From Newsgroup: comp.sys.ibm.pc.games.rpg
On Mon, 12 May 2025 11:22:38 -0400, Mike S. <
[email protected]>
wrote:
I had no idea that saving your state was even a thing in DosBox as I
never had a need to do it.
It isn't, at least not in default DOSBox. I think some of the forks
may offer it as a feature (I think Daum supported savestates; I know
DOSBox-X also has save-states) but I've found it rather buggy when it
comes to actually using it in game. It's tricky enough to do on a
console; on a PC, lacking a standardized environment where the games
did a lot of funky stuff with memory layouts, it's much more
difficult. Games could often be very particular about their states,
and save-states never restore everything perfectly back to how it was
when the state was captured.
That said, I haven't tried using Save-States on DOSBox-X in a dog's
age, so maybe things are better now.
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