• See, Ubisoft? Not /everybody/ kills games

    From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.action on Sun Oct 11 19:54:03 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    Look, I dunno if "Star Conflict" is a game worth playing or not. On
    the one hand, it's got space-ships and pretty graphics. On the other
    hand, it was a free-to-play game and the Russian developers /are/
    shutting down the official servers, which implies it may not have had
    that 'special sauce' that made it an enjoyable experience.

    But one thing I do like is that rather than kill the game entirely,
    the developers released a community edition where players can host
    their own local servers and thus keep playing the game even though the developers themselves have given up on it.* Will it thrive without
    that support? Who knows, but it nice that it's up to the players --and
    not the developer-- to decide when they're done with the game.

    And, sure, there's a difference between a tiny game like "Star
    Conflict" and Ubisoft's "The Crew"; less code, probably less
    proprietary software to worry about. But there's also a huge
    difference in resources too, so claims that it's impossible for
    triple-A studios to do something similar with any games they
    end-of-life increasingly fall flat. Maybe not for every game in their
    library, but planning for the game's eventual demise (and how gamers
    can still play it afterwards) can certainly be something done for
    games currently in development.





    * details here. Also, the game is now completely free so you can get
    all the content that used to be behind paywalls https://store.steampowered.com/app/212070/Star_Conflict/



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