Oct 8 07:14:39 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    JAB <[email protected]> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say:

    On 03/10/2026 19:28, Xocyll wrote:
    If you are not using a nailgun, you're not doing it right!

    Looks like you have a fan!

    Remember the old saying: "when all you have is a nailgun, everything
    looks like a messiah!"

    The couldn't even do it right. A few days later and he was back.

    They didn't have nailguns back then, manual only and hand made nails.

    A Nail is only as good as the hammerer and the person who made the
    nails.

    With a nailgun you'd have put so many nails in him they'd have had to
    bury the cross with him on it and he wouldn't have been back.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.22a-Linux NewsLink 1.2