• Wizardry 7 update

    From Lane the Caustic@[email protected] to comp.sys.ibm.pc.games.rpg on Tue Aug 12 07:56:33 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    In Wizardry 6, my superior party was facing likely death in the upcoming battles or else grind bats for a long long time. I moved them to
    Wizardry 7.

    Was moving along fairly rapidly until I came to the fungus oozes/puxic
    slimes in Old City, and it dawned on me that my party was underpowered
    for offensive magic. You may remember, for a time the samurai was the
    only Thaumaturgist (fireball/magic missile). Now Klingon (was William)
    is a bishop with powerful magic missile and I also class changed Lysandr
    from thief to mage. He has a little over 50 skullduggery which seems sufficient right now.

    Anyways, what I am up to is improving my swimming skill. My party
    members are all lvl 8 except Lysandr, level 6 and have 0 skill points in swimming. Some people might have done this sooner, but I think this is actually soon enough. It remains to be seen. I got this hint from
    ChatGPT on google.com, who said getting swimming skill early on is
    crucial for the game. In one of my best games I was in the Dane Tower swimming pool fighting poisonous jellyfish and it was a lot of fun.
    Right now, finishing up Old City - i have a suspicion that releasing
    Cpt. Boerigard might have triggered Old City invasion by NPCs, because I
    swear the footprints occurred way early in this game. Oh well, if I
    don't get the Dragon Map or Fools Map from Old City, it's not the end of
    the world. Another ChatGPT hint was that winning Wizardry 7 isn't about
    being fast, it's about being consistent.
    --
    n
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Praetor Mandrake@[email protected] to comp.sys.ibm.pc.games.rpg on Sun Sep 7 11:36:52 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Lane the Caustic wrote:
    In Wizardry 6, my superior party was facing likely death in the upcoming battles or else grind bats for a long long time.  I moved them to
    Wizardry 7.

    Was moving along fairly rapidly until I came to the fungus oozes/puxic slimes in Old City, and it dawned on me that my party was underpowered
    for offensive magic.  You may remember, for a time the samurai was the
    only Thaumaturgist (fireball/magic missile).  Now Klingon (was William)
    is a bishop with powerful magic missile and I also class changed Lysandr from thief to mage.  He has a little over 50 skullduggery which seems sufficient right now.

    Anyways, what I am up to is improving my swimming skill.  My party
    members are all lvl 8 except Lysandr, level 6 and have 0 skill points in swimming.  Some people might have done this sooner, but I think this is actually soon enough.  It remains to be seen.  I got this hint from ChatGPT on google.com, who said getting swimming skill early on is
    crucial for the game.  In one of my best games I was in the Dane Tower swimming pool fighting poisonous jellyfish and it was a lot of fun.
    Right now, finishing up Old City - i have a suspicion that releasing
    Cpt. Boerigard might have triggered Old City invasion by NPCs, because I swear the footprints occurred way early in this game.  Oh well, if I
    don't get the Dragon Map or Fools Map from Old City, it's not the end of
    the world.  Another ChatGPT hint was that winning Wizardry 7 isn't about being fast, it's about being consistent.

    I had to go through several incarnations to overcome this problem, now I
    have a samurai, ninja, ranger, mage, and an alchemist. Hit level 5 and
    mage just picked up fireball. In case you are wondering the sixth
    member is a valkyrie. Totally skipping Wizardry VI now because party
    creation is more flexible if I start in Wizardry VII. There's just not
    enough encounters at the beginning of Wizardry VI to get a quick start
    there.
    --- Synchronet 3.21a-Linux NewsLink 1.2