In Wizardry 6, my superior party was facing likely death in the upcoming battles or else grind bats for a long long time. I moved them to
Wizardry 7.
Was moving along fairly rapidly until I came to the fungus oozes/puxic slimes in Old City, and it dawned on me that my party was underpowered
for offensive magic. You may remember, for a time the samurai was the
only Thaumaturgist (fireball/magic missile). Now Klingon (was William)
is a bishop with powerful magic missile and I also class changed Lysandr from thief to mage. He has a little over 50 skullduggery which seems sufficient right now.
Anyways, what I am up to is improving my swimming skill. My party
members are all lvl 8 except Lysandr, level 6 and have 0 skill points in swimming. Some people might have done this sooner, but I think this is actually soon enough. It remains to be seen. I got this hint from ChatGPT on google.com, who said getting swimming skill early on is
crucial for the game. In one of my best games I was in the Dane Tower swimming pool fighting poisonous jellyfish and it was a lot of fun.
Right now, finishing up Old City - i have a suspicion that releasing
Cpt. Boerigard might have triggered Old City invasion by NPCs, because I swear the footprints occurred way early in this game. Oh well, if I
don't get the Dragon Map or Fools Map from Old City, it's not the end of
the world. Another ChatGPT hint was that winning Wizardry 7 isn't about being fast, it's about being consistent.
Sysop: | DaiTengu |
---|---|
Location: | Appleton, WI |
Users: | 1,071 |
Nodes: | 10 (0 / 10) |
Uptime: | 64:35:14 |
Calls: | 13,754 |
Calls today: | 1 |
Files: | 186,984 |
D/L today: |
8,330 files (2,406M bytes) |
Messages: | 2,425,522 |