From Newsgroup: comp.sys.ibm.pc.games.action
Look, I dunno if "Star Conflict" is a game worth playing or not. On
the one hand, it's got space-ships and pretty graphics. On the other
hand, it was a free-to-play game and the Russian developers /are/
shutting down the official servers, which implies it may not have had
that 'special sauce' that made it an enjoyable experience.
But one thing I do like is that rather than kill the game entirely,
the developers released a community edition where players can host
their own local servers and thus keep playing the game even though the developers themselves have given up on it.* Will it thrive without
that support? Who knows, but it nice that it's up to the players --and
not the developer-- to decide when they're done with the game.
And, sure, there's a difference between a tiny game like "Star
Conflict" and Ubisoft's "The Crew"; less code, probably less
proprietary software to worry about. But there's also a huge
difference in resources too, so claims that it's impossible for
triple-A studios to do something similar with any games they
end-of-life increasingly fall flat. Maybe not for every game in their
library, but planning for the game's eventual demise (and how gamers
can still play it afterwards) can certainly be something done for
games currently in development.
* details here. Also, the game is now completely free so you can get
all the content that used to be behind paywalls
https://store.steampowered.com/app/212070/Star_Conflict/
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