• Re: Fallout '76

    From Spalls Hurgenson@[email protected] to comp.sys.ibm.pc.games.rpg on Fri Jan 20 16:37:05 2023
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Fri, 20 Jan 2023 12:00:37 -0800 (PST), T987654321
    <[email protected]> wrote:


    If they had released the current game state as a single player and called
    it Fallout 5 most people would have been more than very happy, at
    least as soon as the Unofficial Patch released. Most of the games
    major problems seem to be server side.

    Well, in my (admittedly limited) experience, I still think F76 feels a
    bit shallow compared to the mainline Fallout games (because
    multiplayer interactions are meant to fill in the deficit) but largely
    I agree with you. The overall project would have turned out better if
    they'd just made it a single player game from the start.

    Well, better for the players, anyway. From a corporate standpoint,
    it's hard to argue against the constant income trickling in from a
    'live services' product, and the most profitable of those require a
    strong multiplayer component (because how else can you show off your
    newest hat that you just bought?).

    Pretty much all of the DLC was shoving stuff back into the game to
    make it more resemble the single-player games. Features which people
    had to pay for again instead of getting them in the base game. Genius.
    Sure it cost Bethesda some good will from its most ardent fans, but
    what's that really worth anyway? Gamers are notoriously fickle and
    will come crawling back again and again no matter how much you abuse
    them.






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  • From T987654321@[email protected] to comp.sys.ibm.pc.games.rpg on Sat Jan 21 11:48:42 2023
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Friday, January 20, 2023 at 1:37:21 PM UTC-8, Spalls Hurgenson wrote:
    On Fri, 20 Jan 2023 12:00:37 -0800 (PST), T987654321
    <[email protected]> wrote:


    If they had released the current game state as a single player and called >it Fallout 5 most people would have been more than very happy, at
    least as soon as the Unofficial Patch released. Most of the games
    major problems seem to be server side.
    Well, in my (admittedly limited) experience, I still think F76 feels a
    bit shallow compared to the mainline Fallout games (because
    multiplayer interactions are meant to fill in the deficit) but largely
    I agree with you. The overall project would have turned out better if
    they'd just made it a single player game from the start.

    Well, better for the players, anyway. From a corporate standpoint,
    it's hard to argue against the constant income trickling in from a
    'live services' product, and the most profitable of those require a
    strong multiplayer component (because how else can you show off your
    newest hat that you just bought?).

    Pretty much all of the DLC was shoving stuff back into the game to
    make it more resemble the single-player games. Features which people
    had to pay for again instead of getting them in the base game. Genius.
    Sure it cost Bethesda some good will from its most ardent fans, but
    what's that really worth anyway? Gamers are notoriously fickle and
    will come crawling back again and again no matter how much you abuse
    them.


    It's hard to understand anyone paying cash for Atoms. And I don't understand the point of the private server since there are no meaningful mods that I've seen.
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  • From Justisaur@[email protected] to comp.sys.ibm.pc.games.rpg on Tue Apr 11 08:53:17 2023
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Friday, January 20, 2023 at 1:37:21 PM UTC-8, Spalls Hurgenson wrote:
    On Fri, 20 Jan 2023 12:00:37 -0800 (PST), T987654321
    <[email protected]> wrote:


    If they had released the current game state as a single player and called >it Fallout 5 most people would have been more than very happy, at
    least as soon as the Unofficial Patch released. Most of the games
    major problems seem to be server side.
    Well, in my (admittedly limited) experience, I still think F76 feels a
    bit shallow compared to the mainline Fallout games (because
    multiplayer interactions are meant to fill in the deficit) but largely
    I agree with you. The overall project would have turned out better if
    they'd just made it a single player game from the start.

    Well, better for the players, anyway. From a corporate standpoint,
    it's hard to argue against the constant income trickling in from a
    'live services' product, and the most profitable of those require a
    strong multiplayer component (because how else can you show off your
    newest hat that you just bought?).

    Pretty much all of the DLC was shoving stuff back into the game to
    make it more resemble the single-player games. Features which people
    had to pay for again instead of getting them in the base game. Genius.
    Sure it cost Bethesda some good will from its most ardent fans, but
    what's that really worth anyway? Gamers are notoriously fickle and
    will come crawling back again and again no matter how much you abuse
    them.
    Funny enough it felt more 'alive' when I last played it (with the NPCs)
    and more memorable than Fallout 4.
    I did look up my old posts on it, and I was pretty down on it though.
    Mainly thought it might be better if you had money to burn on
    subbing, which I wasn't about to drop on it. https://groups.google.com/g/comp.sys.ibm.pc.games.action/c/WFDcDnu5-z4/m/25r0_sp3AwAJ
    For the thread.
    - Justisaur
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